Business And Economy Archive
Thread: Missions Pay out
I think the real problem is that the missions are too easy to be done by yourself due to current game mechanics and options available to players. Many people have proposed a difficulty slider on terminals, but that would place a bandage over the problem only. The real problem is that while buffed, people are able to run missions by themselves that they shouldn't be able to. Hopefully, the CU will fix that.
If you want a real challenge, run some of those 8-9k missions unbuffed. See how well you do then.
If I want easy money, I get the gravy in space. Once the buff runs out I can head to space and earn another few hundered K
The mission cash pays for my buffs, my food, my maintenance on 6 wind power harvesters, 6 heavy harvesters and 3 houses. It buys me armor and repair kits, new bikes when needed, extra clothes, maintence on my starship. My power goes into my harvesters, surplus gets sold on the bazaar. The resources I harvest go to my weaponsmith, who in turns makes more money by selling ranged weapons and power ups. Surplus resources get sold on the bazaar.
So you see, I am funding 2 characters , a business with all its overhead, plus personal character expenses and housing just by running those lil 12k missions.
And I still have cash to burn (wind up making donations to my city).
Im comfortable with the payouts the way they are right now :-)
soubel wrote:
I disagree. The mission payout is NOT fine. The economy in the game is sooooo unbalanced that it has become ridiculous. 12k may be fine for you. But since I chose a combat profession I feel like I now have the short end of the stick.
I won't argue that with you - That is your perception, and nothing I can say would ever change that. All I WILL say is that I am not totally Combat. I do carry limited Artisan and Merchant to enable me to have and advertize a Resource and loot Vendor. I make decent money off of those - But I can make more on most days via Combat than I can with my vendors.
A doctor can pull in 10 times that much in a 3 hour session buffing at starports. Armorsmiths and weaponsmiths have placed items at obscenely high prices. If I want that ever so special armor attachment in the game that costs 10-25 million, do you think it's worth 30 hours of my life? Hell no.
Doctors do indeed make money with buffs. But, the majority of them aren't making total profit here. Many buy their buffsets from a 3rd party. With purchasing a 28 use, 5 full set pack, they (On Radiant) spend about 750k. Buffing at 12k (Although MANY buff for 8k as well), they will make 1, 680,000 credits. Subtract the 750k they spent, profit is 930k. Yes, that IS a lot. However, many Doctors ALSO provide free healing, free buffs for their Guild and friends, so I imagine they honestly only double their Investment, leaving 750k after everything. A Combat character can make 750k in 2 buffs, and never have to deal with other people. A Buffer often has to deal with rude people, lag in cities, tells from people asking for free or cheaper costs, so on down the line. There really ARE drawbacks to every profession.
That's what sooo many people have a problem with this game. Grinding like that is boring.
Doing the same thing over and over IS boring. Frankly, that is all that Combat in this game ever is - The same thing over and over. Just the names of the MOBs and their difficulty change.
You want the payouts to be the same... fine. Then rebalance the economy so that combat professions are not completely hosed. I do NOT want to be a doctor or an artisan of any sort.
This reflects my ideas on the game, not to the people that this was replied to.
Soubel
I respect your opinion. I do not agree with it, but I respect it. All I can say is that since we are a Player Driven economy, only WE can rebalance the economy. I'm doing my small part on my server by selling things lower than most of my peers. People can help also by REFUSING to pay prices they think are too high. Find someone who sells what you need for less, and then tell all your friends. Once they start ignoring the high priced Crafters, and give their business to the little known crafter, the Higher priced crafters will be forced to lower their costs to compete.
Buyers really DO have the power to make these changes. All it takes is effort.
Message Edited by Perilous1 on 03-08-2005 03:35 PM
Maybe its just perception but they melee types I witness seem to be rolling in cash compared to me. They can run up and kill just about anything in just a few seconds. I Pikeman in Bestine run up and kill Dark Troopers no problem. Its all 'whap whap whap dead loot rinse repeat'
Id agree a melee type spends more on armor because he gets hit more but he also can take down mobs faster than anyone (save Jedi) so I am having trouble understanding why its supossedly harder for a melee type to make money?
Seems to me like the galaxy is your oyster right now.
Phaelyn wrote:
soubel wrote:
A doctor can pull in 10 times that much in a 3 hour session buffing at starports. Armorsmiths and weaponsmiths have placed items at obscenely high prices. If I want that ever so special armor attachment in the game that costs 10-25 million, do you think it's worth 30 hours of my life? Hell no.
Then Don't Pay 10-25 Million for it.. When people are willing to pay for items at that theseOUTRAGOUS pricese you get the "Well I sold it to somone for 2334 Million credits yesterday So I'm not going to ever sell it for anything less
I respect your opinion. I do not agree with it, but I respect it. All I can say is that since we are a Player Driven economy, only WE can rebalance the economy. I'm doing my small part on my server by selling things lower than most of my peers. People can help also by REFUSING to pay prices they think are too high. Find someone who sells what you need for less, and then tell all your friends. Once they start ignoring the high priced Crafters, and give their business to the little known crafter, the Higher priced crafters will be forced to lower their costs to compete.
Buyers really DO have the power to make these changes. All it takes is effort.
I agree with whis 100%
Message Edited by --Qilue-UCW-- on 03-08-2005 09:47 PM