Business And Economy Archive

Thread: My big fat Vendor Idea... (3x post read this one)

IntoTheGarbage
Tue Feb 15, 2005 4:32 pm
#1




Get comfy, this is long.


There should be an ability to view and use all vendors galactically, the devs are considering it, and I hope they read this idea.I suggest this be done by introducing Advertising Skill Points, I will call them ASP’s. A players ability to view and display vendors would be determined by the total of the buyer and sellers ASP’s.


(SEA’s MIGHT be possible but I am not going to deal with that here.)


What skills would ASP’s grant? There are two variables which have to be considered when a player sets up or looks for vendor. What you can display/see, and how widely you can display/see it. The second variable, how widely you can display/see the vendor, is easy to deal with. The current system of local, planetary and galactic works fine. What you can display/see is more tricky, and very contentious. I am going to suggest the following levels of ability: Vendor name, Resources, Items (no detail/price), Items (with detail/price).


Vendor Name. This is the basic item to display/see. Under the current system, at advertising 3, it can be displayed at the planet level for all to see. That ability would shift slightly with the system I am proposing.


Resources. I suggest that resources be given there own category and that this category require very few ASP’s. With recourse skill would come the ability to view all of the resources stats, and the ability to remotely purchase the resources. (But no delivery) I propose this because resources are simple items insomuch as there is no skill in using harvesters, and no crafter skill in obtaining creature resources. They can’t be enhanced in any way and the cost in obtaining them is universal so the competition here is fair. I also believe that everybody wants them to be easily bought and sold. In fact, I can’t think of any reason to limit or slow the trade in resources, while there are lots of reasons to open them up. (Though I am open to arguments here of course)


Items (no details/prices). This is all other items for sale. Though they should be listed by type, not name, otherwise crafters would have to abandon the practice of giving goods a custom name. Obviously sales are impossible with out a price, but a way point to the vendor can be obtained at this level.


Items (details/prices). Everything is displayed, and remote purchases, but not delivery are possible. An argument could be made to split up the skills and create 2 categories, or to drop the price category all together. I don’t feel that they should be separate, as one is meaningless without the other. I am also in favor of allowing prices to be displayed when both the buyer and seller have enough ASP’s for the transaction.


Ok, here is the breakdown of skill points and their use:


5 ASP’s are awarded which each of the following skill boxes.



  • Business 3

  • Novice Merchant

  • Adverting 3

  • Master Merchant.

I also like the idea of spreading some of the points throughout the Advertising Tree, and possibly even putting some points in the Hiring Tree. However the basic breakdown should be this: You must have 5 points at Business 3, when you can place your first vendor, 10 at Novice Merchant, and the maximum points one player can have is 20 points at Master Merchant. (You’ll see why in a second.)


When you place a vendor you have the option of assigning as many ASP’s as you have to each vendor. For example, a Master Merchant with 20 ASP’s can assign 20 ASP’s to each vendor.


Here is a rough graph showing the ASP requirement for what you can display/see, and how widely you can display/see it. Remember, these are the total ASP’s of the buyer AND the vendor.


Name Resources Item(no detail/price) Item(detail/price)


Local5 1010 30


Planetary10 10 1535


Galactic 1515 20 40 (free delivery)


What does this really mean?


Players without vendors will have no ASP’s that means to access the galactic market, they must rely on the ASP’s of the vendor. This means the most such a player could do is obtain a galactic view of Master Merchant items (no detail/price) using the Master Merchant’s 20 ASP’s.


Using items(price/details) requires a minimum total of 30ASP’s. That means the buyer must have at least 10 ASP’s of their own (Novice Merchant) to even view a Master Merchant’s vendor with 20 ASP’s. Novice Merchant requires a fair dedication of Skill Points. Most combat players will not do that. Galactic use of items (prices/details) would only be possible between 2 master merchants as 40 ASP’s are needed for the transaction.


Galactic use of resources however, only needs 15 ASP’s. That means if a player sets up a basic vendor to sell resources, (remember the seller brings 5ASP’s to the transaction with that basic vendor), all it would take is a Novice Merchant with their 10 ASP’s to access that vendor galactically.


Free delivery is not critical, but my feeling is that if we limit it to transactions between master merchants it would be ok. The buyer is a little more sophisticated and not really interested in fancy stores,(in fact he might steal your ideas!) and is unlikely to be swayed into buying other items while there.


The real goodies come at Master Merchant. They can run galactic advertising to all players. However, when they do that, they also allow other Master Merchant’s to view their prices and comparison shop. Which is can be desirable, or not.


Anyways, the I will stop here as there are too many variables with transactions to name, and (as usual) my post is getting WAY too long. You get the idea.


Thoughts?

Message Edited by IntoTheGarbage on 02-15-2005 03:33 PM



___________________________________

Ok, just for the record, my original name was: IntoTheGarbageChuteFlyboy. However the names have since been shortened and my name went from really cool to really confusing.

Thank you for your patience.
IntoTheGarbage
Wed Feb 16, 2005 4:21 pm
#2

I don't usually do this, but i really think this is a good idea so...


/bump



___________________________________

Ok, just for the record, my original name was: IntoTheGarbageChuteFlyboy. However the names have since been shortened and my name went from really cool to really confusing.

Thank you for your patience.
Poldano
Wed Feb 16, 2005 8:03 pm
#3

I fundamentally like this idea. It preserves the need for merchant skills in a big way, and opens up the opportunities for real merchant-to-merchant wholesaling.


I don't like free delivery that much, mainly because I'm a fan of both player cities and some level of economic realism on conveniences. I think that delivery charges should be a function of value of purchase times travel costs. I think travel costs should factor in shuttle and starship travel legs (no veteran yatch bonus for galactic express drivers, hehe), plus a big cost for "overland" travel from origins and to destinations depending on the level of support (eg, basic city < city with garage only < city with shuttleport).


I like the idea of merchants being able to charge a percentage of purchase value when their vendors are used for remote purchases, whether delivered or not. It's like the flower shop model in real life: the originating store and the delivering store both get a cut of the purchase. This could make it worthwhile for a merchant to set up a vendor in a remote place whose sole purpose is remote sales and delivery. This changes (adds to)the original proposal considerably, because remote price views for all items would need to be available to non-merchants. The point-of-sale merchant would need to be able to configure his vendor to allow price visibility, perhaps by "lending" his ASP's to any customer through the vendor (customer gets higher of his own ASP's or "lent" ASP's).


Saego Kennar & Ambrus Kennar, Wanderhome.




Inimesa
Thu Feb 17, 2005 7:57 am
#4

yea, I can't read it all, makes my head hurt




lInimesa Otil

.::Light Jedi Elder::.


PyroVespin
Thu Feb 17, 2005 10:07 am
#5

u could also make deliverys time delayed... so if u opt for a delivery it takes 3 hours to get there....




-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PyroVespin
Master Swordsman
, Combat Medic, Master Medic
Vendor:
Shavlik Mini-mall Theed, Naboo-5451 3419
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

IntoTheGarbage
Thu Feb 17, 2005 11:50 am
#6


Well delivery's are not critical. I was against deliveries in the original dev proposal. I think they would be ok in there limited application here, but if they are a bad idea in any form they can certainly be dropped.



One star'ed with no comment, you gotta love that.

Message Edited by IntoTheGarbage on 02-17-2005 01:27 PM



___________________________________

Ok, just for the record, my original name was: IntoTheGarbageChuteFlyboy. However the names have since been shortened and my name went from really cool to really confusing.

Thank you for your patience.
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