Business And Economy Archive

Thread: Factories & Labor

Shadine
Thu Jan 27, 2005 10:22 am
#1

This mostly has to do with Artisans and other crafters but this seriously impacts the economy and what not.


Why not make factories live up to their name? If you are a crafter that uses a factory is it one huge robot? or should it be something where you can have PC's or NPC's craft items that follow the recipe you lay out?


This would give a great place for artisans & other crafters a place to learn general crafting xp(or the applicable xp if they have that craft), a little money and fit better into the economy.


have 3 sizes of factories

Ex:

Equipment Workshop: 1 worker allowed and they craft according to the template.


Equipment Factory: 3 workers allowed and they craft according to the template


Equipment Production Facility: 5 workers allowed inside and they craft according to the template


this would allow crafters to produce much more but they would have to work in a labor market.


As for the NPC crafters. Each NPC town would have a pool of workers, these workers would go to the factories (based on distance to travel and wage paid)

As a helper note for crafters maybe post an average wage according to where thier factory is located to help them out. The NPC's would go to the Highest paying job so this would always drive a market at a fluctuating price. which would slowly soak up excess credits from the really rich crafters. This would also improve the possiblility for people to specialize in manufacturing of items rather than being a crafter themselves.


The last option would be to have droids that work in the factories. They would be attached to the factory power, and cause an increase in the hourly rate. They would also take damage as they work. (wearing out from work)


This is a pretty rough framework, but I think it outlines what I thought. Please share your ideas on this.
Corran950
Thu Jan 27, 2005 12:18 pm
#2

Nice idea if we were allowed to live and place structures in npc citys. But most if not all people have there housing either in a player city or out in the wild. this sounds like you have played ceaser,pharoh, or the like to often.



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Ilcbar
Thu Jan 27, 2005 5:40 pm
#3

I think the whole NPC thing could get very confusing and I already get enough questions from new crafters about resource quality and experimentation as it is. However allowing players to add droids to their factories to increase productivity would be great for several reasons. It would add demandfor DE's (they have gotten screwed over pretty badly so far), would allow the crafters who want to pay to be able to create items quicker and would suck out some of the credits from circulation. On the surface at least not a bad idea.



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Duragoth
Fri Jan 28, 2005 3:52 am
#4

NPC workers? It would would be kind of funny to have some Jawas working for a DE. This is a cool idea that would add a little realism to factories (at least it would be better then just seeing them sittting out there doing nothing) I personaly would like to have a hired hand that could fly my yatch around so I could walk away from the controlls. This is kind of the same thing)

5 stars for the idea.
RamondChappell
Fri Jan 28, 2005 9:04 am
#5

Do you realize that over the past fifty years, factories have become more and more automated? People get replaced with "robots" every day. The point of assembly lining is to make a mass quantity of goods that are the same in the most efficent way possible. The most effective way to do that is by using machines because you cut down on human error.

To answer your question, yes, the factories are large robots. Why, in this divided galaxy, would I pay someone a wage to do this when I could just buy a robot to do it that I never have to pay?
Shadine
Fri Jan 28, 2005 12:42 pm
#6








RamondChappell wrote:
Do you realize that over the past fifty years, factories have become more and more automated? People get replaced with "robots" every day. The point of assembly lining is to make a mass quantity of goods that are the same in the most efficent way possible. The most effective way to do that is by using machines because you cut down on human error.


I agree which is why any "worker" would be able to use the easy to use machinery to create something following the template. So that low level artisans have an opportunity to earn starting money & gain some crafting experience. Who's to say you don't go sit in your own factory and use it to save costs and get xp without having to use a lot of crafting macro's?

To answer your question, yes, the factories are large robots. Why, in this divided galaxy, would I pay someone a wage to do this when I could just buy a robot to do it that I never have to pay?


If you had read through my entire post you would have realized that yes, you can use droids. They however would be added to the energy requirement of the factory, and would incur maintenance on themselves as well.


Or you can turn around and higher cheaper labor. This is a set of options which fleshes out an economy and allows more use of all in game aspects. Also it would allow larger factories which means that a high volume crafter could craft more faster, with less lots, but it will be more expensive.







RamondChappell
Fri Jan 28, 2005 12:52 pm
#7


Shadine wrote:
I agree which is why any "worker" would be able to use the easy to use machinery to create something following the template. So that low level artisans have an opportunity to earn starting money & gain some crafting experience. Who's to say you don't go sit in your own factory and use it to save costs and get xp without having to use a lot of crafting macro's?




Yeah, but my question is why wouldn't the machinery just do it themselves? Automation is far better than a workforce in a highly formalized enviroment in the real world. I just figure that's one reason they went with it in game.



Shadine wrote:
If you had read through my entire post you would have realized that yes, you can use droids. They however would be added to the energy requirement of the factory, and would incur maintenance on themselves as well.

Or you can turn around and higher cheaper labor. This is a set of options which fleshes out an economy and allows more use of all in game aspects.





I did read your entire post. By doing this, you actually take away from the game unless the factories would produce at a higher rate than they do now. When I spoke on using "machines," I was referring to the entire factory being automated within itself, not using droids.

Message Edited by RamondChappell on 01-28-2005 11:52 AM

Shadine
Fri Jan 28, 2005 2:23 pm
#8






RamondChappell wrote:
Ok, but he droid staff would have to be better than the worker staff, correct?






At this point it wouldn't matter. reason being



  1. Use NPC labor: Money is removed from the economy, and with a finite number of workers it will put a minimum cost of labor to all crafting done reguardless of profession

  2. Use PC labor: PC crafters will gain either general crafting xp or specific xp if they arecrafting their advanced items, in addition to this they make money to start their own shop.

  3. Use Droid Labor: Droid engineers will provide the robots, which eventually will need repairs and later replacement. Not to mention they will cost power to operate

All three of these options will stimulate the economy and continue the flow of goods. It also provides several options on how to get things done, while increasing possible output.

UmmonPrime
Fri Jan 28, 2005 2:35 pm
#9

Only way I could see this working is if droids were used. Otherwise, I like it.



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RamondChappell
Fri Jan 28, 2005 3:08 pm
#10



Shadine wrote:


RamondChappell wrote:
Ok, but he droid staff would have to be better than the worker staff, correct?


At this point it wouldn't matter. reason being

  1. Use NPC labor: Money is removed from the economy, and with a finite number of workers it will put a minimum cost of labor to all crafting done reguardless of profession
  2. Use PC labor: PC crafters will gain either general crafting xp or specific xp if they are crafting their advanced items, in addition to this they make money to start their own shop.
  3. Use Droid Labor: Droid engineers will provide the robots, which eventually will need repairs and later replacement. Not to mention they will cost power to operate

All three of these options will stimulate the economy and continue the flow of goods. It also provides several options on how to get things done, while increasing possible output.






It would matter for a few reasons...

Automated labor is better than human for repetative tasks. You make an initial investment and then maintenance and on a scale, that is cheaper. Even with the power contribution it should be cheaper overall. Also, with a finite NPC workforce, people would still want to go with an automated system. NO ONE would want to go with a PC worker system because if people aren't there, items don't get produced.

It matters because as the factory owner, I want the best possible output. PC wouldn't provide that and neither should NPC.
Shadine
Sat Jan 29, 2005 1:14 am
#11






RamondChappell wrote:




Shadine wrote:
I agree which is why any "worker" would be able to use the easy to use machinery to create something following the template. So that low level artisans have an opportunity to earn starting money & gain some crafting experience. Who's to say you don't go sit in your own factory and use it to save costs and get xp without having to use a lot of crafting macro's?



Yeah, but my question is why wouldn't the machinery just do it themselves? Automation is far better than a workforce in a highly formalized enviroment in the real world. I just figure that's one reason they went with it in game.





If you had read through my entire post you would have realized that yes, you can use droids. They however would be added to the Shadine wrote:
energy requirement of the factory, and would incur maintenance on themselves as well.


Or you can turn around and higher cheaper labor. This is a set of options which fleshes out an economy and allows more use of all in game aspects.



I did read your entire post. By doing this, you actually take away from the game unless the factories would produce at a higher rate than they do now. When I spoke on using "machines," I was referring to the entire factory being automated within itself, not using droids.

Message Edited by RamondChappell on 01-28-2005 11:52 AM



To answer your question, Yes the larger factories would produce faster than the smaller ones. The "Workshop" is the same ingame concept of the current factory is right now. So the medium could produce x3 and the large could produce at a x5 rate. If fully staffed. My post also includes the premis that the factory is all of the general equipment required to mass produce anything within the general production range it covers.

RamondChappell
Sat Jan 29, 2005 1:43 am
#12

Ok, but he droid staff would have to be better than the worker staff, correct?
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