Business And Economy Archive

Thread: Please read about making buildings/cities/planets mroe viable

Orionsol
Mon Jan 31, 2005 3:37 am
#1


I propose that we restrict and enhance some player activities to the structures in player/npc cities.


For instance:


Doctors Buffs are reduced in half - unless performed inside a hospitol/clonning center

If you are poisoned/diseased - if you simply enter a clonning center/hospitol you are cured instanly


Smugglers get a 50% bonus to slicing in Cantina's - but bring back the Stormtrooper Raids so this becomes a serious, and yet profitable risk.


Captiol Building - place slice terminals in each capitol building on each planet - if one side can slice it and control it for ten minutes then all the npcs and recruiters in the city turn sides - ie THEED could become rebel, unless Naboo's capitol in Deja Peek was retaken by the Empire.


Starports -10x the cost to travel - but allow people with multiplayer ships the chance to sell tickets to travel on their ships.


Banks - allow all transactions inside the bank area to rid you of the new "tax" system by the empire. The new tax system makes and /tips or /bank tips charge you 25%, but in bank area - charge you nothing.


Just ideas to add some meening and life to your player and NPC towns.




Also - make certain towns on each planet have bonuses - some have weapons crafting bonus, others food/drinks. Some towns give a 50% higher payout on their BH terms, or a smuggler crafting spice in a special town makes it 2x as good.


This way, people with simular interests in professions will navigate to the same cities -get to know others in thier professions community. Also, this makes the cities more viable and useful all around the galaxy. I dont know about you - but when was the alst time you went to Narmle on Rori?



Add some bonus to the over all planets too if you like - BH and Commandos gain xp 25% faster on Lok, while Jedi gain 25% faster on Dath - etc etc.


What do you all think?

Message Edited by ChosenWon




“The ability to speak does not make you intelligent…”
Orionsol
Mon Jan 31, 2005 9:27 am
#2

Just some ideas - that is why I said "FOR INSTANCE"


Lets hear what you think!



“The ability to speak does not make you intelligent…”
slicemeister
Sun Feb 06, 2005 8:50 am
#3

LIKE IT


no really that would be realistic and beneficial to travel. i'd also would like to see city's on dath. that give a higher payout to cleanse the area of dangerous animals, perhaps connect it to politician benefits. like having to kill over 15 lairs of insert animal here because they threathen the growth of a town, perhaps a special town mssion terminal, payout to be payed and determined by the city. after that you are alowed to place another house, or structure in city boundery's. make it a big mission that needs a player event to take place. i think that would help built community's and such aswell....like the poster just a random thought


novasol, ch, tkm
GloriousLeader
Mon Feb 07, 2005 10:14 am
#4

Some nice commentary ideas, im not sure I'd agree with the converting an entire cities's faction idea though, something involcing successful slicinging should be useful, but int tersm of star wars.. could you hack into the whitehouse.. and turn Alabama, Tennessee, or Texas into democratic havens?



General Terrance Darkshader
IV Alliance Naval Fleet
Commanding Officer, Phoenix Squadron

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