Business And Economy Archive
Thread: Ideas I want to see in game
You care about what is going on in your player city and/or favorite cities in your galaxy.
The only way to make money is to do missions or craft items for sale.
After awhile you can get bored. All that money you make sits in a bank and doesn't do a thing.
What I want is to be able to make money in the banking system itself. Earning interest etc...
Being able to by Imperial War Bonds etc... Having more things from real-life banking industries involved
would at alot of realism to the game without hurting the GCW feel.
Another idea would be to be able to invest in NPC companies. Stockmarkets... Shareholding...
Doing this you could add more mission types: clearing space lanes of pirates, acting as a pirate against a
rival business, locating prime resource spots, hunting rare creatures, espionage....
When and if you ever read the information given to you when YOU do take a mission it lists WHO is hiring you
and WHY they are and WHAT you need to do. Doing it my way would make the missions more real and rewarding for
everyone than it is now. Instead of players only taking missions that pay the most or give the most XP then
now they might take others for the role-playing aspect of it. New loot could also be thrown in by way of
doing certain missions successfully a new schematic could be invented by the company. The company could sell
these to player craftsmen. Company stock rises, players make money from the sale of limited use schematics etc...
If I owned stock in a Business and I completed several missions for said business then maybe the stock could
rise. I not only made credits from successful missions but now my stock has risen a credit or two.
Stockmarkets could also fall just as easily if nobody completed missions for the companies or rival company
missions were done first etc... Merchant players should be given some type of bonus too.
We could even add in a Underworld feel for this as well with Lady Valarian or Jabba. Taking missions from him/her or other factions that could increase your payout by how much faction points you had with the Faction you are dealing with. Fail a mission and lose some faction or even have to Pay Jabba for your failure.
Underworld funded businesses could also be thown in, which could be raided or hampered by the local law enforcement and rival Underworld factions. Smugglers could be able to work for all Underworld businesses using their Underworld Skill tree. For the Force sake let the Smuggler smuggle something.
Doctors and Medics could also be easily involved by taking missions to experiment on new medicines, innoculate some NPC's, deliver medical supplies, heal NPC's or just successfully using medicines purchased by an NPC vendor for the company.
This would be great for the economy and adaptable to JTL as well. Make taking missions more than just "you destroyed the lair your reward has been deposited" This would add Content for sure and it can also be used for GCW content as well. Rebel sympathetic companies or Imperial War Machine Companies could be constantly mission types involved in this.
LiamDeclan wrote:
Everyone who plays (at least I hope) becomes very involved in his/her character in the Star Wars Universe.
You care about what is going on in your player city and/or favorite cities in your galaxy.
The only way to make money is to do missions or craft items for sale.
After awhile you can get bored. All that money you make sits in a bank and doesn't do a thing.
What I want is to be able to make money in the banking system itself. Earning interest etc...
Being able to by Imperial War Bonds etc... Having more things from real-life banking industries involved
would at alot of realism to the game without hurting the GCW feel.
I like the idea of Imperial War Bonds, and no doubt the Alliance could have their version. Perhaps they could be used to allow noncombat types to have some influence on the GCW and give them a way to earn faction.
Another idea would be to be able to invest in NPC companies. Stockmarkets... Shareholding...
Doing this you could add more mission types: clearing space lanes of pirates, acting as a pirate against a
rival business, locating prime resource spots, hunting rare creatures, espionage....
This too would be good. I know of some interprising PCs that have made a stock system to help them get started. Right now it is very timeconsuming. I think it would be a great way to make more content for the game. We'd need a way to make stocks and a way to sell them. For NPCs we'd need some sort of HQ for the business. And some sort of dividends ( perhaps missions taken against them and for them could be used to determine how successful they are in a month )
When and if you ever read the information given to you when YOU do take a mission it lists WHO is hiring you
and WHY they are and WHAT you need to do. Doing it my way would make the missions more real and rewarding for
everyone than it is now. Instead of players only taking missions that pay the most or give the most XP then
now they might take others for the role-playing aspect of it. New loot could also be thrown in by way of
doing certain missions successfully a new schematic could be invented by the company. The company could sell
these to player craftsmen. Company stock rises, players make money from the sale of limited use schematics etc...
If I owned stock in a Business and I completed several missions for said business then maybe the stock could
rise. I not only made credits from successful missions but now my stock has risen a credit or two.
Stockmarkets could also fall just as easily if nobody completed missions for the companies or rival company
missions were done first etc... Merchant players should be given some type of bonus too.
We could even add in a Underworld feel for this as well with Lady Valarian or Jabba. Taking missions from him/her or other factions that could increase your payout by how much faction points you had with the Faction you are dealing with. Fail a mission and lose some faction or even have to Pay Jabba for your failure.
Underworld funded businesses could also be thown in, which could be raided or hampered by the local law enforcement and rival Underworld factions. Smugglers could be able to work for all Underworld businesses using their Underworld Skill tree. For the Force sake let the Smuggler smuggle something.
Doctors and Medics could also be easily involved by taking missions to experiment on new medicines, innoculate some NPC's, deliver medical supplies, heal NPC's or just successfully using medicines purchased by an NPC vendor for the company.
Another great idea
. Give them some noncombat missions to do.
This would be great for the economy and adaptable to JTL as well. Make taking missions more than just "you destroyed the lair your reward has been deposited" This would add Content for sure and it can also be used for GCW content as well. Rebel sympathetic companies or Imperial War Machine Companies could be constantly mission types involved in this.
Another idea to throw in for the investment side for the purchase of stocks/bonds would be to use the existing
banking terminals. War bonds need to be done from Faction recruiters or Banking terminals in a Faction controled city or outpost.
Enedi wrote:
I think that those ideas are great. Being able to do NPC missions as a doctor would be just like the entertainers who have mission terminals, why not medical professions. Also being a smuggler myself I would love to see the ability for smugglers to earn some credits by doing NPC missions also and having our own mission terminals or even have the ability to buy biological signatures to sell to bounty hunters. Hey smugglers are underworld so they would fit right in with the Spynet Operatives. I think that the only difference would be that the smugglers would be able to have a better bio signature success than the spynet ops.
Good ideas ![]()
Smugglers could also perhaps be able to forge stock notes in our stock companies. This could be added to the underworld tree. Forge Stock Note at say level 1 with +40, then +10 for Underworld 2, then +10 for Underworld 3, +15 Underworld 4, +20 for Master Smuggler. When successful it would create income similar to slicing terminals, if caught the smuggler would lose faction to whoever stocks he was forging ( plus possibly their allies. ).
MeciniaLua wrote:
Enedi wrote:I think that those ideas are great. Being able to do NPC missions as a doctor would be just like the entertainers who have mission terminals, why not medical professions. Also being a smuggler myself I would love to see the ability for smugglers to earn some credits by doing NPC missions also and having our own mission terminals or even have the ability to buy biological signatures to sell to bounty hunters. Hey smugglers are underworld so they would fit right in with the Spynet Operatives. I think that the only difference would be that the smugglers would be able to have a better bio signature success than the spynet ops.Good ideas
Smugglers could also perhaps be able to forge stock notes in our stock companies. This could be added to the underworld tree. Forge Stock Note at say level 1 with +40, then +10 for Underworld 2, then +10 for Underworld 3, +15 Underworld 4, +20 for Master Smuggler. When successful it would create income similar to slicing terminals, if caught the smuggler would lose faction to whoever stocks he was forging ( plus possibly their allies. ).
I like that idea alot on forging.
rise. I not only made credits from successful missions but now my stock has risen a credit or two.
Stockmarkets could also fall just as easily if nobody completed missions for the companies or rival company
missions were done first etc... Merchant players should be given some type of bonus too."
This has been brought up before, but the first thing you should think about before you propose an idea (ok, the second thing - after how cool it would be) is to figure out how people would break your idea. Because they will.
Imagine that uberguild X buys 1.5 million stocks in Company Y. Uberguild X then sends out all it's people to complete missions for Company Y - amassing vast amounts of money in the stocks in total (as well as getting mission payouts).
Maybe you think this is fine? Fair enough.
Imagine Uberguild X then sells all it's stocks for the cash. Then, all of the members of Uberguild X take missions for Company Y and 'accidently' fail them. Repeatedly. Sends the stocks into a nosedive and the prices crash down as the efforts of that Company Y are seemingly foiled again and again. Company Y stocks are cheap.
Uberguild X buys 20 million stocks in Company Y (cheap) and wash, rince and repeats the whole thing.
I'm all for new ideas - ideas for making missions mean more than just another go-here-kill-stuff-get-paid vending machine, but unless you can put checks in to avoid people crippling the economy with a little organisation, then the possible sideeffects of this would be catastrophic.
Missions for Medics: Two thumbs up.
Bank Interest: Ambivalent - doesn't encourage action.
Smugglers Smuggling: Two thumbs up (and as many more thumbs as I can beg, borrow or steal)
Sympathetic Companies: Nice idea, wonder what else could be done with it.
You brought up something I never even considered. Exploitation of the Stock Market.
Just like in the real business world we live in there is corruption.
Thanks for your feedback, which is very well thought out.
Now I just need to find some way they could have checks and balances ingame to prevent that from happening.
LiamDeclan wrote:
The only way to make money is to do missions or craft items for sale.
After awhile you can get bored. All that money you make sits in a bank and doesn't do a thing.
I don't mean to sound likea wet blanket, but
- There are plenty of other ways to make credits, Creature Harvesting for example is just one very simple and inexpensive way to make more credits than a "lewt hunter" could potentialy make ina buffs or 10 for that matter (consistancy speaking, You could loot a +25 armour or weapons experimentation tape in the first 20 minutes.)
- Why must all "our" creative ideas involve writing new code for new systems. There are so many things to do in game, they're constantly adding more to the game, yet I still see people saying that they're bored and hope that SOE/SWG/LA would add more complicated but simple content to give "us" busy work to "play" with.
Sometimes it's good to relax, step back and have a break. Walk to the corner and buy a newspaper or see a flick.
The solution to your boredomshouldn't "have" to effectanyone/everyonearound you