Business And Economy Archive
Thread: Market crashing on Flurry (panic over the CU)
darkmane wrote:
Sounds like a great money making opportunity. Assuming you can figure out which way the market is going to go up after the CU.
- AS and Armor additives. This (At least initially) will be HUGE. Since types of armor carry forward in the CU, I would suggest current AS make a variety of armors NOW... Make them as good as possible, and those stats will carry forward to the new system. After the system changes, you'll have a full range ready to go (Without having to relearn under the new system)
- Getting Armor with Skill mods and Attachments on TC5 - Attachments will still be viable
- Harvesting of creatures = good money still. The AS will need these resources.
- Docs will STILL be "buffing" - Possibly at lowered pricing. Enhancers will be useful - But no telling WHAT they will need as yet.
Phaelyn wrote:
darkmane wrote:
Sounds like a great money making opportunity. Assuming you can figure out which way the market is going to go up after the CU.
From initial testing, I would make the following recomendations..
- AS and Armor additives. This (At least initially) will be HUGE. Since types of armor carry forward in the CU, I would suggest current AS make a variety of armors NOW... Make them as good as possible, and those stats will carry forward to the new system. After the system changes, you'll have a full range ready to go (Without having to relearn under the new system)
- Getting Armor with Skill mods and Attachments on TC5 - Attachments will still be viable
- Harvesting of creatures = good money still. The AS will need these resources.
- Docs will STILL be "buffing" - Possibly at lowered pricing. Enhancers will be useful - But no telling WHAT they will need as yet.
1) Unfortunately we have no idea how the armors will convert. You may end up using a lot of rare resources to make armor that is converted into junk. Also, most AS are geared up to produce high quality comp armor--they don't have the resources to make all the armors. Considering only a few professions will be able to wear comp armor after the CU, making lots of comp armor now probably isn't a good idea.
Also, it sounds like there will be only three 'cores' (recon, battle and assault) with the different types of armor fitting into one of these three categories. The different armors will be 'skins' that go over the appropriate cores. So although the armors may look different, they have the potential to have the same stats within their category (i.e. all the Recon armors have the potential to have the exact same stats). So, not knowing how things will convert, if you made a bunch of different armors, they may end up converting to junk, whereas if you wait you don't really lose anything.
Finally, there are hints that there may be new types of armor enhancers added after the CU. Pre-CU armors wouldn't be able to take advantage of these, if they do indeed exist (or will exist).
2) Skill attachments are still viable (for the most part), but be wary of buying them if already placed into armor. Again, most people use comp armor now, but only a few professions can use comp armor after the CU. So you may end up buying AAs placed into pieces of armor that your profession can't use after the CU--which effectively makes them useless. There's a thread in the AS forums that details which professions get which armors.
Phaelyn wrote:
darkmane wrote:Sounds like a great money making opportunity. Assuming you can figure out which way the market is going to go up after the CU.From initial testing, I would make the following recomendations..
- AS and Armor additives. This (At least initially) will be HUGE. Since types of armor carry forward in the CU, I would suggest current AS make a variety of armors NOW... Make them as good as possible, and those stats will carry forward to the new system. After the system changes, you'll have a full range ready to go (Without having to relearn under the new system)
- Getting Armor with Skill mods and Attachments on TC5 - Attachments will still be viable
- Harvesting of creatures = good money still. The AS will need these resources.
- Docs will STILL be "buffing" - Possibly at lowered pricing. Enhancers will be useful - But no telling WHAT they will need as yet.
What mods though Phaelyn? Are there still broken mods?