Business And Economy Archive
Thread: Privete SHOPS
Page 1 of 1
Ma-We
Wed Jan 19, 2005 12:44 pm
#1
i think you should be able to make a house with a Vendor privete, as a Chef i only craft for my guild and give my stuff away Free, but doing this is a pain as the number of crates is large and i don't want to charcge the guildies for them, so i have lots off houses taking up space with thtem all on admin, would not being able to do this make ppl's life easy'r?
MousePad
Wed Jan 19, 2005 4:08 pm
#2
It would be quite annoying, finding a vendor on the map 4km away, going there, and get the message "You are not autorized to shop from this vendor".
If you really want to make a vendor private - charge an insane amount (several millions)ofentrance fee (I dunno if there's a cap though) and put all your friends as admins. Then nobody gets in... unless they feel it's worth it... I guess you will, unless you're not in it for the money at all.
As I said, I dunno if, or rather on what level,the entrance fee cap is, so maybe it's not possible.
Cafa
Wed Jan 19, 2005 4:10 pm
#3
/agree
Also would like the limitations of faction and guilds built into any sales event.
Fivo Asia
mistereous1
Wed Jan 19, 2005 5:20 pm
#4
MousePad wrote:
It would be quite annoying, finding a vendor on the map 4km away, going there, and get the message "You are not autorized to shop from this vendor".
I think if someone went through the trouble to make it private, they wouldn't register it. I'd also give the dev's credit for having enough forethought to remove these vendors from the list if it were.
LastEE
Wed Jan 19, 2005 6:44 pm
#5
The current caps on entrance fees is 50k. Much too low to make setting an entrance fee much of a deterrent. It was high enough at one time to work for that purpose, but alas no longer because people were using vendors for item storage and sharing of the nature you're talking about. That's a no-no, the devs don't want guildmates sharing items on vendors, that would be too convenient. Back in the day *bones creek* you used to be able to put vendors in private houses also.
Back before they finally got it so that any administrator could actually pick-up and move things in houses they didn't own and I had all this artisan XP (from making powerups) and unused skillpoints, I put up a vendor in my *private* house and put the items I was collecting for my "guildmates" (No actual guilds were possible yet).
Absolutely, you should be able to have a merchant in a PRIVATE building or a vendor that would have an access list for your "preferred customers" (possibly guildmates and a 1cr price). The other option is to be able to put 2 or 3 prices on anything you'd like to, then guildmates get the "almost free" price, "preferred customers" get the 20% off price, and "joe off the street" gets full price thus ensuring the items keep getting flushed through the system
Back before they finally got it so that any administrator could actually pick-up and move things in houses they didn't own and I had all this artisan XP (from making powerups) and unused skillpoints, I put up a vendor in my *private* house and put the items I was collecting for my "guildmates" (No actual guilds were possible yet).
Absolutely, you should be able to have a merchant in a PRIVATE building or a vendor that would have an access list for your "preferred customers" (possibly guildmates and a 1cr price). The other option is to be able to put 2 or 3 prices on anything you'd like to, then guildmates get the "almost free" price, "preferred customers" get the 20% off price, and "joe off the street" gets full price thus ensuring the items keep getting flushed through the system
RogueChaos
Wed Jan 19, 2005 11:42 pm
#6
I absolutly agree, This would be a great assest to many guilds. But in the initial setup regarding an earlier post don't allow the vendor to be registered if it is placed within a private building. And possibly even add a small merchant fee for doing so.
I do like the 3 price option idea as well. That would allow the merchant profession a little more versatility. If implemented only allow that option for higher level merchants. Not nessesarily Masters but make the player work for it.
I do like the 3 price option idea as well. That would allow the merchant profession a little more versatility. If implemented only allow that option for higher level merchants. Not nessesarily Masters but make the player work for it.
Keltrien
Wed Jan 19, 2005 11:58 pm
#7
LastEE wrote:
...to be able to put 2 or 3 prices on anything you'd like to, then guildmates get the "almost free" price, "preferred customers" get the 20% off price, and "joe off the street" gets full price thus ensuring the items keep getting flushed through the system
That is a great idea.
Rhadida
Fri Jan 21, 2005 5:33 am
#10
Or the option to make storage possible, so you could admin people to those, instead of changing the Vendor problem. All the questions come forth of the Storage problem, when we get a Building or Therminal that would allow storage with admin capability this all would be solved 
ecstasia
Fri Jan 21, 2005 6:02 pm
#11
MousePad wrote:
It would be quite annoying, finding a vendor on the map 4km away, going there, and get the message "You are not autorized to shop from this vendor".
If you really want to make a vendor private - charge an insane amount (several millions)ofentrance fee (I dunno if there's a cap though) and put all your friends as admins. Then nobody gets in... unless they feel it's worth it... I guess you will, unless you're not in it for the money at all.
As I said, I dunno if, or rather on what level,the entrance fee cap is, so maybe it's not possible.
Or better yet, they need to implement a visitor option which would allow the people on the visitor option to come in without paying the fee, and not be admins so there's no risk of them taking or moving stuff.
Page 1 of 1