Business And Economy Archive
Thread: Regarding the new Bazaar terminal abilities
Message Edited by RandAiden on 03-26-2005 05:29 PM
Mob spawns occur quite frequently. Merchants do go do other things like RL, combat and travelling. Surely you don't expect them to constant hover around their shops and clean up any spawns around it.
RandAiden wrote:
I think the galaxy wide inclusion of player vendors on the Bazaar terminals is a great improvement! No more having to spend hours and hours running all over the place looking for items (which in many cases were on vendors in buildings next to nasty Mob spawns. Note to Merchants - not a great way to keep customers coming back...)
bluejanus wrote:
Mob spawns occur quite frequently. Merchants do go do other things like RL, combat and travelling. Surely you don't expect them to constant hover around their shops and clean up any spawns around it.
RandAiden wrote:
I think the galaxy wide inclusion of player vendors on the Bazaar terminals is a great improvement! No more having to spend hours and hours running all over the place looking for items (which in many cases were on vendors in buildings next to nasty Mob spawns. Note to Merchants - not a great way to keep customers coming back...)
No no. Quite the opposite. They should look for safe places far from horrid spawn points to put their shops. It's easier on them to restock and it's easier on customers to get to the vendors inside.
Can't tell how many timeI've just had to look on the world map for a vendor type (cntl-V), thentravel out to some remote little town (and a few big ones) just to see the house surrounded by Sludge panthers, etc... (not all of us are Uber LEET combat types thattake ten seconds to swat such "pests"). Then IF I make it inside, finding onlytwo or three(crappy) items on the vendor Iwanted to look at. This new system sure cuts a lot of that out!
RandAiden wrote:
bluejanus wrote:
Mob spawns occur quite frequently. Merchants do go do other things like RL, combat and travelling. Surely you don't expect them to constant hover around their shops and clean up any spawns around it.
RandAiden wrote:
I think the galaxy wide inclusion of player vendors on the Bazaar terminals is a great improvement! No more having to spend hours and hours running all over the place looking for items (which in many cases were on vendors in buildings next to nasty Mob spawns. Note to Merchants - not a great way to keep customers coming back...)
No no. Quite the opposite. They should look for safe places far from horrid spawn points to put their shops. It's easier on them to restock and it's easier on customers to get to the vendors inside.
Can't tell how many timeI've just had to look on the world map for a vendor type (cntl-V), thentravel out to some remote little town (and a few big ones) just to see the house surrounded by Sludge panthers, etc... (not all of us are Uber LEET combat types thattake ten seconds to swat such "pests"). Then IF I make it inside, finding onlytwo or three(crappy) items on the vendor Iwanted to look at. This new system sure cuts a lot of that out!