Business And Economy Archive
Thread: Agro range should decrease if your way lower than a creature also.
Krosc wrote:
"As a player becomes higher in level than an NPC or creature, the aggro radius vs. the AI becomes smaller. A gray con will never aggro. The exception to this is Imperial and Rebel NPC enemies who will still have a full aggro radius. "
Itwould be nice ifthis applied, to a lesser extent, in the oppostie direction. The premise being that someone too low isnt worth the creatures time. This also woudl help low level crafters when trying to check harvesters and such. I don't think it should ever get to zero, but purple mobs should have little concern for something that is absolutely no threat.
As much of a boon as this would seem to be for Crafters the game around, I believe you are way off - The sacrifice of realism at every turn is one of the MAJOR problems we seem to have with every single patch that is coming out.
That being said, I do however think that NPCs should indeed ignore us if we are too far beneath their own level. The justification THERE is simplyas you point out - A thinking being will look at us and think "Not worth the blaster power".
Creatures are not thinking, rationalizing beings. They operate on instinct alone. If they are after dinner, and you CAN'T demonstrate that you are more powerful than they are, you my friend will be the Main Course on his buffet. In fact, the lower in level we are compared to a MOB should mean we DO have to be extra careful - Or possibly even vacate the area till later.
The LAST thing we need is more "Fixes" where they aren't needed.