Business And Economy Archive
Thread: Publish 20 Economic considerations
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MeciniaLua
Mon Jul 18, 2005 4:34 pm
#1
Publish 20 is going to slam the crafters even more. In a time when DE, Tailor, AS already have massive bugs. A time when Chef's products are not as useful and sought after as they once where.
What's going to happen?
Well as on TC right now:
1) Crafting Experimentation Window does not update when experimenting at all for any crafting profession. There is a workaround that works most of the time, mimize the crafting window, then maximize it again ( that's hitting alt, then hitting it again for most folks ).
This is going to be a further frustration for a part of the player base that has suffered greatly in the last few months. I am posting it here in hopes to bringing attention to it as well as hoping to help out those that suffer from it with the workaround info.
2) Resource stacks are not displaying correcting. You can unstack then and restack them and the resource will still not have the right information in the information window. It does appear correctly we think when you try to split, but the split stacks still will not show correctly. This could bring the resource industry to a halt almost, as folks may not be able to tell what a resource stack actually has, and thus will not be able to price it, or may think the price is to high based on the information.
No known workaround for this one 
Vastar
Mon Jul 18, 2005 4:54 pm
#2
I'm sure such game breaking bugs will be worked out before it's put live.
...thank you, I'll be here all week!
...thank you, I'll be here all week!
MeciniaLua
Mon Jul 18, 2005 5:12 pm
#3
Vastar wrote:
I'm sure such game breaking bugs will be worked out before it's put live.
...thank you, I'll be here all week!
Oh like the Tailor BE tissue issues, the AS/Tailor Factory bugs, the DE problems were all fixed on TC before going live.....ummmm no they weren't, they have been around for months now and are game breaking to those professions.
ZeroRyouko
Mon Jul 18, 2005 5:31 pm
#4
I'm pretty sure he was joking. ![]()
MeciniaLua wrote:
Oh like the Tailor BE tissue issues, the AS/Tailor Factory bugs, the DE problems were all fixed on TC before going live.....ummmm no they weren't, they have been around for months now and are game breaking to those professions.
And lets not forget that annoying recycler components bug. And that's after they supposedly "fixed" recyclers.
Vastar
Mon Jul 18, 2005 5:51 pm
#5
MeciniaLua wrote:
Vastar wrote:
I'm sure such game breaking bugs will be worked out before it's put live.
...thank you, I'll be here all week!
Oh like the Tailor BE tissue issues, the AS/Tailor Factory bugs, the DE problems were all fixed on TC before going live.....ummmm no they weren't, they have been around for months now and are game breaking to those professions.
The developers have done a top notch job so far with SWG. I have complete confidence in their abilities to continue on that same path. If you want to get ultra worked up over some minor glitches here and there, that's up to you.
Sneev
Tue Jul 19, 2005 4:12 pm
#6
And in fact the Experimentation bug went live, so the economy can now come crashing to a halt entirely. I have changed my barkers to say "Due to the Experimentation Bug that went live with this patch, I am no longer crafting weapons or taking orders" and "I will resume making weapons when the Experimentation Bug is fixed, or quit Weaponcrafting in 2 weeks, whichever comes first" 
EdOWar
Tue Jul 19, 2005 4:50 pm
#7
The experimentation bug is annoying enough, but the resource bug is a game killer to me. I don't want 100K stacks of server best resources suddenly becoming 50K or 10K stacks. And once it's fixed, what do you think the odds are that bugged stacks will revert back correctly? Slim odds I'd wager. I don't even want to touch my resources until this is fixed.
Slim Vargo, Corbantis
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