Business And Economy Archive

Thread: Agro range should decrease if your way lower than a creature also.

Krosc
Thu May 26, 2005 5:09 am
#1

"As a player becomes higher in level than an NPC or creature, the aggro radius vs. the AI becomes smaller. A gray con will never aggro. The exception to this is Imperial and Rebel NPC enemies who will still have a full aggro radius. "


Itwould be nice ifthis applied, to a lesser extent, in the oppostie direction. The premise being that someone too low isnt worth the creatures time. This also woudl help low level crafters when trying to check harvesters and such. I don't think it should ever get to zero, but purple mobs should have little concern for something that is absolutely no threat.



************************************************************************************************
"Always two there are, no more, no less. A Master and an Apprentice."
- Master Yoda
************************************************************************************************
Mason_St_Jon
Thu May 26, 2005 6:26 am
#2

I agree that this would be a great boon when my crafter is checking/setting down harvesters, however, a hungry kimo doesn't care that you are just skin and bones.



When all else fails.....wait

Exyx Deuxs - Master Swordsman, Master Medic, Master Doctor
Axia Deuxs - Master Merchant, Master Weaponsmith, Master Architect

Phaelyn
Thu May 26, 2005 11:57 am
#3






Krosc wrote:

"As a player becomes higher in level than an NPC or creature, the aggro radius vs. the AI becomes smaller. A gray con will never aggro. The exception to this is Imperial and Rebel NPC enemies who will still have a full aggro radius. "


Itwould be nice ifthis applied, to a lesser extent, in the oppostie direction. The premise being that someone too low isnt worth the creatures time. This also woudl help low level crafters when trying to check harvesters and such. I don't think it should ever get to zero, but purple mobs should have little concern for something that is absolutely no threat.






As much of a boon as this would seem to be for Crafters the game around, I believe you are way off - The sacrifice of realism at every turn is one of the MAJOR problems we seem to have with every single patch that is coming out.


That being said, I do however think that NPCs should indeed ignore us if we are too far beneath their own level. The justification THERE is simplyas you point out - A thinking being will look at us and think "Not worth the blaster power".


Creatures are not thinking, rationalizing beings. They operate on instinct alone. If they are after dinner, and you CAN'T demonstrate that you are more powerful than they are, you my friend will be the Main Course on his buffet. In fact, the lower in level we are compared to a MOB should mean we DO have to be extra careful - Or possibly even vacate the area till later.


The LAST thing we need is more "Fixes" where they aren't needed.




Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
oscabegra
Fri May 27, 2005 12:35 am
#4

Creatures also don't care that they would only get 1 unarmed xp for killing my weaponsmith, they just see a tasty fish






Osca

Page 1 of 1
Previous Next