Business And Economy Archive

Thread: Is there anything left from the old economy?

DigitalOne
Sat May 07, 2005 5:44 am
#1


I played and loved old SWG, because it wasnt so much of a game as it was a model economy. It was basic capitalism in which you come become successful with effort, and it was all about your own creativity and understanding of economics. The game kept me going for nearly two years non stop. I quit afew months ago due to work, and the need to divorce myself from my computer. This was before the vendor search and the CU. Ive kept up on the progress of these new features, but im anything but pleased by what i hear. I have(had) 3 accounts all pure crafters. I was disgusted by the changes done to WS's and AS's because it rendered them boreing and simple with no real challenge or complexity to want to attain. I cancled my doctor and WS/AS accounts simply because these professions have become the last thing from fun to play, even droping a harvester is an ordeal.


Im not a big fan of the Vendor search, its changed Star Wars: Galaxies, into Price Wars: Galaxy, Long gone are the days of near perfect capitolism, and here are the days of bast-ardizedconsumerist Ebayism. Whats the fun in that?


The tendancy to move away from a player economy also concerns me, the new expansion granted nearly zero new crafter content, those that did recievenew content where granted it at the cost of better older content.


What of the old economy remains, Is it even possible to craft and play like in the old days, or has the new system replaced all that made crafting fun and interesting? And is this the first in a series of steps that will render crafting a zero skill point subprofession such as politician and pilot?
Pawlin
Sat May 07, 2005 5:40 pm
#2

We still have a player driven economy. Its been changing but there is still a capitalist system where virtually all items are made by players and crafters compete with one another.


Neither the vendor search nor the CU changes made the economy less player driven.


IMHO, the vendor search makes the economy even more of a pure capitalist system.


Whether someone things crafting is still fun or not is an individual opinion. I'm still enjoying my crafting characters.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
cid666
Sat May 07, 2005 6:29 pm
#3

My only issue with the economy is that NEW MONEY is only introduced into the system from 2 sources, missions, and looting credits.


With current mission payouts and the numerous credit sinks that exist in the game it seems possible that we will be unable to support even our basic maintenece costs for any extended period, let alone have money to spend on extravagant items, unless we had stockpiled credits before the CU.


Sure, there are ways to make money, without running missions, or loot, but that is not NEW MONEY, and the system will eventually dry up to the point that you have to work to get enough credits to support the only house you have left, because you could not afford to maintain the other three.


This is far from the most important issue today, which is LEVELS, but it will eventually become a problem for everyone.


--cid666






We can all do more to emit less.

Starsider: Cran Berry Jedi Rifleman, Dingle Berry BE/CM/Chef, Glubeun
Testcenter: Czechoslobaccia TK/Pikeman/Doc

2 accounts cancelled.

--cid666
st90
Sun May 08, 2005 3:52 pm
#4

The beauty of a captialistic economy is it is adaptive. As the economy get battered by changes and slides into depression, players will adapt. Prices will adjust and new opportunities will be created. Just like the Great Depression of the 1930s in the United Stated. The economy was devastated. Many jobs and ways of making a living were destroyed and never returned. But new opportunities were created, new ways to make a dollar/ credit were created. And life went on better for many.

Despite the fact the CU has battered us. We the player community as a whole have proven time and again the nothing the Developers can throw at us can keep us down. In fact for almost every nerf we have been hit with, we have confounded the DEV's time and again with our ability to find a way to negate the effects of the Nerf. The economy is no different.

The old economy is gone, But the new economy will create opportunities for all.

Hang in there.

Kessa -Infinity-
Exploring the galaxy one inch at a time.
Pawlin
Sun May 08, 2005 6:08 pm
#5






cid666 wrote:

...

Sure, there are ways to make money, without running missions, or loot, but that is not NEW MONEY, and the system will eventually dry up to the point that you have to work to get enough credits to support the only house you have left, because you could not afford to maintain the other three.

...




SOE measures the money coming in and the money going out and they make sure its balanced and not out of whack. If money going out exceeds the money coming in for too long then SOE would do something to adjust it.


There is still money to be made. Its only a matter of time before players figure out the best ways to mak a lot of money with the new CU system. I hear JTL is fairly good for making money and the CU didn't change that at all. And I htink you can still make good mission payouts when grouped.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Orryliakaloc
Sun May 08, 2005 8:36 pm
#6

There is no way we are ever going to "run out" of money. If anything there is far too MUCH money in circulation, though I would render a guess that it lies in the hands of a numerical minority (like any good capitalist system ;D).


If that fails, the scum bags who dupe credits will keep us inflated, lol..





- I support whatever Glzmo says You can too

Flurry: Orryliakaloc - Wookiee Huntsman
Kettemoor: URoRRuR'R'R - Tusken King
Lowca: Ootaro - Rodian Gunfighter
Gorath: Jagar Tharn - Bounty Hunter

Phonelesscord
Sun May 08, 2005 9:01 pm
#7






st90 wrote:
The beauty of a captialistic economy is it is adaptive. As the economy get battered by changes and slides into depression, players will adapt. Prices will adjust and new opportunities will be created.






Except in this universe, you don't go hungry and die if you don't adjust prices. In a game like this, you can keep high-standard prices and there will always be a buyer.



WSacbut TromboniumW



`Monk of the Sarlaac`


R.I.P. SWG-April 26th, 2005


Kinshi
Tue May 10, 2005 8:44 am
#8






cid666 wrote:

My only issue with the economy is that NEW MONEY is only introduced into the system from 2 sources, missions, and looting credits.


With current mission payouts and the numerous credit sinks that exist in the game it seems possible that we will be unable to support even our basic maintenece costs for any extended period, let alone have money to spend on extravagant items, unless we had stockpiled credits before the CU.


Sure, there are ways to make money, without running missions, or loot, but that is not NEW MONEY, and the system will eventually dry up to the point that you have to work to get enough credits to support the only house you have left, because you could not afford to maintain the other three.


This is far from the most important issue today, which is LEVELS, but it will eventually become a problem for everyone.


--cid666






These statments always puzzle me a bit, as I have to wonder just how much money you blow to consider getting 9.5k missions off ANY mission terminal 'not enough money'


I am a Master Ranger/Master Rifleman, and the ONLY sources of income I have are missions and the occasional hunting contract for crafters (I do get space loot from time to time but its really just gravy). At any given time I have between 800k & 1Mil credits in the bank(and thats operating a Medium house, a small house, a medium equipment factory, 6 Heavy Mineral harvesters, and 8 Wind Generators , not to mentional the occasional Chemical extractor (yes, I lot swap with a friend of mine to have all that running).


Not to mention the expenses from operating my Y-Wing LP, Swoop maintenance, and upkeep on my equipment, donations to my town, food purchases, cloning, insurance, yadda yadda. This same single toon is also funding my alt forthe Master Shipwright grind. And somehow I manage to do all this just playing AT MOST 5-6 hours a week?


And you tell me you cant even meet your basic needs running missions? Man thats like a free money ATM


When I hear folks complaining about 'not having any credits' it doesnt take a rocket scientist to figure out people in game are just as bad with managing their credits as they are with managing their r/l dollars. Give them a million credits today and they would blow it all within a week, then they would be just as poor as they were when they started.


If ya cant support your 'basic' needs running missions, then I suggest you reevaluate what your basic needs really are. I suspect you have fallen prey to "Champagne dreams on a beer budget" syndrome.





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