Business And Economy Archive

Thread: New Spawn Rate and Loot Drops = Phase 2 of Economic Reform

Phaelyn
Wed Jan 26, 2005 4:10 pm
#1

Reading through the various forums, I've seen a lot of discussion on the Solo nerfs, the new Spawn rate and the increase of good loot drops. Most people seem to look at these as instances of how the economy is going to crash - Nothing could be further from the truth. All of this is becoming quite clear to me as the Devs way to bring down the high cost of living throughout the Galaxies.


Once the Solos were nerfed, some. especially the pure combat professions, began to complain about their high cost of living. And in their defense, it did seem as if they were rapidly losing a way to compete for credits. They turned to hunting and/or grabbing "uber" loots to fund their PvP needs, by charging ultra high prices for the Weapons, CA , AA and Crystals. Meanwhile, in response to these conditions, everyone saw the opportunity to raise their prices as well to reflect the influx (In reality just the trading) of credits to the economy. Things started to become priced through the roof.


But now the new Spawn rates starts the big picture, in my opinion. People are beginning the loot "uber" items at an alarming rate. Because of this, prices will begin to drop sooner than the Year some people are stating in many threads. As the Rarity of Pearls, Painitngs, etc is diminished, these items will become commonplace, and therefore drive the economy down to a regulated level. Instead of milions for these items, prices will start to become more in line with high end crafted items. After all, if there are so many more of the needed components for RIS armor, the costs to make these suits drop, and in order to sell them, the AS will drop their prices to reflect this. Ultra high end Loots will still draw higher payouts, but nowhere near as high as they have become.


So, to ME it all is clear - The Devs had this planned for a while. Decrease the amount of creds coming into the economy, and increase the amount of high end loots = Dropping the cost of living throughout the system.


Discussion?



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Phaelyn
Wed Jan 26, 2005 4:16 pm
#2

ADDENDUM:


I forgot to factor in new loots such as Recyclers. These are bing added to give crafters the ability to create stacks of like named resources, so that factory runs would be easier to maintain. This is the one area where Devs have erred in their attempt. Currently, said recyclers put out a product with an across the board 200 in each stat. That is the error. Crafters will ignore the usefulness of these items (With the exception of Architects and items where quality doesn't affect output) - It would have been a much better idea to set the stats at 500 across the board - Giving crafters a resource that would always put out middle of the road, yet still viable items.



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Tremk_Stryder
Wed Jan 26, 2005 4:25 pm
#3

good point...tho it should have been blatantly obvious... krayts R Us has opened up..so hence u get more pearls and whatnot...which is good


then acklay and nyax r spawning every 10 minutes...so more CA/AA and bones


this is the best way actually to bring down prices of items.


in the movies(yea i know..not supposed to be the same) they couldve bought a ship of their own for 10k credits... we can only hope to lower that to 100k or less (fully equipped ships i mean..like the falcon or a bit smaller



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RelicOMO
Wed Jan 26, 2005 4:26 pm
#4

The intention is clearly to devalue high end loot - increased SEAs, increased pearls, increased everything. Unfortunately, it won't work out this way, because accessibility is not equal. Jedi, who can outdamage all opponents and thus take all loot rights, are the ones who have access to the increased spawns, not non-jedi players. Nyax, for instance, is permanently camped by one or two jedi, making sure that they get all the attachments. Krayts are now everywhere, devaluing pearls - when jedi need new pearls, it's a simple matter to take a short trip and farm a few dozen spawns. Jedi will be the ones to benefit most from increased spawns because they will simply get the most amount of the loot from it.


That wouldn't be so bad if the economy then cycled back through - but jedi have no expenses. Even when riflemen were the kings of KSing, they at least had expenses: armour, weapons, etc. Jedi have no expenses - they don't buy healing, they don't buy weapons, they don't buy armour. They only buy buffs and food, and only then when their alts don't provide it. Thus the economy only flows one way - creds flow from non-jedi to jedi, to buy loot, but they don't come out. At least they had to occasionally buy pearls and crystals before - now that the spawns are increased, I'd never buy again if I were a jedi, no reason to.


While the most powerful and most useful type of profession in SWG has no need to interact with any other profession save to sell them things, there is no real economy - just a race to make yourself independent as fast as possible.
majorslappy
Wed Jan 26, 2005 4:47 pm
#5



Also, have you considered that with the CURB that a great deal of the uber combat related loot may end up being completely meaningless after ?



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
Jagged-F3l
Wed Jan 26, 2005 5:04 pm
#6






Phaelyn wrote:

Reading through the various forums, I've seen a lot of discussion on the Solo nerfs, the new Spawn rate and the increase of good loot drops. Most people seem to look at these as instances of how the economy is going to crash - Nothing could be further from the truth. All of this is becoming quite clear to me as the Devs way to bring down the high cost of living throughout the Galaxies.


Once the Solos were nerfed, some. especially the pure combat professions, began to complain about their high cost of living. And in their defense, it did seem as if they were rapidly losing a way to compete for credits. They turned to hunting and/or grabbing "uber" loots to fund their PvP needs, by charging ultra high prices for the Weapons, CA , AA and Crystals. Meanwhile, in response to these conditions, everyone saw the opportunity to raise their prices as well to reflect the influx (In reality just the trading) of credits to the economy. Things started to become priced through the roof.


But now the new Spawn rates starts the big picture, in my opinion. People are beginning the loot "uber" items at an alarming rate. Because of this, prices will begin to drop sooner than the Year some people are stating in many threads. As the Rarity of Pearls, Painitngs, etc is diminished, these items will become commonplace, and therefore drive the economy down to a regulated level. Instead of milions for these items, prices will start to become more in line with high end crafted items. After all, if there are so many more of the needed components for RIS armor, the costs to make these suits drop, and in order to sell them, the AS will drop their prices to reflect this. Ultra high end Loots will still draw higher payouts, but nowhere near as high as they have become.


So, to ME it all is clear - The Devs had this planned for a while. Decrease the amount of creds coming into the economy, and increase the amount of high end loots = Dropping the cost of living throughout the system.


Discussion?






If high-end loot drops frequently, then after a point it won't be worth as much. Part of what makes loot valuable is its degree of rarity.



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Phaelyn
Wed Jan 26, 2005 5:09 pm
#7






RelicOMO wrote:

The intention is clearly to devalue high end loot - increased SEAs, increased pearls, increased everything. Unfortunately, it won't work out this way, because accessibility is not equal. Jedi, who can outdamage all opponents and thus take all loot rights, are the ones who have access to the increased spawns, not non-jedi players. Nyax, for instance, is permanently camped by one or two jedi, making sure that they get all the attachments. Krayts are now everywhere, devaluing pearls - when jedi need new pearls, it's a simple matter to take a short trip and farm a few dozen spawns. Jedi will be the ones to benefit most from increased spawns because they will simply get the most amount of the loot from it.


That wouldn't be so bad if the economy then cycled back through - but jedi have no expenses. Even when riflemen were the kings of KSing, they at least had expenses: armour, weapons, etc. Jedi have no expenses - they don't buy healing, they don't buy weapons, they don't buy armour. They only buy buffs and food, and only then when their alts don't provide it. Thus the economy only flows one way - creds flow from non-jedi to jedi, to buy loot, but they don't come out. At least they had to occasionally buy pearls and crystals before - now that the spawns are increased, I'd never buy again if I were a jedi, no reason to.


While the most powerful and most useful type of profession in SWG has no need to interact with any other profession save to sell them things, there is no real economy - just a race to make yourself independent as fast as possible.





I believe we're having this very same conversation on the Loot forum - But since many don't go readin every forum, let me include what I said here..


I can't see as how Jedi are going to be able to keep this up. By camping a spot, they arre drastically increasing their visability, and increasing their appreances on BH terminals. The more visibility the amass, the more BH are going to be there to get their reward by taking the Jedi down. The last thing a Jedi wants to lose is their XP by being killed. Eventually, risk vs reward will take many, if not ALL Jedi out of the camping game. After all, if they are constantly sitting at a Static POI - A BH won't even have to hunt - Just camp the POI to await the Jedi to show up.


I also contend that "all" Jedi can't out damageeveryone in the game. I myself as a TKM have out damaged a Knight on many an occasion, and walked away with the loot. And *I* am a Pure TKM - No other combat profession advantages built in. So the assumption that Jedi will always get the loot is a misnomer.

Message Edited by Phaelyn on 01-26-2005 07:12 PM



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
HanSoloWannabe
Wed Jan 26, 2005 6:56 pm
#8

I do like the idea of a balanced economy. LOL it is kinda strange that an uber weapon will only sell for 1mil when i saw a victory poster go for 10mil



Pre-Cu veteran returning to the game he loves. SWG I thought NGE was a disaster but I think you might have something going for you. Give it time to develop.
Deresq Andril - Returning Smuugler/Pistoleer
RelicOMO
Wed Jan 26, 2005 8:31 pm
#9






Phaelyn wrote:

I believe we're having this very same conversation on the Loot forum - But since many don't go readin every forum, let me include what I said here..


I can't see as how Jedi are going to be able to keep this up. By camping a spot, they arre drastically increasing their visability, and increasing their appreances on BH terminals. The more visibility the amass, the more BH are going to be there to get their reward by taking the Jedi down. The last thing a Jedi wants to lose is their XP by being killed. Eventually, risk vs reward will take many, if not ALL Jedi out of the camping game. After all, if they are constantly sitting at a Static POI - A BH won't even have to hunt - Just camp the POI to await the Jedi to show up.


I also contend that "all" Jedi can't out damageeveryone in the game. I myself as a TKM have out damaged a Knight on many an occasion, and walked away with the loot. And *I* am a Pure TKM - No other combat profession advantages built in. So the assumption that Jedi will always get the loot is a misnomer.


Message Edited by Phaelyn on 01-26-2005 07:12 PM



We are, and I'll reiterate the argument here - visibility didn't drive the jedi away from the 0,0 static Endor spawn, and it doesn't drive the jedi away from KSing in the krayt yard. I see no reason to believe that visibility will stop them here. Visibility only matters to non-knight jedi - and while I'm not going to call you a liar, I find it difficult to believe that your 250 damage, AP1 VK that a mob is resistant to outdamaged a 500 damage, AP2 weapon that a mob has no resists to. But that's semantics and beside the point.

Phaelyn
Thu Jan 27, 2005 2:11 am
#10









RelicOMO wrote:


We are, and I'll reiterate the argument here - visibility didn't drive the jedi away from the 0,0 static Endor spawn, and it doesn't drive the jedi away from KSing in the krayt yard. I see no reason to believe that visibility will stop them here. Visibility only matters to non-knight jedi - and while I'm not going to call you a liar, I find it difficult to believe that your 250 damage, AP1 VK that a mob is resistant to outdamaged a 500 damage, AP2 weapon that a mob has no resists to. But that's semantics and beside the point.








Well, perhaps your server is different - We have no Jedi farming any POIs currently, and the answer I get as to why is "I'm perma-overt and on the terminals" - Perhaps I am misunderstanding them, or Radiant's Jedi are a different breed. Semantics aside, you never asked what MOB I was referring to - A NS Elder - I'll never have a chance. But, if you and said Jedi are in the same area, and you get the loot from amob repeatedly - Only conclusions that can be made are A)Jedi was letting me get the loot, B) Jedi had no clue how to attack or C) I was out damaging him. Aside from that - 274 AP1, thanks

Message Edited by Phaelyn on 01-27-2005 04:13 AM



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
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