Business And Economy Archive

Thread: Developers, important information inside.

HA-SuperNaut
Fri Jul 08, 2005 5:50 am
#1

ATTN: DEVELOPERS


Crafters (weapon smith, armorsmith, master artisan, architect etc...) need to be able to craft slicing components. The reason for this is simple. Crafters craft the components then sell them to smugglers for credits. Make the high end components use rare named resources and make experimentation count when crafting such components.


Lets get back to a fun well rounded game, not a FPS with lame GCW its turning into.


Thank You.





A six-year old Boy can start a fire with a flint rock even though a 36-year old man says they can only do it in the movies.
HA-SuperNaut - Commander In Chief - Empires Elite E
Rufen Sie sofort einen Krankenwagen
PoetDancer
Fri Jul 08, 2005 6:38 am
#2

I agree. I enjoy very much the notion that, like the real world, most of the items in the game came as a result of manufacture and brilliant minds in the areas of engineering and science. This is simulated quite well in the crafting game.


Loot is by its nature contrived. Most things that arescavenged in reality are things nobody really wants, and that is why they are available to be scavenged. Loot should be "scrap." The good things should be manufactured.


There is no place for "ancient artifacts of untold power" in the daily workings of server life, or as prerequisites for a career.





Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Poldano
Fri Jul 08, 2005 5:40 pm
#3

Developers at Fan Fest HEARD and ACKNOWLDEGED in the crafting forums when the entire assembly (ok, a little exaggeration) said that all loot items should be craftable, in principle. Some proposals for this were schematics as loot, quest schematics (like RIS), and reverse engineering of any loot items.


Keep the feet to the fire!


Saego, Wanderhome.


Kalano
Fri Jul 08, 2005 6:48 pm
#4






Poldano wrote:

Developers at Fan Fest HEARD and ACKNOWLDEGED in the crafting forums when the entire assembly (ok, a little exaggeration) said that all loot items should be craftable, in principle. Some proposals for this were schematics as loot, quest schematics (like RIS), and reverse engineering of any loot items.


Keep the feet to the fire!


Saego, Wanderhome.








And they still don't understand the crafters pleads for content that is for crafters only not for crafters if only the combatants go get and charge the hell out of items thinking all crafters are rich jerks.


Why do they contenualy ignore half of the economy of the game?





_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Vastar
Fri Jul 08, 2005 8:56 pm
#5

The following is an excerpt from the Sony Online Entertainment Handbook for MMORPG creation and care.

Rule #2

Creating or maintaining game depth is an excessive use of development resources. It shall not be permitted unless a game bug no one understands just happens to coincide. That being the case, it'll be labeled a feature and forgotten.



____Zlatan Fulgere________________
Zlatan baby, Zlatan
Meaningful labels don't require self application.
Poldano
Tue Jul 12, 2005 2:14 pm
#6






Vastar wrote:
The following is an excerpt from the Sony Online Entertainment Handbook for MMORPG creation and care.

Rule #2

Creating or maintaining game depth is an excessive use of development resources. It shall not be permitted unless a game bug no one understands just happens to coincide. That being the case, it'll be labeled a feature and forgotten.





How did you get that handbook?
bluejanus
Tue Jul 12, 2005 4:27 pm
#7

The devs need to remember to foster interdependency.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
HA-SuperNaut
Wed Jul 13, 2005 6:42 pm
#8

Well, I played this game for 2 years. I can no longer play.


I wish all those who remain behind good luck, I hope the game takes a turn for the better so you guys can have a fun game to play like the one I played before Pub 6.


I wont go into all the problems, Sony knows them, you know them. too bad the noobs dont know them.





A six-year old Boy can start a fire with a flint rock even though a 36-year old man says they can only do it in the movies.
HA-SuperNaut - Commander In Chief - Empires Elite E
Rufen Sie sofort einen Krankenwagen
bluejanus
Sat Jul 16, 2005 12:29 pm
#9



HA-SuperNaut wrote:

Well, I played this game for 2 years. I can no longer play.

I wish all those who remain behind good luck, I hope the game takes a turn for the better so you guys can have a fun game to play like the one I played before Pub 6.

I wont go into all the problems, Sony knows them, you know them. too bad the noobs dont know them.






Peace. I bought a third account a few days ago.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
TheRealXur
Sat Jul 23, 2005 6:30 pm
#10






Kalano wrote:





Poldano wrote:

Developers at Fan Fest HEARD and ACKNOWLDEGED in the crafting forums when the entire assembly (ok, a little exaggeration) said that all loot items should be craftable, in principle. Some proposals for this were schematics as loot, quest schematics (like RIS), and reverse engineering of any loot items.


Keep the feet to the fire!


Saego, Wanderhome.








And they still don't understand the crafters pleads for content that is for crafters only not for crafters if only the combatants go get and charge the hell out of items thinking all crafters are rich jerks.


Why do they contenualy ignore half of the economy of the game?








Dependancy creates community, this is after all an MMO right?


Besides, combat people have no problem making money. If you do, try grouping with a friend or meeting some new people to group with. I have a MBH/MCarb on one toon and a MDE/MMerch/MArtisan on another. And I'm here to tell you I make 100x the credits on the combat toon than I make on the Droid Engineer/Artisan.. lol


I can easily pull off 500k+ per day as a combatant without selling anything to anyone.


Owenjar_Banet
Mon Jul 25, 2005 9:33 am
#11






I enjoy very much the notion that, like the real world, most of the items in the game came as a result of manufacture and brilliant minds in the areas of engineering and science. This is simulated quite well in the crafting game.





You are my hero


That is exactly what I have been trying to tell everyone in my guild for the last month now and none of them seem to understand it.



Corbantis
Nakico
Master Weaponsmith/Master Artisan

Eclipse
Owenjar Banet
Master Swordsman/Master Teras Kasi
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