Business And Economy Archive

Thread: Problems with the Hides, Meats, and Bones

Schurhammer
Sat Jul 16, 2005 4:08 am
#1


Hello,

When I joined this game, I decided that I wanted to become a Master Commando/Master Marksman. I managed to move quickly to accomplish my goals in a matter of a couple of weeks, and I then had to go about the task of earning the money necessary to buy the armor and weapons I would need to get involved in the Galactic Civil War. Unfortunately, when I tried to hunt and harvest the resources from the critters I killed, I realized that they had absolutely zero value.


Everybody who joins this game and decides that they will be doing any type of combat related profession goes on long grind hunts. While doing this, they kill a huge number of critters, and somebody always harvests the resources from the critter, either for scout XP, or just because they think it might have some value. You go onto the bazaar to see about selling your hides, and you realized that several thousand hides sell for a couple hundred credits.


I would hope there is some way to fix this. After a couple of weeks of not being able to earn any money though hunting, I had to drop my Master Marksman and pick up the Bounty Hunting profession. Now when I started this game, I didn't want to do Bounty Hunting because I noticed that there was a ton of Bounty Hunters in the game. Unfortunately I now know why this is. When you do Bounty Hunting missions you can earn 30k or more per mission. I had to take this up in order to buy my weapons, pay the maintenance on my house, and to get my armor.


If we could figure out some way to make hunting profitable, and some way for other combat professions, especially Commandos, to earn the money that is necessary without having to take Bounty Hunters, I think the number of Bounty Hunters would shrink in a hurry. But as it is now, almost any combat professions will have to take Bounty Hunters as a secondary profession in order to subsides their other professions.


I play on Ahazi, but I would imagine that this problem doesn't only exist on that galaxy. If it only is happening on Ahazi, than I'm sorry and I feel goofy, but the reasons for it happening on Ahazi exist on the other galaxies, so I would imagine that this is a common problem.


Anyways, that is my rant for the month. Thank you for listening, and please understand that I have nothing against Bounty Hunters, so please don't take it that way.


Gawek Reefro

Rebel Heavy Infantry/Enforcer





Gawek Reefro
Jedi Sentinel
Knight of the Jedi Order

Rebel Alliance - Legionnaires Guild
X-Wing Pilot -Crimson Phoenix Squadron
Ahazi Galaxy (Player since May, 2005)
Kryxal
Sat Jul 16, 2005 7:57 am
#2

Actually, you CAN make money with some harvested items. It all depends on the stats, though...



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
Liakhara
Sat Jul 16, 2005 8:02 am
#3


You can easily get 10-20 cpu on high quality hides for armoursmiths, and even junk quality hides are needed in bulk by architects and tailors. Just be sure to have large stacks, or it really isn't worth buying. Tatooine Wooly and Nabooian Scaley hides are specific tailor resources that you could probably sell for 5 cpu.




Bindi'i Kenne'dal
................................................................
Alts: Kor'don, Iri'na, NPC
Chimaera Galaxy
................................................................

RIP Weaponsmith

Sehvral
Sat Jul 16, 2005 1:14 pm
#4






Schurhammer wrote:


Hello,

When I joined this game, I decided that I wanted to become a Master Commando/Master Marksman. I managed to move quickly to accomplish my goals in a matter of a couple of weeks, and I then had to go about the task of earning the money necessary to buy the armor and weapons I would need to get involved in the Galactic Civil War. Unfortunately, when I tried to hunt and harvest the resources from the critters I killed, I realized that they had absolutely zero value.


Everybody who joins this game and decides that they will be doing any type of combat related profession goes on long grind hunts. While doing this, they kill a huge number of critters, and somebody always harvests the resources from the critter, either for scout XP, or just because they think it might have some value. You go onto the bazaar to see about selling your hides, and you realized that several thousand hides sell for a couple hundred credits.


I would hope there is some way to fix this. After a couple of weeks of not being able to earn any money though hunting, I had to drop my Master Marksman and pick up the Bounty Hunting profession. Now when I started this game, I didn't want to do Bounty Hunting because I noticed that there was a ton of Bounty Hunters in the game. Unfortunately I now know why this is. When you do Bounty Hunting missions you can earn 30k or more per mission. I had to take this up in order to buy my weapons, pay the maintenance on my house, and to get my armor.


If we could figure out some way to make hunting profitable, and some way for other combat professions, especially Commandos, to earn the money that is necessary without having to take Bounty Hunters, I think the number of Bounty Hunters would shrink in a hurry. But as it is now, almost any combat professions will have to take Bounty Hunters as a secondary profession in order to subsides their other professions.


I play on Ahazi, but I would imagine that this problem doesn't only exist on that galaxy. If it only is happening on Ahazi, than I'm sorry and I feel goofy, but the reasons for it happening on Ahazi exist on the other galaxies, so I would imagine that this is a common problem.


Anyways, that is my rant for the month. Thank you for listening, and please understand that I have nothing against Bounty Hunters, so please don't take it that way.


Gawek Reefro

Rebel Heavy Infantry/Enforcer







In my ~2 years as a Ranger (plus CH, Swords, Rifles...I changed a few times, but always kept Ranger), I've made close to 400 million credits selling only creature resources (hide, meat, bone, fish, eggs, milk) to various crafters on Kettemoor alone. After the first few months, I had enough cash that I stopped seriously harvesting anything worth less than 75-80 cpu. Unfortunately, I've never seen the point of having that much cash, and I've spent/given away all but about 1 million.


You can make VERY good cash this way. It was better in the old days, but there is still a strong market.




Sehvral - Spy/RSF Ace
Bohrev - Jedi/Rebel
Korehv - DE/Imperial
Kohreval - Structures
Chalodew - Medic/Inquisition
Borehv - Entertainer
Kohrev - Officer
--TC
ObiQuixote
Sun Jul 17, 2005 10:28 am
#5

It's all in finding out what is needed. I would say there are never more then one or two types of resources in shift that are worth more then 10cpu. The rest is usually junk. You need to work with chefs and armor smiths to find out what it is they want need and are willing to pay for. In the current economy if you see posts going up on your servers trade forums for something over 30cpu then you should usually tuck a nice little 100k stack away for a rainy day.

fatheadnz
Sun Jul 17, 2005 6:36 pm
#6

Another way of finding what creature resources are in shift is to join your servers RIN or Ranger chatroom, most servers have them and we are all more than happy to tell what resources are good at the time

We could make rediculous amount of money selling resources preCU and can still make very good money now



--------------------------------------------------------------------------------------------
Dajo Valic
Master Ranger - Bounty Hunter
Valcyn
77th Wing

psikobunny
Sun Jul 17, 2005 9:58 pm
#7

Just plopping resource on the bazaar is about as useful as putting a For Sale sign on your comic book collection, but expecting people to see it where it sits in your bedroom.


To seel resource requires a bit of detective work or networking on your part, to find out what the market needs. Many ways to do that have been described above. One other option is looking on your server's trade forum for crafters who put out hunting contracts.


One thing to do to still get some value out of the random piles of harvest junk you have, is to get access to a Critter Recycler somehow. Convert the hide, bone and meat into large piles of generic, and sell them to Architects, Tailors, Chefs, BioEngineers, or just use them to make large runs of traps, or tents for resale.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



GraySeven
Tue Jul 19, 2005 10:54 am
#8

I have earned credits since day one in the organic resource market, so let me help you out.


There are 4 types of organic resources; meat, hides, bones, and loot.


Okay, loot may not, technically, be an organic resource, but creatures with lootable components can be big business, especially now in the post-CU era.


Right now, Bio-engineers and Chefs will be your big meat users, though I admit I've fallen behind on the requirements for BE's since they were never really a large portion of my sales. Architects, Armorsmiths, and Tailors are your big hide users. As far as bone....well, I never went after bone unless someone specifically sent me after it or to do factory runs of traps and camps. There are loot drops for weapon, armor and medical crafting, but not all creatures will have these.


Each profession has its own requirements for their resources. The forums for each crafting profession should have FAQ's for their profession, including resource and loot needs. Sometimes these are very specific needs, such as Nabooian Bristley hide or Lokian Avian meat, or sometimes semi-specific such as just Bristley hide or just Avian meat.


Your biggest money will be made on specific resources with the right stats. A Nabooian Bristley hide with High OQ and...UT or SR now?....will have Armorsmiths all over you, paying 20 to 25 CPU while the spawn is in play, and paying upwards of 50 to 75 CPU for any stocks left over a few months from now, barring a similar or better spawn of the resource. This will pretty much hold true across the board, with only a few exceptions.


Tailors have no need for quality that I know of, though Mod'ed clothing may be an exception, nor do I believe Architects get any bonus for quality resources, so getting them to pay a premium price for a resource will be tough. Better to get large stacks of grind resources for them and take the 8 to 10 cpu you'll get for it.


Loot components are better the tougher the critter is to kill, so Armor segments from Ancient Bull Rancors will tend to be better than the ones looted from Rancor youths or even Klikniks.....also, health bonus segments don't seem to be working at the moment....but that will hopefully change. Again, check the forums for the items and stats the masters are looking for, but don't forget that newer crafters will still pay for the low-end components, if only to experiment and practice with.


Hang out in front of Coronet. There always seems to be someone yelling that they are paying x amount for y resource. This can give you an idea of a good spawn that has arrived and who may be looking for it.


Know your buyers and their needs and you can tailor your hunts and ensure that you are harvesting what is desirable and make money doing it.



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

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