Business And Economy Archive

Thread: CU=Great Depression?

danbert
Sat Apr 02, 2005 9:47 am
#1

I think the CU will have drastic effects on the economies of almost all servers. The main cause of this havoc will be the item conversion that will come from the CU. I am a doctor, and I have craploads of items for 6 stats (buffs, woundpacks, etc). Will all of these be converted to health? Will some of them? Who knows? More to the point, from what I hear about the CU, buffs are not neccessary anymore, thus it probably doesn't matter because buffs won't be worth much.

My main cause of concern is that with less loot being fed into the economy, crafters will have to pick up the slack, which will cause inflation of their prices. Also, it will cause inflation of resource prices becasue they need to get more resources. Inflation of resource prices will transfer to every consumer on every server causing them to have less money. They will have to hunt more, and then their armor will decay more, causing them to buy armor that is more expensive than it is now, which will make them have to hunt more (you get the point). So it will be very hard to make ends meet with a hunting profession now. As I mentioned before, doc's may get screwed over too. Entertainers will no longer be able to buff, and their tips will likely drop drastically. The only way to make money in the game is to be a crafter or resource gatherer the way I see it.

The Devs need to remember, that online RPGs are almost perfect capitalism, and any major change in any system will have a drastic effect on the economy.

In conclusion, the economy will eventually find it's equilibrium point, but it is going to be hell making the adjustment.



Master Medic
Master Doctor
Master Rifleman

Co-Founder of ADF, Mayor of Arx Defectori, Member of the WFF
Tavtrin
Sat Apr 02, 2005 5:26 pm
#2

It seems you don't understand the difference between inflation and higher prices for certain items. Inflation is a term used to describe a general change in the value of credits, which applies to everything. Prices raising for a few or even every item does not mean it is inflation, if supply/demand has been changed for the items whos prices have changed. If the devs keep the mission payouts the same as they are now, it is likely the exact reverse will happen. Because it will take more time and people to run missions, if the payouts remain the same less money will flow into the economy. This will cause credits to be worth more, which is the exact opposite of inflation.



Trin Tavtrin
Proud Member Of RGU
Wanderhome

Milgram
Sat Apr 02, 2005 6:43 pm
#3

The day mounts hit, people were offering 500k for a fully trained and grown mount. After a week, 10-20k. Ya, first-come-first-served-first-gouged is going to be the way of the day when the CU hits. However, in a week or two, it will be back to business as usual.




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


Tavtrin
Sun Apr 03, 2005 1:07 pm
#4

Gout you are aware that you will be able to pick up other profs which offer health bonuses?



Trin Tavtrin
Proud Member Of RGU
Wanderhome

Deadtech
Mon Apr 04, 2005 12:58 am
#5

Here's one for ya to think about. Currently the devs state that scout/ranger is not a combat prof and we get no health bonuses for it. So now all rangers will have very low health when we go out to harvest the resources that the armorsmiths, tailors, be's, smugglers and chefs need. We'll die much faster and pretty much will not want to go hunting anymore. The ones who do go hunt and harvest won't be able to bring in even close to the amount of resources they used to so prices on those are going to skyrocket. Could you imaging 500 cpu for some avian meat. That could very well be a minimum price. Even if it's crappy meat too. I for one love to harvest for creds but being I'm a melee oriented ranger I'm going to die like crazy now. So I'm not going to harvest anymore except for the little I need to keep my profesion going. ie broken traps and worthless camps.



|Server: Test Center|
|Ty'ler Bastian[Elder Frontiersman]|
|Greyface [Elder Wet Dog and general pain in the ass]|

Milgram
Mon Apr 04, 2005 8:08 pm
#6






Deadtech wrote:

Here's one for ya to think about. Currently the devs state that scout/ranger is not a combat prof and we get no health bonuses for it. So now all rangers will have very low health when we go out to harvest the resources that the armorsmiths, tailors, be's, smugglers and chefs need. We'll die much faster and pretty much will not want to go hunting anymore. The ones who do go hunt and harvest won't be able to bring in even close to the amount of resources they used to so prices on those are going to skyrocket. Could you imaging 500 cpu for some avian meat. That could very well be a minimum price. Even if it's crappy meat too. I for one love to harvest for creds but being I'm a melee oriented ranger I'm going to die like crazy now. So I'm not going to harvest anymore except for the little I need to keep my profesion going. ie broken traps and worthless camps.







Oh my hell, i can't believe rangers and scouts really believe this. The devs never ever stated this. This whole idea comes from a post where the devs talked about combat professions, and forgot to SPECIFICALY mention rangers. Correct me if I am wrong, but wasn't that the thread about armor? The rangers accidently got left off a thread list of what professions could wear armor (which they can, by the way, battle armor instead of recon armor lol), so some dude flips out saying that rangers wouldn't be able to wear armor. Naturaly, the rest of the rangers went as far left of crazy as they possibly could and decided that this meant that they were not a combat profession. Hahaha, now, not only can they notweararmor, they won't get health bonuses.Lmao...


Way to listen to chicken little, guys. You are defenently on top of this one. You are the ONLY profession that now requires the full mastery of a novice profession. Perhaps there might, just might (just might) be some sort of plan for rangers. No, I am probably wrong. I bet the devs hate rangers sooooo much that they don't even give rangers the ability to heal. Ya, rangers are defenently screwed.





I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


Erzengal
Tue Apr 05, 2005 8:10 am
#7


Milgram wrote:

Oh my hell, i can't believe rangers and scouts really believe this. The devs never ever stated this. This whole idea comes from a post where the devs talked about combat professions, and forgot to SPECIFICALY mention rangers. Correct me if I am wrong, but wasn't that the thread about armor? The rangers accidently got left off a thread list of what professions could wear armor (which they can, by the way, battle armor instead of recon armor lol), so some dude flips out saying that rangers wouldn't be able to wear armor. Naturaly, the rest of the rangers went as far left of crazy as they possibly could and decided that this meant that they were not a combat profession. Hahaha, now, not only can they not wear armor, they won't get health bonuses. Lmao...

Way to listen to chicken little, guys. You are defenently on top of this one. You are the ONLY profession that now requires the full mastery of a novice profession. Perhaps there might, just might (just might) be some sort of plan for rangers. No, I am probably wrong. I bet the devs hate rangers sooooo much that they don't even give rangers the ability to heal. Ya, rangers are defenently screwed.






Both the Scout and the Ranger Corr have confirmed this to be true atm, they are working towards getting it to count.

Message Edited by Erzengal on 04-05-2005 08:13 AM

Milgram
Tue Apr 05, 2005 8:30 am
#8

There is no way they could have confirmed that ranger doesn't get more hit points, because no one can be ranger right now.




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


Backlasher
Tue Apr 05, 2005 8:32 pm
#9






danbert wrote:
I think the CU will have drastic effects on the economies of almost all servers. The main cause of this havoc will be the item conversion that will come from the CU. I am a doctor, and I have craploads of items for 6 stats (buffs, woundpacks, etc). Will all of these be converted to health? Will some of them? Who knows? More to the point, from what I hear about the CU, buffs are not neccessary anymore, thus it probably doesn't matter because buffs won't be worth much.

My main cause of concern is that with less loot being fed into the economy, crafters will have to pick up the slack, which will cause inflation of their prices. Also, it will cause inflation of resource prices becasue they need to get more resources. Inflation of resource prices will transfer to every consumer on every server causing them to have less money. They will have to hunt more, and then their armor will decay more, causing them to buy armor that is more expensive than it is now, which will make them have to hunt more (you get the point). So it will be very hard to make ends meet with a hunting profession now. As I mentioned before, doc's may get screwed over too. Entertainers will no longer be able to buff, and their tips will likely drop drastically. The only way to make money in the game is to be a crafter or resource gatherer the way I see it.

The Devs need to remember, that online RPGs are almost perfect capitalism, and any major change in any system will have a drastic effect on the economy.

In conclusion, the economy will eventually find it's equilibrium point, but it is going to be hell making the adjustment.





darn you won't make 3mil a day anymore...why play anymore?
Milgram
Tue Apr 05, 2005 10:49 pm
#10






Backlasher wrote:


darn you won't make 3mil a day anymore...why play anymore?





Do you think if you tried really hard, you could make 3 million a day?


As for the CU and the corispondents. Corispondents are not all knowing as far as the Dev's plans for the upgrade. In addition, due to the NDA, they are not all telling. If they are talking about it, it isprobably speculation, since anything they do know for a fact can't be discussed due to the NDA. None of the other corispondents are posting or talking about how much health their profession will get. Either they don't know, or they can't say. If the ranger hit point bit wasn't being mentioned or comented on by the corispondent, it would be good evidence that he knew something that he couldn't say. Since he is commenting, it is likely he is saying something he doesn't know.




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


Ciirybeccaskyr
Wed Apr 06, 2005 12:30 am
#11






Milgram wrote:

There is no way they could have confirmed that ranger doesn't get more hit points, because no one can be ranger right now.







you seem to forget that there are toher boards here that various groups of players can read but do nto show up on the dev tracker for everyone.



Just cause you havnt seen it doesnt mean that a Dev didnt post it and just as importantly even if a dev posted it they didnt necesarily know what they where talking about as they have been known in the past to not have a clue.




SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
CharPrime
Wed Apr 06, 2005 7:51 am
#12






Backlasher wrote:





danbert wrote:
I think the CU will have drastic effects on the economies of almost all servers. The main cause of this havoc will be the item conversion that will come from the CU. I am a doctor, and I have craploads of items for 6 stats (buffs, woundpacks, etc). Will all of these be converted to health? Will some of them? Who knows? More to the point, from what I hear about the CU, buffs are not neccessary anymore, thus it probably doesn't matter because buffs won't be worth much.

My main cause of concern is that with less loot being fed into the economy, crafters will have to pick up the slack, which will cause inflation of their prices. Also, it will cause inflation of resource prices becasue they need to get more resources. Inflation of resource prices will transfer to every consumer on every server causing them to have less money. They will have to hunt more, and then their armor will decay more, causing them to buy armor that is more expensive than it is now, which will make them have to hunt more (you get the point). So it will be very hard to make ends meet with a hunting profession now. As I mentioned before, doc's may get screwed over too. Entertainers will no longer be able to buff, and their tips will likely drop drastically. The only way to make money in the game is to be a crafter or resource gatherer the way I see it.

The Devs need to remember, that online RPGs are almost perfect capitalism, and any major change in any system will have a drastic effect on the economy.

In conclusion, the economy will eventually find it's equilibrium point, but it is going to be hell making the adjustment.





darn you won't make 3mil a day anymore...why play anymore?





3 million a day is suppose to be alot?



Vendor location kor vella -2931 1721.
Drop of vendor location kor vella -2897 1698

RIS quest and set completed on 6-12-04,

Backlasher
Wed Apr 06, 2005 1:15 pm
#13






CharPrime wrote:





Backlasher wrote:





danbert wrote:
I think the CU will have drastic effects on the economies of almost all servers. The main cause of this havoc will be the item conversion that will come from the CU. I am a doctor, and I have craploads of items for 6 stats (buffs, woundpacks, etc). Will all of these be converted to health? Will some of them? Who knows? More to the point, from what I hear about the CU, buffs are not neccessary anymore, thus it probably doesn't matter because buffs won't be worth much.

My main cause of concern is that with less loot being fed into the economy, crafters will have to pick up the slack, which will cause inflation of their prices. Also, it will cause inflation of resource prices becasue they need to get more resources. Inflation of resource prices will transfer to every consumer on every server causing them to have less money. They will have to hunt more, and then their armor will decay more, causing them to buy armor that is more expensive than it is now, which will make them have to hunt more (you get the point). So it will be very hard to make ends meet with a hunting profession now. As I mentioned before, doc's may get screwed over too. Entertainers will no longer be able to buff, and their tips will likely drop drastically. The only way to make money in the game is to be a crafter or resource gatherer the way I see it.

The Devs need to remember, that online RPGs are almost perfect capitalism, and any major change in any system will have a drastic effect on the economy.

In conclusion, the economy will eventually find it's equilibrium point, but it is going to be hell making the adjustment.





darn you won't make 3mil a day anymore...why play anymore?





3 million a day is suppose to be alot?




that just proves my point even further...
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