Business And Economy Archive

Thread: CU: On Caps and Balancing

modernact
Fri Jan 28, 2005 7:31 am
#1

Hi SWG devs,

I hope you're reading this because I've been playing SWG on and off since launch. Sadly, I left a couple of times because the kind of "balancing" that was brought into the game. To a very big extent this balancing affected crafters.

I like SWG because it's the only MMO I know of where you can excel far beyond anyones expectations. You can also "lose" in this game. Ask any crafter who setup a business that never took off. Unlike some other players I'm not in this game for the developer made canned content, although at the same time I have nothing against that being added for other people to enjoy. I tend to think that kind of content is fluff which is better implemented in single player games.

My post is about the up coming combat upgrade and its affect on the economy. Please know, and please know this well, if you start "balancing" things like buffs, armour, weapons and such in an effort to institute caps a large amount of power gaming crafters will leave. These folks have spent many hours coming up with incredible equipment and have surprised us all.

If you place a ceiling on buffs you will let down many hardworking players. If you place a ceiling on armour resistance you will let down many hardworking players. If you place a ceiling on anything you eliminate our ability to excel beyond your expectations.

I don't think your playerbase wants any of this. They want to have more fun and not sacrifice or compromise on any of the current fun.

There's a reason I came back to this MMO instead of go to one of the new ones. SWG is the only MMO where you can excel beyond other peoples expectations and completely withini the limitations of the current game mechanics.

Please bring this subject up at your next Combat Upgrade meeting. Look hard at the ceilings or caps you are bringing in. Think about what you're doing to prevent people from making a significant impact in their galaxy. I'm sure you'll see that it's better not to mass nerf things in the name of fun.

Thank you.

Message Edited by modernact on 01-29-2005 05:40 AM

atat9619
Fri Jan 28, 2005 8:48 am
#2

Paragraphs. .............................................



^4Battlefield SF>SWG
RamondChappell
Fri Jan 28, 2005 8:57 am
#3

Do we have any dancers in here? I can feel my mind wounds increasing...
mrmark200000
Fri Jan 28, 2005 10:55 am
#4






modernact wrote:
Hi SWG devs,I hope you're reading this because I've been playing SWG on and off since launch. Sadly, I left a couple of times because the kind of "balancing" that was brought into the game. To a very big extent this balancing affected crafters.I like SWG because it's the only MMO I know of where you can excel far beyond anyones expectations. You can also "lose" in this game. Ask any crafter who setup a business that never took off. Unlike some other players I'm not in this game for the developer made canned content, although at the same time I have nothing against that being added for other people to enjoy. I tend to think that kind of content is fluff which is better implemented in single player games.My post is about the up coming combat upgrade and its affect on the economy. Please know, and please know this well, if you start "balancing" things like buffs, armour, weapons and such in an effort to institute caps a large amount of power gaming crafters will leave. These folks have spent many hours coming up with incredible equipment and have surprised us all.If you place a ceiling on buffs you will let down many hardworking players. If you place a ceiling on armour resistance you will let down many hardworking players. If you place a ceiling on anything you eliminate our ability to excel beyond your expectations.I don't think your playerbase wants any of this. They want to have more fun and not sacrifice or compromise on any of the current fun.There's a reason I came back to this MMO instead of go to one of the new ones. SWG is the only MMO where you can excel beyond other peoples expectations and completely withini the limitations of the current game mechanics.Please bring this subject up at your next Combat Upgrade meeting. Look hard at the ceilings or caps you are bringing in. Think about what you're doing to prevent people from making a significant impact in their galaxy. I'm sure you'll see that it's better not to mass nerf things in the name of fun.Thank you.





please..like a previous..poster..said.. PARAGRAPHS >.<



Smugger alliance Pilot.





Jedi In the NGE. I like. cool Melee

need some tips for the CU? want to learn good tatics for group fighting and soloing? send me a tell, mrmark, eclipse server.

AceMalanan
Fri Jan 28, 2005 11:13 am
#5

You say that the playerbase may not want these changes because they are having fun with the current system. I'm not buying it. As a rifleman withspecial abilitiesdraining from my Mind pool, and the Mind pool being the only pool that cannot be remotely healed by a doctor, I cannot go out buffless. A balance is necessary.


Just because there is going to be an upgrade and rebalance, does not mean thatincredibly crafted weapons and armor will not still be incredible.The only thing I see from the information the developers have given us about the CU is that perhaps these "power gaming crafters" will no longer only make one item, because they are making all weapons and armors have a potential advantage over the other.


The addition of the new special abilities bars, and no longer having "the best armor" and "the best weapon" is what will introduce strategy and balance into the game.

UmmonPrime
Fri Jan 28, 2005 11:24 am
#6






AceMalanan wrote:

You say that the playerbase may not want these changes because they are having fun with the current system. I'm not buying it. As a rifleman withspecial abilitiesdraining from my Mind pool, and the Mind pool being the only pool that cannot be remotely healed by a doctor, I cannot go out buffless. A balance is necessary.


Just because there is going to be an upgrade and rebalance, does not mean thatincredibly crafted weapons and armor will not still be incredible.The only thing I see from the information the developers have given us about the CU is that perhaps these "power gaming crafters" will no longer only make one item, because they are making all weapons and armors have a potential advantage over the other.


The addition of the new special abilities bars, and no longer having "the best armor" and "the best weapon" is what will introduce strategy and balance into the game.






Best weapon and best armor are still good to have though



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Liani
Fri Jan 28, 2005 2:42 pm
#7

fixed


Hi SWG devs,


I hope you're reading this because I've been playing SWG on and off since launch. Sadly, I left a couple of times because the kind of "balancing" that was brought into the game. To a very big extent this balancing affected crafters. I like SWG because it's the only MMO I know of where you can excel far beyond anyones expectations. You can also "lose" in this game. Ask any crafter who setup a business that never took off.


Unlike some other players I'm not in this game for the developer made canned content, although at the same time I have nothing against that being added for other people to enjoy. I tend to think that kind of content is fluff which is better implemented in single player games. My post is about the up coming combat upgrade and its affect on the economy.


Please know, and please know this well, if you start "balancing" things like buffs, armour, weapons and such in an effort to institute caps a large amount of power gaming crafters will leave. These folks have spent many hours coming up with incredible equipment and have surprised us all. If you place a ceiling on buffs you will let down many hardworking players. If you place a ceiling on armour resistance you will let down many hardworking players. If you place a ceiling on anything you eliminate our ability to excel beyond your expectations.


I don't think your playerbase wants any of this. They want to have more fun and not sacrifice or compromise on any of the current fun. There's a reason I came back to this MMO instead of go to one of the new ones. SWG is the only MMO where you can excel beyond other peoples expectations and completely withini the limitations of the current game mechanics.


Please bring this subject up at your next Combat Upgrade meeting. Look hard at the ceilings or caps you are bringing in. Think about what you're doing to prevent people from making a significant impact in their galaxy. I'm sure you'll see that it's better not to mass nerf things in the name of fun.


Thank you.



Liani Ivy h Jedi Witch
Galactic Security Agency Riverbend, Nabooze
admiraljz
Fri Jan 28, 2005 11:09 pm
#8

The numbers are still arbitrary. If 25% composite armor was considered "good" right now, and you made 30%, you'd still be exceeding expectations within the limitations of the game. I fail to see how the absolute numbers on anything really mean a thing when it comes to excelling at crafting, etc. If a Krayt Dragon was 500 HAM and an uber T21 was 10 max damage, you'd love to have an 11 max damage gun made. Like I said in my previous reply to your initial post, it's still completely relative and arbitrary.





Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

admiraljz
Sat Jan 29, 2005 1:13 am
#9






modernact wrote:
Hi SWG devs,I hope you're reading this because I've been playing SWG on and off since launch. Sadly, I left a couple of times because the kind of "balancing" that was brought into the game. To a very big extent this balancing affected crafters.I like SWG because it's the only MMO I know of where you can excel far beyond anyones expectations. You can also "lose" in this game. Ask any crafter who setup a business that never took off. Unlike some other players I'm not in this game for the developer made canned content, although at the same time I have nothing against that being added for other people to enjoy. I tend to think that kind of content is fluff which is better implemented in single player games.My post is about the up coming combat upgrade and its affect on the economy. Please know, and please know this well, if you start "balancing" things like buffs, armour, weapons and such in an effort to institute caps a large amount of power gaming crafters will leave. These folks have spent many hours coming up with incredible equipment and have surprised us all.If you place a ceiling on buffs you will let down many hardworking players. If you place a ceiling on armour resistance you will let down many hardworking players. If you place a ceiling on anything you eliminate our ability to excel beyond your expectations.I don't think your playerbase wants any of this. They want to have more fun and not sacrifice or compromise on any of the current fun.There's a reason I came back to this MMO instead of go to one of the new ones. SWG is the only MMO where you can excel beyond other peoples expectations and completely withini the limitations of the current game mechanics.Please bring this subject up at your next Combat Upgrade meeting. Look hard at the ceilings or caps you are bringing in. Think about what you're doing to prevent people from making a significant impact in their galaxy. I'm sure you'll see that it's better not to mass nerf things in the name of fun.Thank you.






Any kind of "ceiling" is relative. The best you anyone can do right now is the current "ceiling."


Hypothetically speaking, if the best T21 anyone can make has 700 max damage and sells for 10 million credits, and after the CU the best possible T21 is 300 max damage... it's still the best anyone can do and will sell for the highest possible amount the economy will bear.


I'm sure the crafters who sold 99% composite armor before it was capped at max 90% sliced are doing just fine. It's all relative. In KOTOR my best lightsaber is maybe 30 max damage, but in the context of that game, it's uber. In the context of this current game, it's less than a CDEF pistol. All relative.


I wouldn't worry too much about the "pride" of the "powergamer crafters," as whatever is the best after the CU will still take an accomplishment to make and will sell accordingly. The statistical numbers attached to each item are meaningless without context, and you're trying to attach the current context to the coming changed equipment.


Message Edited by admiraljz on 01-28-2005 03:14 PM



Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

UmmonPrime
Sat Jan 29, 2005 1:46 am
#10






admiraljz wrote:






modernact wrote:
Hi SWG devs,I hope you're reading this because I've been playing SWG on and off since launch. Sadly, I left a couple of times because the kind of "balancing" that was brought into the game. To a very big extent this balancing affected crafters.I like SWG because it's the only MMO I know of where you can excel far beyond anyones expectations. You can also "lose" in this game. Ask any crafter who setup a business that never took off. Unlike some other players I'm not in this game for the developer made canned content, although at the same time I have nothing against that being added for other people to enjoy. I tend to think that kind of content is fluff which is better implemented in single player games.My post is about the up coming combat upgrade and its affect on the economy. Please know, and please know this well, if you start "balancing" things like buffs, armour, weapons and such in an effort to institute caps a large amount of power gaming crafters will leave. These folks have spent many hours coming up with incredible equipment and have surprised us all.If you place a ceiling on buffs you will let down many hardworking players. If you place a ceiling on armour resistance you will let down many hardworking players. If you place a ceiling on anything you eliminate our ability to excel beyond your expectations.I don't think your playerbase wants any of this. They want to have more fun and not sacrifice or compromise on any of the current fun.There's a reason I came back to this MMO instead of go to one of the new ones. SWG is the only MMO where you can excel beyond other peoples expectations and completely withini the limitations of the current game mechanics.Please bring this subject up at your next Combat Upgrade meeting. Look hard at the ceilings or caps you are bringing in. Think about what you're doing to prevent people from making a significant impact in their galaxy. I'm sure you'll see that it's better not to mass nerf things in the name of fun.Thank you.






Any kind of "ceiling" is relative. The best you anyone can do right now is the current "ceiling."


Hypothetically speaking, if the best T21 anyone can make has 700 max damage and sells for 10 million credits, and after the CU the best possible T21 is 300 max damage... it's still the best anyone can do and will sell for the highest possible amount the economy will bear.


I'm sure the crafters who sold 99% composite armor before it was capped at max 90% sliced are doing just fine. It's all relative. In KOTOR my best lightsaber is maybe 30 max damage, but in the context of that game, it's uber. In the context of this current game, it's less than a CDEF pistol. All relative.


I wouldn't worry too much about the "pride" of the "powergamer crafters," as whatever is the best after the CU will still take an accomplishment to make and will sell accordingly. The statistical numbers attached to each item are meaningless without context, and you're trying to attach the current context to the coming changed equipment.



Message Edited by admiraljz on 01-28-2005 03:14 PM





You hit it exactly.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


modernact
Sat Jan 29, 2005 6:41 am
#11

My post originally had paragraphs but it looks like the boards were broken that morning. Thanks to those who provided nothing other than posts saying "paragraphs!" That was very helpful of you.
Yogol
Sat Jan 29, 2005 12:33 pm
#12

We need the rebalance to revive PvP. It's the last chance the got to get old players back and keep the ones that are still here. If they get this wrong, this game is over (except when they can merge servers, but that's another topic).


If damage caps are needed, then cap them.

If buffs need to be toned down, tone them down.

If DOTs have to go, make them go.


I don't care how they do it, there are no taboo's IMHO., they need toget PvP in this game, or the game isover.



000000000000
000000000000Yogol Elder Jedi.
000000000000
000000000000Yoggie Trader on Corellia -320 -5500.
000000000000
000000000000Yogu Wannebe Medic.
000000000000

Cookie Cruncher.
Implementor
Mon Jan 31, 2005 6:38 am
#13

Actually I think PvP would revivemoreif it meant something. Affected the galaxy. Imperials on the ascension then x happens. Rebels then Y. I only passingly got involved in PvP and then disregarded it, not because of the combat mechanics, but because it doesn't allow me to affect anything in the GCW. Armour/buff nerf not going to make me PvP if there is still no reason to it (in the larger sense).

Personally i like the buff/armour system.

As it stands it allows me to solo when I feel like it or when it's just a weird hour and not many about. Current system gives me the most options. To group or solo. If I can't log in at 1am tohave some combat fun without trying to get a group of people I don't know to do what I need/want to do, well then that just sucks.

As far as weapons go, hehe, I'll still make the best whatever happens



Gx-Advanced Weapons Labs
-680 -5489 Tatooine
Manifest Apocrypha
12-point Force-Crafter Master Weaponsmith
Chirikiti
Procurement Specialist O_o
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