Business And Economy Archive
Thread: Harvesters and the Economy
I have some questions on Harvesters. Is it possible to make money using them?
I've read several posts about how expensive they are to maintain. You need your energy generating windmill, and lots of credits to keep it running.
I don't need resources myself, since I'm not a crafter. However I'd like to find a way to make some money. I thought that harvesting had potential, but before I dump my cash into a few I'd like some feedback. Is it "possible/not too difficult" to run a harvester (or two), sell the resources, and make a profit? Or does it cost money and people use them simply because they get more resources faster?
--BW
BloodWrought wrote:
Heya,
I have some questions on Harvesters. Is it possible to make money using them?
I've read several posts about how expensive they are to maintain. You need your energy generating windmill, and lots of credits to keep it running.
I don't need resources myself, since I'm not a crafter. However I'd like to find a way to make some money. I thought that harvesting had potential, but before I dump my cash into a few I'd like some feedback. Is it "possible/not too difficult" to run a harvester (or two), sell the resources, and make a profit? Or does it cost money and people use them simply because they get more resources faster?
--BW
Of course it is possible to make money from them, no matter if you have 1 or 1000. If you don't have any Artisan, you are at a minor disadvantage - You'd need to pay somone to scout out the "good" locations for you to place them. Many Artisans across each Galaxy actually make a business out of this - A great way to use your skill points within the dictates of the economy.
Secondly, you need to make a decision on what you'd prefer to do - Buy your power from a broker, or place your own. I find that it's easier to buy (If you keep to within 2cpu for a price) than to place a Wind generator. If you decide to use a wind generator - it's far more profitable to JUST place those, and sell the power outright instead of using the power you generate to feed your own harvesters.
Third, size matters. A few personals will make you credits, but their power use is higher than a Medium or Large harvester. The Larger harvesters will mine more at a faster rate, actually driving the cost of running the installation DOWN.
It's all in scope. You can make a decent living if you don't have the Artisan skills to place the harvesters yourself, but not enough to be able to buy million dollar deals. But, if you do it right, you CAN use heavies at a .6 cost, and sell the resources for around 3cpu. 2.4cpu per 100k each time = Decent living.
With good radioactive and 90% or better spots you get close to 0.2 cpu to pull resources out of the ground.
The big trick is knowing what to mine. What is needed and what sells. When is a particular resource best of server what is the server short on and so forth? I would suggest asking crafters to email you list of resources their looking for with minimum stats and the price they will pay for it. Once you get a better idea of what's what you can start getting into speculative mining and holding the best stuff until it's way out of shift. If nothing better spawns you make a mint. If something better spawns it's grind.
Message Edited by ObiQuixote on 01-24-2005 09:26 AM
Harvesting is a licence to print money.
But if you are doing it on your own, it will require a certain amount of skill points and startup capital. Ideally, you want as many heavy harvesters and fusion reactors as you have spare lots. That would allow you to harvest at maximum efficiency.
If you are going it alone, you will also need novice artisan to survey. (You will quickly discover that you really need surveying 4.) You will also need to become a merchant so that you can sell your resources on an advertised vendor.
It is a lot of trouble, but you will make ridiculous amounts of money.
If you don’t want to use any skill points and want to keep it simple, then befriend a crafter. Get him to email you waypoints where you should place your harvesters when he finds a good resources. In return, you can offer to sell him all the resources you harvest at 3 cpu. (Trust me, a lot of crafters will want to be your friend if you make this offer.) With this method you only need as many harvesters as you can afford and that you want to care for.
Lots? People keep talking about lots, and therefore I'm assuming I have to buy the land before I can harvest on it? Is this true? Can't I just find some abandoned land in the middle of nowhere which has the right resources and start harvesting?
--BW
Message Edited by sciguyCO on 01-24-2005 12:32 PM
I had thought y'all meant Lots as in "having to buy...". Not as in a random amount of things you can place on the world.
--BW
BloodWrought wrote:
Heya,
I have some questions on Harvesters. Is it possible to make money using them?
I've read several posts about how expensive they are to maintain. You need your energy generating windmill, and lots of credits to keep it running.
I don't need resources myself, since I'm not a crafter. However I'd like to find a way to make some money. I thought that harvesting had potential, but before I dump my cash into a few I'd like some feedback. Is it "possible/not too difficult" to run a harvester (or two), sell the resources, and make a profit? Or does it cost money and people use them simply because they get more resources faster?
--BW
Quickest way for a new player to make money. For 100 credits, go learn novice artisan--the artisan trainer will even give you a mineral surveying tool. Now run artisan missions and save up enough for a wind harverester and a copule personal mineral harvester. Better yet, when earning surveying experience, keep all the metal and ore and make your own. Go to swgcraft.com, find a good metal, ore, or gemstone spawning on your server (I would personally stick with metals). Keep running those artisan missions, because you're going to have to put maintenance into your harvesters, but personal harvesters aren't expensive to run. In the meantime, learn Business I and put a vendor up in your house. Put the metals on that vendor at 2 CPU and tell all your friends that your selling all resources (even the good stuff) for 2 CPU. Roll your profits into better harvesters. Keep doing this. Within 6 weeks, you'll have 1M credits in the bank.
Medium Harvesters are not so expensive (going rate here on Chimaera is 25k for Minerals) and you can get easily 500-600k resources per week with 8 of those (assuming you place a Small House you have 8 Lots left.) So at 3 cpu you can make 1.5 mil per week with 150-250k expenses in maintenence and power (i would buy the power for 1.5 cpu if you have only 8 Lots). After you have done this for a while you can also switch to Ber13 that give you around 30% more resources/time.
If you want to know how exactly placing harvesters works check out the Artisan Forum and read the FAQ and Stickies.