Business And Economy Archive
Thread: Any chance of lowering the production time of factories?
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Slayermat2
Sat Jan 29, 2005 6:32 am
#1
One thing that has always bugged me is the time it takes to do a full run (1000 items) in a factory. For what I craft, it is right around 50 real time hours for each component. I understand the basis is so that it does not take less time to produce items in a factory than it would by hand. However, I do not think a 24hour turnaround on full factory runs is unreasonable.
This is not a complaint thread. More of something that I would like to see changed (as I am sure others would) and get (hopefully) some feed back from the development and/or community relations team.
Thank you.
MichailArris
Sat Jan 29, 2005 3:05 pm
#2
Slayermat2 wrote:
One thing that has always bugged me is the time it takes to do a full run (1000 items) in a factory. For what I craft, it is right around 50 real time hours for each component. I understand the basis is so that it does not take less time to produce items in a factory than it would by hand. However, I do not think a 24hour turnaround on full factory runs is unreasonable.
This is not a complaint thread. More of something that I would like to see changed (as I am sure others would) and get (hopefully) some feed back from the development and/or community relations team.
Thank you.
I wish most of my stuff only took 50 hours. Most of my parts takebetween 71-115 hours to make.
But I agree, it would be nice to see about speeding up the factories some.
DonjoGrget
Sat Jan 29, 2005 3:28 pm
#3
I know stun layers for armor take almost 120 hours for the full 1000 
I would like to see a change like this, but it hasn't really been a problem with me. I have 15 factories or so and there are often many that are not running.
I would like to see a change like this, but it hasn't really been a problem with me. I have 15 factories or so and there are often many that are not running.
LonelyGhost
Sat Jan 29, 2005 3:29 pm
#4
YOu will be more likely to see runs reduced back to 100 max before this sort of thing.
Derp-on-Flurry
Sat Jan 29, 2005 5:47 pm
#5
LonelyGhost wrote:
YOu will be more likely to see runs reduced back to 100 max before this sort of thing.
/agree
I dont think we will ever see a reduction in time taken to produce crates of wares.
Note: You could do a cross server trade for some lots, drop 10 more factories and thus cut the time it takes in 10.
Slayermat2
Sat Jan 29, 2005 6:09 pm
#6
Derp-on-Flurry wrote:
Note: You could do a cross server trade for some lots, drop 10 more factories and thus cut the time it takes in 10.
This is true, and I have 8 going now with another two on the way. None are cross server trades but I may verywell be adding some that are. However, it does not really fix the issue. I have 4 different sub components running at this time. I could split one between all 8 factories and get the single component done in 6.25 hours. However, to make the same2 full runs of the 4 components, I am again looking at 50 hours.
Yes, this very well may not change, and I can live with it. Just really looking for feedback to see if it is something that may be looked at and considered.
Oowafas
Sat Jan 29, 2005 6:54 pm
#7
now i thought assembly lines were invented to be faster than by hand and factories meant be to faster than assembly lines so am i really stupid or should that make facories faster than by hand?
Shadine
Sat Jan 29, 2005 7:11 pm
#8
Perhaps they might consider something like this, where there is a tangible "cost" for workers.
http://forums.station.sony.com/swg/board/message?board.id=economy&message.id=1496
The rough idea is that you can higher different types of workers to work your assembly line
- NPC workers would require a wage, but you'd be in competition with everyone else for them. The favorability of working at your factory vs. another is (distance to NPC city) x (hourly wage)
- Higher PC's to work in your factory, paid same wage that NPC's are but they accumulate general xp or specific xp if they can.
- Have a droidsmith create you some workers. They would up the cost of energy for the factory, and they themselves will need repairs from time to time, but otherwise automate the entire process. (this also gives droidsmiths something to do)
Lastly following these rules there would be 3 types of factories.
Workshop: Current factory model
Factory: which could produce up to x3 faster
Mass Production Facility: which could produce up to x5 faster than a typical factory
This would allow the option to have a factory speed up a lot of production. You might even allow a higher level factory the ability to craft several items in assembly line kind of way.
Ex: The Factory could produce 2 sub items and thenn produce the final product?
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