Business And Economy Archive
Thread: Factories & Labor
To answer your question, yes, the factories are large robots. Why, in this divided galaxy, would I pay someone a wage to do this when I could just buy a robot to do it that I never have to pay?
RamondChappell wrote:
Do you realize that over the past fifty years, factories have become more and more automated? People get replaced with "robots" every day. The point of assembly lining is to make a mass quantity of goods that are the same in the most efficent way possible. The most effective way to do that is by using machines because you cut down on human error.
I agree which is why any "worker" would be able to use the easy to use machinery to create something following the template. So that low level artisans have an opportunity to earn starting money & gain some crafting experience. Who's to say you don't go sit in your own factory and use it to save costs and get xp without having to use a lot of crafting macro's?
To answer your question, yes, the factories are large robots. Why, in this divided galaxy, would I pay someone a wage to do this when I could just buy a robot to do it that I never have to pay?
If you had read through my entire post you would have realized that yes, you can use droids. They however would be added to the energy requirement of the factory, and would incur maintenance on themselves as well.
Or you can turn around and higher cheaper labor. This is a set of options which fleshes out an economy and allows more use of all in game aspects. Also it would allow larger factories which means that a high volume crafter could craft more faster, with less lots, but it will be more expensive.
Shadine wrote:
I agree which is why any "worker" would be able to use the easy to use machinery to create something following the template. So that low level artisans have an opportunity to earn starting money & gain some crafting experience. Who's to say you don't go sit in your own factory and use it to save costs and get xp without having to use a lot of crafting macro's?
Yeah, but my question is why wouldn't the machinery just do it themselves? Automation is far better than a workforce in a highly formalized enviroment in the real world. I just figure that's one reason they went with it in game.
Shadine wrote:
If you had read through my entire post you would have realized that yes, you can use droids. They however would be added to the energy requirement of the factory, and would incur maintenance on themselves as well.Or you can turn around and higher cheaper labor. This is a set of options which fleshes out an economy and allows more use of all in game aspects.
I did read your entire post. By doing this, you actually take away from the game unless the factories would produce at a higher rate than they do now. When I spoke on using "machines," I was referring to the entire factory being automated within itself, not using droids.
Message Edited by RamondChappell on 01-28-2005 11:52 AM
RamondChappell wrote:
Ok, but he droid staff would have to be better than the worker staff, correct?
At this point it wouldn't matter. reason being
- Use NPC labor: Money is removed from the economy, and with a finite number of workers it will put a minimum cost of labor to all crafting done reguardless of profession
- Use PC labor: PC crafters will gain either general crafting xp or specific xp if they arecrafting their advanced items, in addition to this they make money to start their own shop.
- Use Droid Labor: Droid engineers will provide the robots, which eventually will need repairs and later replacement. Not to mention they will cost power to operate
All three of these options will stimulate the economy and continue the flow of goods. It also provides several options on how to get things done, while increasing possible output.
Shadine wrote:
RamondChappell wrote:
Ok, but he droid staff would have to be better than the worker staff, correct?At this point it wouldn't matter. reason being
- Use NPC labor: Money is removed from the economy, and with a finite number of workers it will put a minimum cost of labor to all crafting done reguardless of profession
- Use PC labor: PC crafters will gain either general crafting xp or specific xp if they are crafting their advanced items, in addition to this they make money to start their own shop.
- Use Droid Labor: Droid engineers will provide the robots, which eventually will need repairs and later replacement. Not to mention they will cost power to operate
All three of these options will stimulate the economy and continue the flow of goods. It also provides several options on how to get things done, while increasing possible output.
It would matter for a few reasons...
Automated labor is better than human for repetative tasks. You make an initial investment and then maintenance and on a scale, that is cheaper. Even with the power contribution it should be cheaper overall. Also, with a finite NPC workforce, people would still want to go with an automated system. NO ONE would want to go with a PC worker system because if people aren't there, items don't get produced.
It matters because as the factory owner, I want the best possible output. PC wouldn't provide that and neither should NPC.
To answer your question, Yes the larger factories would produce faster than the smaller ones. The "Workshop" is the same ingame concept of the current factory is right now. So the medium could produce x3 and the large could produce at a x5 rate. If fully staffed. My post also includes the premis that the factory is all of the general equipment required to mass produce anything within the general production range it covers.
RamondChappell wrote:
Yeah, but my question is why wouldn't the machinery just do it themselves? Automation is far better than a workforce in a highly formalized enviroment in the real world. I just figure that's one reason they went with it in game.
Shadine wrote:
I agree which is why any "worker" would be able to use the easy to use machinery to create something following the template. So that low level artisans have an opportunity to earn starting money & gain some crafting experience. Who's to say you don't go sit in your own factory and use it to save costs and get xp without having to use a lot of crafting macro's?
I did read your entire post. By doing this, you actually take away from the game unless the factories would produce at a higher rate than they do now. When I spoke on using "machines," I was referring to the entire factory being automated within itself, not using droids.
If you had read through my entire post you would have realized that yes, you can use droids. They however would be added to the Shadine wrote:
energy requirement of the factory, and would incur maintenance on themselves as well.
Or you can turn around and higher cheaper labor. This is a set of options which fleshes out an economy and allows more use of all in game aspects.
Message Edited by RamondChappell on 01-28-2005 11:52 AM