Business And Economy Archive
Thread: Crafting Profession?
Architect isa very fast grind and not too compex. And theres little barrier to enter the market. Skill tapes aren't necessary and we don't need 2 dozen high stat materials to make 'good' stuff.
But: Our product never decays so there is little demand. There are no real quality differences so we compete on price which means we undercut each other. Our products take a lot of resources.
Mason_St_Jon wrote:
I agree that Artisan and Architect are the easiest to learn (never tried Tailor), but since you want to keep Master Smuggler, I would suggest tying in Weaponsmith or Armorsmith. These are a lot longer to master, but in the long run (especially with the slicing trick from Smuggler), you can make some good cred. If you want help mastering them faster, I believe that this forum and the one on alakhazam.com give great suggestions on what to practice crafting to grind through them faster.
The Master Smuggler aspect was much more relevant pre-CU. Slicing makes very little difference at the moment, although when (if) their revamp arrives it could, once again, become a lovely combination. Another thing to bear in mind with WS is that it is extremely resource intensive, especially with regard to ranged weapons. Melee are alot easier overall, but who the hell is melee post-CU?
If you decide on WS have patience. Learn about stat caps, take your time and gather resources, and don't expect to be truely competitive for a few months at least. Skill tapes are even more important now than pre-CU. But, I promise you this, if you are prepared to put time into it, it's the greatest and most appreciated crafting profession there is. (Waits for AS backlash).
Architect is by far the quickest to master, but they have problems as Pawlin has stated. Their products don't decay, structures can be repaired even if condemned by anyone on the admin list simply by targetting the structure and typing /paymaint xxxxx. They need something in their profession that demands post-purchase input.
Message Edited by Muzz on 05-21-2005 12:40 AM
Architect probably a bit more than Tailor. Since the product isn't entirely dependent on the resource quality, it dosen't take as much investment in high quality resources, therefore you can get started quicker.
WS, AS, and Chef have tough competition, and it takes a lot to get up there with your server's top crafters. Heavily resource - quality dependent, you need to stockpile masses of high quality resources, and stock a wide range of products to appeal to a sizeable portion of the buyers.
Fundamental difference is that a new Architect can pump out masses of houses and harvies and throw them on the vendor, and know they're good enough to sell.
A WS, AS or Chef have to use good resources (or good pricing) to stand out.
This works backwards as well. If Architect or Tailor is so much easier to start in, it takes a lot more to stand out amongst the others.
"Easier" crafting professions will lead slightly more to service, stock, and price.
"Harder" crafting professions will lead slightly more on quality, quantity, and price.
The "easier" ones will all be about socialising and appealing to the customer, whilst the "harder" ones are all about pumping out good stuff, at good prices.
/second
Tailor grind is not too bad and it is one of the few professions that didn't get nerfed by the CU. You won't make a lot of money but people still like to look good. I love master Artesan as well cause i can harvest most of my own resources and make swoops.