Business And Economy Archive

Thread: Armor Costs

Greeleaf
Thu May 19, 2005 2:39 pm
#1

Since the CU, it seems that armor is now much more expensive, and seems to deteriorate much quicker. Currently, the demand for armor is way out of control. The cost, in both materials needed to craft, credits needed to buy, and in the case of faction armor the faction points needed to wear is simply way out of whack.


Does anyone else have the same feelings about this, and what can be done to remedy this?


1 thing may be to simply increase the maximum condition of the armor. in this manner, the costs are actually worth the final product. so - if you spend 1m credits on some good faction armor, and 7k faction points to put it on, you can actually use it for a little while before repairing/replacing it.


another option would to simply lower the amount of each resource needed to craft the armor. while it would still require the same number of resources, the over all costs would be lowered.


just thoughts and suggestions.





Rodjir Greenleaf
ACCOUNT CANCELLED DUE TO TEDIUM
nikko11
Thu May 19, 2005 3:28 pm
#2



Greeleaf wrote:
Since the CU, it seems that armor is now much more expensive, and seems to deteriorate much quicker. Currently, the demand for armor is way out of control. The cost, in both materials needed to craft, credits needed to buy, and in the case of faction armor the faction points needed to wear is simply way out of whack.
Does anyone else have the same feelings about this, and what can be done to remedy this?
1 thing may be to simply increase the maximum condition of the armor. in this manner, the costs are actually worth the final product. so - if you spend 1m credits on some good faction armor, and 7k faction points to put it on, you can actually use it for a little while before repairing/replacing it.
another option would to simply lower the amount of each resource needed to craft the armor. while it would still require the same number of resources, the over all costs would be lowered.
just thoughts and suggestions.





Three Solutions:

1. Combat types should start requesting low cost "Basic" or "Standard" Armor Cores. Stats would be lousy, and the armor would not be of much value to the wearer, but would be cheap for decorative purposes.

2. 100k - 150k of the cost to the wearer is the price of the schematics that an armorsmith must purchase directly from a recruiter. Eliminate or reduce that cost, and those costs get passed along.

3. Reduce the resources required to craft the armor.





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Greeleaf
Fri May 20, 2005 6:34 am
#3

buying crappy armor is almost like wearing no armor at all. and, it will still deteriorate just as quickly. so, you get the worst of both worlds. bad armor that deteriorates quickly. at least it will be cheap!






Rodjir Greenleaf
ACCOUNT CANCELLED DUE TO TEDIUM
Mason_St_Jon
Fri May 20, 2005 9:31 am
#4

I'm not sure that the increased maximum condition will help either. I have a full set of Rebel Battle Armor, and although every piece of armor survives well (been in over 200 missions with it on now), the pants have had to be repaired 4 times now (and I let it get low b4 repair). The max condition stated at 62k.



When all else fails.....wait

Exyx Deuxs - Master Swordsman, Master Medic, Master Doctor
Axia Deuxs - Master Merchant, Master Weaponsmith, Master Architect

Cuit
Fri May 20, 2005 9:41 am
#5

quick question:


how many suits (or peices if case is) can be crafter from 1 schemtaic purchased?


in regard to other armor (nonfaction that armorsmiths can normally make) you'de think that faster deterioration would bring prices down since they would be able to sell armor to the same person more times rather than the suit that lasts forever. wouldn't deterioration increase sales? Increased sales should bring prices down?


I know way back archs had alway charged high due to little to no repeat customers. How many actually used to lose a house after all?




Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
Mason_St_Jon
Fri May 20, 2005 9:43 am
#6

According to the Armorsmith that I faction bought the Battle Armor for, there are 9 pieces that can be "bought" and each piece/schematic can be made 10 times.



When all else fails.....wait

Exyx Deuxs - Master Swordsman, Master Medic, Master Doctor
Axia Deuxs - Master Merchant, Master Weaponsmith, Master Architect

Cuit
Fri May 20, 2005 10:25 am
#7

According to the Armorsmith that I faction bought the Battle Armor for, there are 9 pieces that can be "bought" and each piece/schematic can be made 10 times.


If thats the case then cost of schematic "should" be divided by 10 and put into the cost of10 suits. Well thatsthe way most businesses work. I know that when I need to program something that my work is producing 3 times . . . we take thecost (time) of programming and divide it by 3 whichbrings the price down to promote more sales.



Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
HNelson
Fri May 20, 2005 4:11 pm
#8






Cuit wrote:

If thats the case then cost of schematic "should" be divided by 10 and put into the cost of10 suits. Well thatsthe way most businesses work. I know that when I need to program something that my work is producing 3 times . . . we take thecost (time) of programming and divide it by 3 whichbrings the price down to promote more sales.




Lol. When we engineer something we try and get the first customer to pay for it. Then we know we can turn a profit on the next ones.
IcepickIIIDragonrider
Wed May 25, 2005 12:17 am
#9

if people are paying for it...why should armorsmiths lower thier prices? Unless they have the ability to do so and is able within thier market.



IcepickIII Dragonrider

Ex-architect Commando.
BraccusD
Wed May 25, 2005 12:56 am
#10


Price comes down as supply outpaces demand. The fact that demand is increased and the resource requirement for armor has increased means that armor takes more to supply than before and it will have higher demand than before. So both sides indicate anincreased price for armor. I would think things like hides would come down in cost though as the amount able to be harvested has increased.



- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
UmmonPrime
Thu May 26, 2005 9:14 am
#11






BraccusD wrote:


Price comes down as supply outpaces demand. The fact that demand is increased and the resource requirement for armor has increased means that armor takes more to supply than before and it will have higher demand than before. So both sides indicate anincreased price for armor. I would think things like hides would come down in cost though as the amount able to be harvested has increased.





The cost on hides dropped about a 1/3 but the prices on non-organic resources is still the same, and some of those requirments more than doubled. There was an auction in the Shadowfire trade forums the other day for some AS supplies, one of those resources, an extrusive ore, sold for 50 cpu..... The CU only made armor more expensive to make and it's barely even worth it.


The demand on armor is so high right now, it's just so hard to keep up. The devs thought it would be a great idea for us to hand craft the final combine, so where it used to take an hour to make 30 sets, it now takes an entire day. Took me about an hour the other day to make 5 sets. So tedious and boring too....



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