Business And Economy Archive
Thread: Star Wars Galaxies : The Economy
"If people ceased to grind" .. people will not cease to grind and even if they did there would still be inflation because you dont even have to hardly try to play the game and you still generate more credits than you destroy.
Put it this way there is so much credits in the game right now if they stopped all credit generation it would take years before anyone would even notice there was less credits.
Message Edited by ForceFielding on 06-26-2005 03:11 AM
is there a point to this thread?
why are we bringing up hologrinding again anyways...that was a year and a half ago. it has little to do with current economic conditions.
so...cliff notes anyone?
If there's a useful/interesting pointthe OP wanted to make, I'd like tosee itmade more clearly as well.
One thing I'd add: In talking about SWG's "faucet/drain" economy (or any economic system, really), we need to be careful not to confuse money with value.
Money isn't the only way that the total value of the SWG economy goes up or down. It also increases when resources are harvested or loot items are obtained, and (as the OP noted) decreases when these objects (or other objects created using these objects) are destroyed. The amount of money entering and exiting the economy will affect prices, but so will the amount of harvested/looted goods being created and destroyed.
Another point that could be made here is thata player's true net worth at any moment in timeisn't just how many credits she has -- italso includes the currentmarket value of all her stuff. On that basis, I wonder how many players in SWG are really "poor?"
What's the definition of "poverty" in SWG, anyway?
Flatfingers wrote:If there's a useful/interesting pointthe OP wanted to make, I'd like tosee itmade more clearly as well.
One thing I'd add: In talking about SWG's "faucet/drain" economy (or any economic system, really), we need to be careful not to confuse money with value.
Money isn't the only way that the total value of the SWG economy goes up or down. It also increases when resources are harvested or loot items are obtained, and (as the OP noted) decreases when these objects (or other objects created using these objects) are destroyed. The amount of money entering and exiting the economy will affect prices, but so will the amount of harvested/looted goods being created and destroyed.
Another point that could be made here is thata player's true net worth at any moment in timeisn't just how many credits she has -- italso includes the currentmarket value of all her stuff. On that basis, I wonder how many players in SWG are really "poor?"
What's the definition of "poverty" in SWG, anyway?
--Flatfingers
Technically you don't actually have use the starting planet terminal to play the game. You could just stay in that space station and find chat channels and chat with people. There is no poverty in SWG. There are purchases that you can't afford and nearly no credit system.
If you removed grinding from the game, then what would be left? Some PvP? A little bit of RP?
Yes, I think grinding is the primary engine for the game in general and therefore the economy.
Message Edited by KOOLLAYD on 06-29-2005 01:04 AM
Flatfingers wrote:
On that basis, I wonder how many players in SWG are really "poor?"
What's the definition of "poverty" in SWG, anyway?
Oh, I know this one. Having played the game for more than a month and having to do delivery missions again to get your house uncondemed because you can't do 5k missions anymore and even the lowest 800 credit missions on Tat are out of your league. SOE finally forced me to take up an elite combat profession and I'm a little bitter.
Sure you can't get credit in this game but you can find yourself in the hole if you count a condemed building, those Imperial fees, or you could even consider the fact that you need to repair your speederbike from time to time.
Its true that credits are not the only measure of wealth. I have only 2k to my name at the momentin actual credits but I'm worth several million when you factor in all the stuff I mined out of the ground and is sitting in my house right now. Be that as it may, credits still help.