Business And Economy Archive

Thread: Resource Installations should be able to be places anywhere.

CorbanDalles
Sun Jan 23, 2005 8:29 pm
#1

I'm a little disgruntled at the fact that installations can't be place on minor slopes, if trees are around, underwater, or anywhere but completely flat land. What's the point in running all over creation to find a decent resource % and then you can't even mine it. On earth since the 15th century or before we've had the technology to move earth and trees to establish a mine. Why can't they do it in the Star Wars Galaxy!!!! To me this is completely ridiculous figure something out so those of us who take the time to find the best resources actually have a chance at getting them.
dashbarron
Sun Jan 23, 2005 8:31 pm
#2

hmmm maybe in star wars, they cared more about the environment than on "earth"



Corrupting The Galaxy One Entity At A Time
The Infamous Orange Lizard ~ Tropi
Krawid
Sun Jan 23, 2005 9:41 pm
#3

This might come as a shock but SWG is not real. The trees are a line of code and since you don't have the ability to change that code and remove the tree, you can't place a harvester there.



2LT Krawid EYka | SSGT Tahiri Veila
DogWear Clothing and Armour
League of eXtraordinary Beings | League City, Dantooine
Veterans Retreat, Lok
GF6Q GRAND CHAMPION
Narreem0884
Sun Jan 23, 2005 10:59 pm
#4

The mission spawns certainly have no trouble removing trees. Camps can flaten all the land around them. So why can't harvesters?


Also, the people in Star Wars are not environmentally friendly. Just take a look at Coruscant. The entire planet was converted into one large city and there's so much garbage produced that all around the planet giant magnetic launchers are used to shoot huge canisters of garbage into the sun. They even converted the moon into a landfill. They just make sure that a few planets are kept forested.





"Reality doesn't care if you believe it." - Boba Fett - Tales of the Bounty Hunters
Narreem the Wookiee
Rebel Colonel, Vortex Ace Pilot, Master Pikeman
Jagged-F3l
Mon Jan 24, 2005 5:37 am
#5






Krawid wrote:
This might come as a shock but SWG is not real. The trees are a line of code and since you don't have the ability to change that code and remove the tree, you can't place a harvester there.





This might come as a shock to you Krawid, but you are not even a line of code. You are just a meer object in a vast database.



010101010101010101010101010101010101010101010101010101010101Jagged' Fel
0101010101
0101010101010101010101010101010101
0101010101010101"The Oppressor"
010101010101
010101010101010101010101010101010101
010101010101
010101
010101010101010101010101010101010101010101010101
010101
01010101
01010101010101010101010101010101010101010101
01010101
010101
010101010101010101010101010101010101010101010101
010101
0101
0101010101010101010101010101010101010101010101010101
0101
0101
0101010101010101010101010101010101010101010101010101
0101
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01

Coran_Sienar
Mon Jan 24, 2005 6:02 am
#6

I'd appreciate some code where city zoning is better implemented. For instance:


Let's say you found a sweet 92% spot of some nice Fermionic Siliciliastic Ore right by the Dantooine Mining Outpost, but right on the edge of a player city. As soon as you try to drop a harvester, you should get a dialogue box like so:


"You are attempting to drop a harvester in a player city zone. The mayor of this city has specified a tax of 15000 credits per medium harvester placed. Would you like to proceed?"


It's good for the miner and it's good for the player city's occupants. It's a pain (especially since people tend to be away a lot since a few games launched back before Christmas) to actually try to get zoning permission from an officer, these days.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Kaessa
Mon Jan 24, 2005 7:27 am
#7



Coran_Sienar wrote:
I'd appreciate some code where city zoning is better implemented. For instance:
Let's say you found a sweet 92% spot of some nice Fermionic Siliciliastic Ore right by the Dantooine Mining Outpost, but right on the edge of a player city. As soon as you try to drop a harvester, you should get a dialogue box like so:
"You are attempting to drop a harvester in a player city zone. The mayor of this city has specified a tax of 15000 credits per medium harvester placed. Would you like to proceed?"
It's good for the miner and it's good for the player city's occupants. It's a pain (especially since people tend to be away a lot since a few games launched back before Christmas) to actually try to get zoning permission from an officer, these days.




Any structure that gets placed in my city requires zoning rights. If someone wanted to greif my city by placing a medium harvester in the middle of the main street, I don't thingk 15k or even 150k would slow them down. No thank you, I think most mayors would want you to ask someone first.



Rest in Peace
Kaessa - Ysadri Reelik - Niara Kubei
November 15, 2005.. the Day that Star Wars Galaxies Died

Kaessa - World of Warcraft - Kirin Tor
Night Elf Druid


SWG Vault Site Manager

BWVictorious
Mon Jan 24, 2005 9:09 am
#8






CorbanDalles wrote:

I'm a little disgruntled at the fact that installations can't be place on minor slopes, if trees are around, underwater, or anywhere but completely flat land. What's the point in running all over creation to find a decent resource % and then you can't even mine it. On earth since the 15th century or before we've had the technology to move earth and trees to establish a mine. Why can't they do it in the Star Wars Galaxy!!!! To me this is completely ridiculous figure something out so those of us who take the time to find the best resources actually have a chance at getting them.







though I agree that not being able to plant a heavy harvester on a small slope is just plain dumb, I must remind you: personal harvesters.


You can place personals anywhere so you are safe there. I never used a medium but I suppose its smaller than a large, so you can fit it where a large wont fit.


Its just a way of making sure that Heavy Harvesters dont make all others redundant. Personally I dont think it works, just looks stupid not being able to putsomething as simple as a heavy harvester because there is a small slope.




There are, it has been said, two types of people in the world. There are those who, when presented with a glass that is exactly half full, say: this glass is half full. And then there are those who say: this glass is half empty. The world belongs, however, to those who can look at the glass and say: What's up with this glass? Excuse me? Excuse me? This is my glass? I don't think so. My glass was full! And it was a bigger glass!

-- (Terry Pratchett, The Truth)
PlasmaFlow
Mon Jan 24, 2005 9:24 am
#9






CorbanDalles wrote:

I'm a little disgruntled at the fact that installations can't be place on minor slopes, if trees are around, underwater, or anywhere but completely flat land. What's the point in running all over creation to find a decent resource % and then you can't even mine it. On earth since the 15th century or before we've had the technology to move earth and trees to establish a mine. Why can't they do it in the Star Wars Galaxy!!!! To me this is completely ridiculous figure something out so those of us who take the time to find the best resources actually have a chance at getting them.







Time to get a life bud.


ITS A FRIGGIN GAME!





Plasma Flow
In Game Name:
Yukiyu (TC) Back on the grind! : FSCS Opened 1/19/04 14:25 (TC Regular since Launch)
ToCru'u, Idareya, Zelmak, (Bria)
Elder SWG Junkie


(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

http://boa.ivns.net/forum
SGW Guild forum: http://forums.stargateworlds.com/forumdisplay.php?f=102
BWVictorious
Mon Jan 24, 2005 9:54 am
#10






PlasmaFlow wrote:



Time to get a life bud.


ITS A FRIGGIN GAME!





HARSH!

true, but Harsh!



There are, it has been said, two types of people in the world. There are those who, when presented with a glass that is exactly half full, say: this glass is half full. And then there are those who say: this glass is half empty. The world belongs, however, to those who can look at the glass and say: What's up with this glass? Excuse me? Excuse me? This is my glass? I don't think so. My glass was full! And it was a bigger glass!

-- (Terry Pratchett, The Truth)
ObiQuixote
Mon Jan 24, 2005 10:06 am
#11

If you can place harvesters on a mountainside and it flattens land like a camp then every one can. The overall effect might be technically problematic if a mountain gets turned into something like a terraced Mediterranean city.

Minimizing the restrictions like they did on houses by making the model able to deal with more hilly terrain might be a doable solution, but not a place anywhere solution.

Coran_Sienar
Mon Jan 24, 2005 11:58 am
#12






Kaessa wrote:


Any structure that gets placed in my city requires zoning rights. If someone wanted to greif my city by placing a medium harvester in the middle of the main street, I don't thingk 15k or even 150k would slow them down. No thank you, I think most mayors would want you to ask someone first.





If you had an option to set the price an an option to deny outright as the city mayor, I think it would still work. That's one of the reasons that vendors are used for storage. No one is going to buy a mystery bag for 999999999 credits.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Diorchas
Mon Jan 24, 2005 12:31 pm
#13

The devs need to reintroduce the Miner profession. One of the Miner's special skills could be the ability to place a harvester anywhere that they can conduct a survey (with the obvious exception of being inside a city).
Page 1 of 2
Previous Next