Business And Economy Archive

Thread: The Looter Proffession

Triarius
Thu Jun 30, 2005 7:59 am
#1


I am Msw/Mtk/Doc 4xxx And I follow the Looter Proffession:

-I never grind missions becasue they slow down your exp gain

- I Cant Collect Res. without Scout

- I make nearly all my creds of high end loots from Night Sisters and Black Sun


It is my opinion that Skill Tapes and Loots drop too rarely to have a real "loot economey" while crafter supplies and credits are an easy market, it is nearly impossible to actually raise any stready amount of creds with this proffession becasue loots drop too rarely and are not totally integrated. It is my opinion that every thing should drop some loot and these loots should be nessessary to crafters. So even if that lowers the price of may loot, it creates constante exchange and allows me to find constant buyers rather in the one person in coronet that i find wants what i an /telling about. This would create more integration, at the moment i search though 50 nighsisters find nothing and when i do i sell it to a junk dealer... not a crafter. Or i can find a very valuable skill tape, sell it to one person, and most likely sell him nothing ever again. I dont care if tehy make most of the high end mobs drop constant +1 tapes, or hooks that tailors need or Plates that Armorsmiths need. I just want loot to be a constant and integration selling point that is not so rare that most loot is not a truly integrated thing, and one cannot make their credits of loot lone.


Hate it!!!! Love it!!!! Tell me what you think!!!!


"I REMEMBER THE GOOD OLD DAYS OF PERMA DEATH, DO YOU???"

Triarius!!!

Message Edited by Triarius on 06-30-2005 08:07 AM

EdOWar
Thu Jun 30, 2005 8:51 am
#2


Speaking as a crafter I don't really like your idea. It's okay for some items to require looted components, or to require loots to make enhanced versions of our goods (like krayt tissues for example), but most crafters don't want to be overly dependent on the combat professions just to make our wares.


Loot whoring may provide irregular income, but when you score, you usually score big. Even mid-range CAs/AAs can sell for millions of credits. If you're lucky andloot something really nice you'll be set for a long time. And there are plenty of different mobs/dungeons to hunt, not just Nightsisters or Blacksuns: Krayts, GDKs, Avatar platform, Necrosis, the DJM/DJK exploit (until it gets fixed at least), Aukuan Cave, Kashyyyk quest rewards (which are guaranteed for completing the quest)...and so on.


If you're a pilot, you can get cash by doing duty missions. A Tier 4 duty mission can bring in upwards of 500K or more for only one or two hours of effort. Much better than grinding destroy missions.


You can also sell resources to crafters--that's something crafters are happy to pay for. It may not make you rich overnight, but it's probably more consistent income than loot whoring. Of course, it will also require a bit more effort on your part, too.


There are plenty of ways to make money in SWG.


Slim Vargo, Corbantis


TheHempKnight-37
Thu Jun 30, 2005 2:53 pm
#3






EdOWar wrote:


Speaking as a crafter I don't really like your idea. It's okay for some items to require looted components, or to require loots to make enhanced versions of our goods (like krayt tissues for example), but most crafters don't want to be overly dependent on the combat professions just to make our wares.


Loot whoring may provide irregular income, but when you score, you usually score big. Even mid-range CAs/AAs can sell for millions of credits. If you're lucky andloot something really nice you'll be set for a long time. And there are plenty of different mobs/dungeons to hunt, not just Nightsisters or Blacksuns: Krayts, GDKs, Avatar platform, Necrosis, the DJM/DJK exploit (until it gets fixed at least), Aukuan Cave, Kashyyyk quest rewards (which are guaranteed for completing the quest)...and so on.


If you're a pilot, you can get cash by doing duty missions. A Tier 4 duty mission can bring in upwards of 500K or more for only one or two hours of effort. Much better than grinding destroy missions.


You can also sell resources to crafters--that's something crafters are happy to pay for. It may not make you rich overnight, but it's probably more consistent income than loot whoring. Of course, it will also require a bit more effort on your part, too.


There are plenty of ways to make money in SWG.


Slim Vargo, Corbantis








Well put.


However, I will agree with the original author that usefulloot drops are too rare.






Z a k n a f e i n


Bria, the girlfriend you know you should leave...but can't.


Bockeroo
Thu Jun 30, 2005 7:48 pm
#4

i used to be a master looter. i was a speedcapped master swordsman master tka master brawler with some medic. i woudl go out daily and hunt nightsisters and krayts and blacksun or whatever i wanted. i made tons of money off loot. the CU has taken that away



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LordRetep
Thu Jun 30, 2005 11:44 pm
#5

Wouldnt mind if they increased the drop rate at all. Not to make the looters rich, but to drive the prices down. That would really help the inflation in the economy.


The only thing ppl spend 10+ millions for is different kind of loot. If a +25 CA would sell for around 1 mill I'd say we were on the right track. That way a lot more caual players could afford this stuff so you might actually increase your marked and make more money.





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EdOWar
Fri Jul 01, 2005 9:12 am
#6






LordRetep wrote:

Wouldnt mind if they increased the drop rate at all. Not to make the looters rich, but to drive the prices down. That would really help the inflation in the economy.


The only thing ppl spend 10+ millions for is different kind of loot. If a +25 CA would sell for around 1 mill I'd say we were on the right track. That way a lot more caual players could afford this stuff so you might actually increase your marked and make more money.








+25 CAs aren't supposed to be common. They're supposed to be one of the rarest items in the game. And as such, they are should be expensive (far more expensive than they have been due to the DJM/DJK exploit). Increasing the drop rate of uber loot would make it cheaper, but it would also make the game ridiculously easy. If you have nothing to work for (such as getting a +25 CA), then you'll get bored and quit.


Slim Vargo, Corbantis


Kcocemag
Sat Jul 02, 2005 12:37 am
#7






EdOWar wrote:


If you have nothing to work for (such as getting a +25 CA), then you'll get bored and quit.

Slim Vargo, Corbantis






And if nothing ever drops, you'll get bored and quit.





...................
= Rups Kcocemag=
...................
=Clubbing baby Ewoks since 1985=
...................
If you can read this, then you don't need glasses.


Cuerv0
Fri Jul 15, 2005 4:55 pm
#8

In my experience, "getting bored and quitting" is more common in folks that have done everything/gotten everything. It's less common among people that still have something they have even the slimmest chance to get.
Breve




Breve Aocak'tah


If I am teh winner, offer to -440 -4312 Star Haven, Talus



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bluejanus
Sat Jul 16, 2005 12:24 pm
#9

If everything drops something that all the crafters need, why do you think there's going to be a market in selling it? If a needed resource is VERY common, it'll be HARDER to find buyers not easier. Sure, you looted components. Great. But you can't sell them because everyone else is looting them as well and selling them to crafters. The more people doing the looting will cause more availability of the components and the price falls. How is that a good thing?





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Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
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Oxala
Sun Jul 17, 2005 11:32 am
#10

their still droping "good" crystals which ive sold for 300k, and its not a rare drop



lDALTON TRUMBOl
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