Business And Economy Archive

Thread: Planned Vendor revamp: Concerns

KyriosBurg
Tue Feb 15, 2005 7:10 am
#1

Hi !

I might be wrong, but i am concerned the "galaxy wide search'n sale" patch fpr vendors will do no good.

How many PA Malls, whole citys, recruiting guilds etc. benefit from "visitors" ?

I think, when this "net shopping from the chair" update comes, many parties will suffer under it.

My 0.02 cents, could be wrong tho.

Instead of doing this, please be so kind and use the developementpower on CUSTOMIZABLE vendors (char creation interface like when making a toon).

Im a bit "tired" of black vendors with blue hairs and BRIGHT green lips @473 lbs:-P

(Please do NOT get me wrong: I have nothing against blue hairs, black skin, or "fuller" bodys...the mix it is...)

Message Edited by KyriosBurg on 02-15-2005 06:11 AM

GlargTheKelfn
Tue Feb 15, 2005 7:16 am
#2

how many ppl have money just piling up (like me) with nothing to spend it on because i won't waste an hour or 2 to visit some stupid mall with half empty vendors?

i see too many crafters looking the wrong direction. adding this to the game will, in effect, be adding the sales side of the internet. no longer do you have to drive for 30 min to get a set of pink & purple hawtpants. you can shop at home, and actually find what you are after.

i think, this will actually drive a new wave of spending for 'stuff'.

the other point i wanted to make; not everyone cares about your mall. i hate em. they are always laggy, loads of vendor spam, usually a couple of them empty. probably have to kill a couple of things just to get there / back.. bah feh and meh.

give me a quick interface to order what i want, and have it delivered and i will buy buy buy. keep it like it is, i buy when i absolutly have to have something, or if i see something when buying what i need.




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

Hastur - Human Jedi | Gnomely - Sull Spy | Shuggoth - Wookie Slave / ShipWright

RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

Fidgiter
Tue Feb 15, 2005 7:36 am
#3

While there are many shops with barely stocked vendors there are some which carry a huge selection of items. If you don't shop around for it you ask someone and they'll tell you. Well established shops that have a consistantly well stocked and/or well priced items will gain renown over time.


Those who operate these well stocked places get satisfaction for being a place that has a large client base. Just like a Mall might charge more than a retail store these places can be a bit pricey but that is the reward for the hard work and dilligence of the crafter(s) and merchant(s) that operate it. Skilled effort should have a reward.


There are consumers who do like to bargain hunt. They go planet to planet, city to city, shop to shop to find the best prices. The reward for them is saving money. Skilled effort should have a reward.


Under this (hopefully only proposed) system dilligent shopkeepers will loose the reward of their efforts and others can hop into the market without the level of skill and attention to detail others want. The adventure of the economy will be damaged, the character of cities will be compromised and I think folks underestimate the headache produced by looking through a list of 5000 T-21 to find the one with the price and stats you want.


One of the big problems with SWG is the fact it is too easy. There are different aspects of the game which different players are interested in. This change will make the economic game too easy. There are better ways to accomplish this goal.



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
BladePride
Tue Feb 15, 2005 7:46 am
#4


I to have concerns, but the concern I have is that the new "search" system will not be added. As a buyer I would like to be able to find and buy something when I need it. If more vendors out there were used for selling and not "storeage boxs" then maybe you could find what you were looking for in the PA malls but most of the time this is not the case.


I do how ever think that we need to travel out to the vendor to buy the goods.

Message Edited by BladePride on 02-15-2005 08:47 AM



-----------------------------------------------
Spookibus
Tue Feb 15, 2005 8:27 am
#5

I don't like having to alt-tab or log out to come to the message boards looking for specialty items.

As a pistoleer/BH, I carry an assortment of pistols (DE-10, Geo) and other weapons (LLC) that most people don't use. As a result, most vendors don't carry them.

Therefore, I had quite a difficult time finding quality items. In one case, I came to the forums and said I was looking for a good Geo pistol and a merchant replied within minutes "Oh yeah, come to my vendor at *WAYPOINT*, I always stock those."

So I head out that way, a 20-minute trip between loading in from the desktop, flying between planets, shuttling, and then making my way to the vendor.

Sure enough, in the midst of a bunch of other weapons was a single Geo pistol, which just happened to be the most expensive weapon on the vendor.

The Geo pistol was 102 max damage, for 350,000 credits. Now, I was born at night, but not last night.

This also happened to me when I was hunting for a decent LLC. Vendor says "oh yeah, I always stock those," and when I get out there, there's ONE in the midst of lots of other stuff, and the thing's no better than a CDEF.

The vendor search can ONLY be good for the consumers.



Braxius Spookorum -- Leader of xA-Rx

Palata Phasma -- Shimmy Jedi Hawtness

There is no Dhugg... ...There is only Kidders


Veustuh
Tue Feb 15, 2005 9:15 am
#6

This is both a good and bad thing depending on how it's implemented. The best feature about this proposed idea would be that a player wouldn't have spend all day searching around looking for what they need. This means a shorter down time while obtaining necessary goods; however, this also would lead to a potential problem. Many cities are setup and depend on the traffic they receive from malls or associated crafters. By removing the process of requiring players to travel to these cities in order to obtain their goods player cities lose out on the ability to generate revenue without having to tax citizens.

Another problem this could potentially cause is one in which merchants setup a ban list and do not want to sell their goods to a group of players. By adding all the vendors to the bazaar this now means that a merchant loses the opportunity to deny service to specific players. A perfect example would be a person who wants his/her goods sold only to a certain faction or to refuse entry to a faction guild. While it's understood that anybody could just roam in there and buy the item(s) for the banned person, it does require a bit of an amount of work to do so. Many times people who've been banned will not venture back to the place and will seek for their goods elsewhere.

On the subject of unwanted sales it's easy to speculate that if/when this goes live we'll see a sea of items for sale listed throughout the galaxy. Many times crafters who are running short of storage space will toss their resources or components onto vendors at a 9999999 sale price to detour players from accidentally (or purposely) buying up a person's articles. What good would it be to see tons of resources and other items offered through the bazaar at a price of 9999999?

One way around this would be to allow merchants the opportunity to refuse such posting; however, this could provide to be a fatal move. If a merchant refuses to place their goods on a bazaar listing so that players are forced to stop by their shop, this will hamper part of their earning potential since other merchants are selling goods through the bazaar. Add to this if the merchants have the ability to place goods on a vendor they didn't want other to access (the temporary storage situation) then it would be possible to avoid some of the waste of listing with prices in the 9999999 range.

Overall this would be a great idea to push to live and could potentially boost sales to all crafters along with help promote new crafters. It's also possible that if done correctly, this would boost travel and other sales to player cities if players could purchase the goods from a bazaar terminal and then are required to travel to the city in order to pickup the item(s). This would give the best of both worlds thus allowing merchants to compete on a galaxy market and yet give them a private market as well.




Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

"Stop trolling
your post has no merit and is just plain trolling"
Garva

Valuthorax
Tue Feb 15, 2005 9:42 am
#7

As a Former merchant -- let me say this would have sucked -- I started from bothing then spent over 20 million on a house second row coronet.. I quadrupled my sales --and was a merchant since week 1 -- (now retired and MIA on that server) -- but a change liek this would have made me quit merchant anywayy -- a merchant is ot just about selling -- it is about advertising -- getting others to send playes to your shop -- being a well known player (look at my post count) -- it is more then a few skill box's... This sucks for the merchant community and hte players who worked to get were they are wether it be location name or both....


...but starting on a new server a few weeks ago -- I would love this -- I dont ahve to shop around and look at all hte empty vendors, being new to the server i hgad a hard time finsing (and still do) the crafted goods i need ... but in looking i have met other players --


an open bazar sstem is good/bad -- it will wreck the busnesses built up -- you will have less player interaction..... but you can find what you need instead of shopping around for 2-3 hours ... (but i do love shopping



Valuthor Rax
Wanderhome
Ochiir
Tue Feb 15, 2005 10:24 am
#8






Spookibus wrote:
I don't like having to alt-tab or log out to come to the message boards looking for specialty items.As a pistoleer/BH, I carry an assortment of pistols (DE-10, Geo) and other weapons (LLC) that most people don't use. As a result, most vendors don't carry them.Therefore, I had quite a difficult time finding quality items. In one case, I came to the forums and said I was looking for a good Geo pistol and a merchant replied within minutes "Oh yeah, come to my vendor at *WAYPOINT*, I always stock those."So I head out that way, a 20-minute trip between loading in from the desktop, flying between planets, shuttling, and then making my way to the vendor.Sure enough, in the midst of a bunch of other weapons was a single Geo pistol, which just happened to be the most expensive weapon on the vendor.The Geo pistol was 102 max damage, for 350,000 credits. Now, I was born at night, but not last night.This also happened to me when I was hunting for a decent LLC. Vendor says "oh yeah, I always stock those," and when I get out there, there's ONE in the midst of lots of other stuff, and the thing's no better than a CDEF.The vendor search can ONLY be good for the consumers.






I agree that this can suck fairly bad, as ive experienced it myself. But if they add in the new vendor serach changes, wouldnt you allways buy the best stuff? yes you would, thereby effieciently cutting out all non-12point crafters and crafters wich hasnt been in the game for god-knows how long and doesnt have the best resource spawns. As it is now, you go to a vendor and you find what you are looking for, then you buy it if you think the stats and the price is good enough for you. If you where able to compare all the geo-pistols in the galaxy at the same time, of course you would buy the best one!


This is why i think these changes are bad. In my opinion they should just line out the new vendor search option and rather customize the map interface more. What if they had a second "vendors" tab on the map screen, on this second tab you could choose armor/weapons/food/whatever just like now, but then you could for instance choose composite armor. Then you would get up vendor waypoints like the ones you have now too all the vendors on the planet having composiste armor in stock, not prices, not stats, just the fact that they have it in stock (maybe the number in stock to be sure its not only 1 or 2). This way it would still be a heck-of-alot easier to find what you are looking for, but it wont kill of the smaller non-12pointers as you will still be coming to their shops if they have what you want, and theres still a chance that you buy there stuff.

GraySeven
Tue Feb 15, 2005 10:46 am
#9






Ochiir wrote:





Spookibus wrote:
I don't like having to alt-tab or log out to come to the message boards looking for specialty items.As a pistoleer/BH, I carry an assortment of pistols (DE-10, Geo) and other weapons (LLC) that most people don't use. As a result, most vendors don't carry them.Therefore, I had quite a difficult time finding quality items. In one case, I came to the forums and said I was looking for a good Geo pistol and a merchant replied within minutes "Oh yeah, come to my vendor at *WAYPOINT*, I always stock those."So I head out that way, a 20-minute trip between loading in from the desktop, flying between planets, shuttling, and then making my way to the vendor.Sure enough, in the midst of a bunch of other weapons was a single Geo pistol, which just happened to be the most expensive weapon on the vendor.The Geo pistol was 102 max damage, for 350,000 credits. Now, I was born at night, but not last night.This also happened to me when I was hunting for a decent LLC. Vendor says "oh yeah, I always stock those," and when I get out there, there's ONE in the midst of lots of other stuff, and the thing's no better than a CDEF.The vendor search can ONLY be good for the consumers.






I agree that this can suck fairly bad, as ive experienced it myself. But if they add in the new vendor serach changes, wouldnt you allways buy the best stuff? yes you would, thereby effieciently cutting out all non-12point crafters and crafters wich hasnt been in the game for god-knows how long and doesnt have the best resource spawns. As it is now, you go to a vendor and you find what you are looking for, then you buy it if you think the stats and the price is good enough for you. If you where able to compare all the geo-pistols in the galaxy at the same time, of course you would buy the best one!


This is why i think these changes are bad. In my opinion they should just line out the new vendor search option and rather customize the map interface more. What if they had a second "vendors" tab on the map screen, on this second tab you could choose armor/weapons/food/whatever just like now, but then you could for instance choose composite armor. Then you would get up vendor waypoints like the ones you have now too all the vendors on the planet having composiste armor in stock, not prices, not stats, just the fact that they have it in stock (maybe the number in stock to be sure its not only 1 or 2). This way it would still be a heck-of-alot easier to find what you are looking for, but it wont kill of the smaller non-12pointers as you will still be coming to their shops if they have what you want, and theres still a chance that you buy there stuff.








So what you are saying is that we should make it hard on everyone just to protect the few so-so crafters out there? I should have to waste 3 or 4 hours looking for what I need just so mediocre crafters get the occassional pity-sale? Competition means you have to work to stay ahead. I already buy the best stuff when it isn't priced too outrageously but I never buy sucky stuff no matter the price anyway. Most crafters do everything in their power to craft the absolute best, and they have earned the credits they get.


Case in point. For a while, I was making Composite armor suits in the 50 to 60% range because I was missing a few HQ resources to make the better 70% stuff. Did I whine? No, I charged less for my lower quality armor than people were charging for the good stuff. And you know what? It sold. It sold because people could afford more of my armor and used it in situations where armor condition got tore up (corvette) or because the MOB's they were fighting didn't require the Uber-resist stuff. Was I a 12 point smith? No. That extra 2 points don't make enough of a difference which is why I never spent the 20 million the tapes would have cost me for the extra 2 points.


When I finally got the quality resources to make 80/70 armor I made it, and it sold too for just as much as the 12 point smiths were charging. I worked hard and learned my profession so that I could be competitive. You're saying that my effort has no worth simply because of some OTHER crafters who don't want to put the effort in...


Being able to shop in a centralized manner would increase competition, quality, and variety. It would force people to make the best they could and price it accordingly. I fail to see anything bad in that.




Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Ochiir
Tue Feb 15, 2005 11:13 am
#10

With these changes we will probably see huge undercutting in prices, most crafters will probably drop down to a price where they barely make any profit. Im not talking about pity-sales, but if everything costs close to the same because of the undercutting people will allways buy from the best crafters. Also the well established crafters has the money and resources to go low on prices, but many starting crafters dont.


And i can see where your coming from when you say that 12points doesnt make that much difference on armor, cause frankly it doesnt. But im a chef and when it comes to foods and drinks those 2 points adds alot too the final product.


Heres a example on why i think things can get messy with this update.. I'll use chef in my example, because frankly thats what ive sat myself most into.

A new 10point chef on the market makes +390 for 44 minutes Brandy, with the cost of BE tissues and resources the price to produce each crate of brandy will probably be around 30-40k a crate. So he charges around 60-80k a crate to get a profit and to keep his business running.

Now what if a older 12point chef makes +440 for 45 minutes Brandy, he has the same expenses on his tissues and resources so he also prices his Brandy at 60-80k a crate. Wich one do you think will sell?


As it is now you go to a food vendor, you find that brandy and you think that will do for your use and buy it. But with a galaxy wide search you would never even think about buying that brandy because you can get the better one for about the same price at the exact same place!


Anyway thats just my view on the case, of course im not trying to force anyone too see it the same way.
GraySeven
Tue Feb 15, 2005 11:24 am
#11

Yes, it does cost the same, but as the quality is lower so too must the price be lower. Basically, you won't make as much profit off of your lower quality goods. This is as it should be.


As to someone undercutting by making minimum profit off high quality...what is to stop you from buying up his goods and reselling them at the higher prices others sell for? Undercutters will not last long when it becomes clear that they are doing nothing more than costing themselves money. They gain no benefit from undercutting because, even if people bought from the undercutter and, once he started getting sales he raised his prices...people still comparison shop and buy and so he didn't really gain any loyalty from his undercutting.


I've stated before that, if undercutting happens, I might very well stop crafting and dedicate myself to buying undercutters up and reselling the items for what they are truly worth, much like the wholesale/retail markets of real life.



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

EdOWar
Tue Feb 15, 2005 3:28 pm
#12






Spookibus wrote:

Too many businessmen witha "lowering prices will hurt the vendor" attitude is exactly why a certain discount store is now the largest single employer in the U.S.


I'm not a merchant, but I sell loot and harvested resources on the in-game eBay system a lot. I pull up lists ofsimilar items, price mineless than the competition, and things tend to sell quickly. If a certain kind of hide seems to be priced at 5 cpu, I sell mine for 4. I make less money per sale, but since I have MORE sales, I actually come out ahead.


If someone's willing to sell similar quality for lower prices, then you either have to compete or you're out of business.





The problem is, this is a game and people have different motivations other than just making a profit. Plenty of people sell things barely above cost, or even for a loss, because they "don't want to be greedy" or because they "want to help other players". If you're a merchant who sellsfor profit, and if every consumer has perfect market knowledge, then there's no way to effectively compete against a kamikaze merchant who doesn't care about covering costs or making a profit.


Slim Vargo, Corbantis


GraySeven
Tue Feb 15, 2005 3:28 pm
#13

I love people who one-star but don't respond...



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

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