Business And Economy Archive
Thread: Suggestion: Buy Orders
Filetmignon wrote:
I like the idea solely because it could help reduce the starport spamming of "BUYING XX RESOURCE FOR XXCPU!!"
The only way to stop that spamming would be to make cities no-speech/no-emote zones. No other system will ever change that.
It won't stop the spamming, but I still like the idea and proposed it myself (as I'm sure many others have) years ago.
I don't see personal interaction with customers as all that much of an attraction. I see some usefulness for immediate sales of commodities similar to the services that NPC junk dealers provide for otherwise worthless loot.
I'm sure that the actual practice would be quite different from the expectation. I can envision the spammers checking the local offering price for a commodity, then offering some fractional amount more.
Saego, Wanderhome
I just see more customers that don't know what they want filliing up the bazaar with garbage orders.
Go read the crafter forum customer conversations. you will understand what i mean.
Giamai wrote:it would actually help get loots easier for some of the newer crafters...most experienced looters will go to favorite crafters with their unwanted loots and the like. but this way it could potentially even out the distribution of these types of items to some of the newer crafters...base krayt tissues can help a newer ws for example but are not favored by vets.
Or people can see that you don't make much money with base tissues and then just junk them.
it would actually help get loots easier for some of the newer crafters...most experienced looters will go to favoritecrafters with their unwantedloots and the like. but this way it could potentially even out the distribution of these types of items to some of the newer crafters...base krayttissues can help a newer ws for example but are not favored by vets.
I'm not sure if any of you have ever played Eve Online, but they have a system quite like this.
For instance, in this "Pirates vs. Merchants vs. Navy" type space game, you could mine asteroids (equivalent to harvesting in SWG). Then you take the asteroids to any station with a refinery and you can refine them into different metals. Depending on the type of asteroid, they would yield certain metals. These metals in turn were used to manufacture things in the game (i.e. ship parts). Sooo, if you were a "crafter" needing 30 billion units of Pyroxeres to build your stockpile, you simply access the huge intersystem marketplace and put in a buy order for 30 billion units, and name the price you pay (cpu).
Then, when a miner decides to sell some minerals, he just accesses the marketplace and looks for a good buying price and automatically sell all his minerals to them at their buying price. The buy order stays up until 30 billion units have been delivered by any number of different people, or until the time limit on it expires.
It would be a very interesting feature for SWG...but would take a lot of bright minds and dedicated people to find a way to make it work smoothely.
Zalypsis wrote:
I'm not sure if any of you have ever played Eve Online, but they have a system quite like this.
For instance, in this "Pirates vs. Merchants vs. Navy" type space game, you could mine asteroids (equivalent to harvesting in SWG). Then you take the asteroids to any station with a refinery and you can refine them into different metals. Depending on the type of asteroid, they would yield certain metals. These metals in turn were used to manufacture things in the game (i.e. ship parts). Sooo, if you were a "crafter" needing 30 billion units of Pyroxeres to build your stockpile, you simply access the huge intersystem marketplace and put in a buy order for 30 billion units, and name the price you pay (cpu).
Then, when a miner decides to sell some minerals, he just accesses the marketplace and looks for a good buying price and automatically sell all his minerals to them at their buying price. The buy order stays up until 30 billion units have been delivered by any number of different people, or until the time limit on it expires.
It would be a very interesting feature for SWG...but would take a lot of bright minds and dedicated people to find a way to make it work smoothely.
What is the comparison of the ratio of resource produced to resource used in Eve compared with SWG. I'm betting that it's higher in SWG.