Business And Economy Archive

Thread: An economy should be created in space for Jtl to work

unity200
Thu Feb 03, 2005 4:33 pm
#1

this is a simple neccessity for sustainability of a mmorpg game/area, and it also is a vital aspect that must be introduced in order to remain compliant with the saga of film series.

on the latter; no one ventures into space without reason. be it first explorations of a civilization, be it need to evacuate from disaster, it always has a reason.

and the most common for any civilization would be, as it must have been in sw, the need for expansion of activities, acquisition of needed resources, places to settle.

as a result, as interstellar trade and activities were the cornerstone to galactic civil var, heck, the even existence of spacefaring civilizations in star wars saga, it should be so in jtl.

otherwise all those corellian transpors, smuggling, inspections, starports in movies means naught.

and lets have a look at the mmorpg aspect of the issue :

we have places to settle in swg, we have a ground economy that is working fairly well. now we have launched into space, and were almost all pointless here.

nowadays, jtl is still in its infancy, and people are still trying to level, explore, trying pve and pvp and such.

however this wont last long. taking missions after missions, even if new missions are frequently devised and introduced by devs into the game, wont work for long.

in the end, they are missions. all simulationeers know about that, as we have played scores of such games with 20-60 missions of a campaign constituting a episode in a series. there is not much need to play an online game if game is going to be similar to a single player game. such npc missions and stuff, and even a magnitude of pvp can be only side tasties in an online simulation that intends to be not a battle arena, but an enactment of a fictitious universe.

thus, we need mining in space. we need cargo runners in space. we need smugglers, customs officials, police and brigands in space. and these, must not be npc. a cargo mined somewhere must be ferried by some cargo runner to some planetary factory or even a factory in a planet to be processed. and these miners, officials, police, smugglers must be players.

it must and can be integrated with ground economy via many interfaces. harvesting, erecting harvestors and maintaining, looking for resources regularly is a pain in all crafter's ...... space offers a perfect environment and possibilites for remedy, and on top of that this possibility offers means to create a whole new aspect for the game; an active, bristling space.

this was put forward countless times since the jtl beta's forums was opened. im posting this in order to keep heat on the debate, as it is a very important neccessity for us jtl players get bored of playing old time's single player missions again, this time just via internet connection.



Carbineer MottoI can kill MYSELF way faster than YOU can kill me


Enako Ero, Ainas Flyingcloud - Eclipse, Freedom Fighters
Jolly358
Thu Feb 03, 2005 4:45 pm
#2

Good idea, but this idea forces people to PvP, which they are getting rid of (forced PvP).



**Thayer Hastings**
*Master Smuggler*
Akoogari
Thu Feb 03, 2005 9:12 pm
#3

I think that economy does need to be brought into space. perhaps, if dockable and walkable space stations are evern implemented, that there could be some sort of benefit for using a bazaar on a station or maybe putting a vendor there (1 vendor per account, since there are an awful lot of stations, think this could work). Maybe tax 5% on each sale on a planet side bazaar or vendor, saying its taxes for the planet and none on the stations. Or maybe 10% tax for Rebs or Imperials who are covert shopping on the opposite faction's station.


And on a side note, 6k limit needs to be raised. 100k limit could be reasonable, maybe more. So we dont have to come to the boards to sell an expensive item, would get much more looks if it were on the bazaar.



Captain Awari Wiri - Imperial Sniper - Sunrunner
"Since only Officers get bonus resistances with battle armor, the best stormtroopers must be officers. I guess in some view this is probably why George depicted them as horrible shots in the original trilogy, because they were too busy arguing over who was of higher rank to aim accurately."
Akoogari
Thu Feb 03, 2005 9:19 pm
#4

Ohh and as to the mining, brilliant idea said so many times. Maybe put in some rare metals that can only be gotten in space (cortosis?) and would add a flair to MP ships (which the YT should get a bonus to, maybe the Nova since I hear it is a modified freighter). The rare metals would also persuade those last few non-JTL holdouts to pay the bloody 30 bucks.



Captain Awari Wiri - Imperial Sniper - Sunrunner
"Since only Officers get bonus resistances with battle armor, the best stormtroopers must be officers. I guess in some view this is probably why George depicted them as horrible shots in the original trilogy, because they were too busy arguing over who was of higher rank to aim accurately."
TurboSith
Thu Feb 03, 2005 11:09 pm
#5






Akoogari wrote:

Ohh and as to the mining, brilliant idea said so many times. Maybe put in some rare metals that can only be gotten in space (cortosis?) and would add a flair to MP ships (which the YT should get a bonus to, maybe the Nova since I hear it is a modified freighter). The rare metals would also persuade those last few non-JTL holdouts to pay the bloody 30 bucks.






i think its 15 now



xxxxxxXxxxxxx
Squran s The Adversaries s Kantoe
s Smuggler
s Shipwright s
You don't know the power of the Milk shake




Volgun
Fri Feb 04, 2005 1:01 pm
#6

I totally agree, but before cargo can be ferried across space they need to fix PvP. You shouldn't be able to 2 hit a freighter nor any shielded craft. Resources in space definately would be an awesome addition. Possibly do it like freelancer. Where you have to destroy certain special objets floating in space, they would randomly spawn in certain areas, and then have to tractor them in. Also it would create an entire nother proession without even adding one... mercenary. The artisans would need protection from smugglers and such, so they hire mercenaries to protect them and their cargo. Soon the devs really should implement events in space, it would draw a lot more people out their... of course they need to increase GM event frequency on the ground too. The lack of events is attrocious. *sigh* if only posting on the forums really did something. Sadly the devs seem to ignore most of the suggestion that would save this game and add in things that ruin it.



_________________________________________________
Qwad wrote:
PLAYING A GAME IS NOT WORK. Thank you that is all.


I say: ...brilliant
bluejanus
Sat Feb 05, 2005 11:51 am
#7

Terrestial life is very safe. It rains but never floods. There's no hail, no snow. You don't get fatigued in cold or hot climates. No earthquakes, no tornados, no SimCity disasters. And the resource distribution is too even. Most of the elite world loading screens mention that they're resource rich, but the only thing unique about them is the planet specific resources like florals and fiberplasts. Generally you can find good resources on safer worlds as easily.

The terrestial mining supplies way more resources each day than the economy uses each day. Resource requirements should probably rise for everything. I can't imagine what the point of space mining would be unless there were space specific resources.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
LordReaver
Sat Feb 05, 2005 8:12 pm
#8

I for one like JTL not having lag like the ground game does, and being able to mine in space would do is cause lag. Yes it would help the economy, but thats not all that matters in a game.





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slicemeister
Sun Feb 06, 2005 8:24 am
#9

I agree with that we need an economy based in space. I also think mining would be good in space, but they should be space only resources, that can only be used to build space only structures. yes structures. like a player built space station, instead of houses ytou would have connecting modules, instead having statues shuttleports and such as in regular player city's, you wuld have shield generators, command station, shopping area, that sort of stuff.

we could even add in faction base parts. that need to be entered after shields are taken down through space battles and such.

i thin kthat sort of thing would add alot for space economy and continuety. offcourse trhere is alot that needs to figured out, and it would probably ad so much content that were talking about a new expansion all together.

we could have neutral imp and reb bases, and now with the added factions.... that would bereally cool i'd say.


novasol, freelance pilot, ch, tka valcyn
bluejanus
Sun Feb 06, 2005 9:51 am
#10



slicemeister wrote:
I agree with that we need an economy based in space. I also think mining would be good in space, but they should be space only resources, that can only be used to build space only structures. yes structures. like a player built space station, instead of houses ytou would have connecting modules, instead having statues shuttleports and such as in regular player city's, you wuld have shield generators, command station, shopping area, that sort of stuff.
we could even add in faction base parts. that need to be entered after shields are taken down through space battles and such.
i thin kthat sort of thing would add alot for space economy and continuety. offcourse trhere is alot that needs to figured out, and it would probably ad so much content that were talking about a new expansion all together.
we could have neutral imp and reb bases, and now with the added factions.... that would bereally cool i'd say.
novasol, freelance pilot, ch, tka valcyn





I like the idea of a space station, but I don't think most servers have the population for it. I mean, what's the benefit? What makes it worthwhile to live in space?





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Balzan
Sun Feb 06, 2005 8:45 pm
#11

I'm going to be one-starred for even suggesting this, might even be linched but to make SWG the closest to SW that it can be (and make JtL at all useful) is to make a few changes tht most players would hate, and that is to remove the automatic travel options ont he starship terminals and to change the way shuttles operate.

*jumps away from a hail of rotten tomatoes*

How would this change?
When you buy JtL you're only paying for the CD-Key. So make it so that everyone has to have JtL installed anyway and only the people who actually buy the CD-Key can be allowed to fly craft. The shuttles now actually come up in a shuttle that has to hyperspace to another system (these would of course be invulnerable like the yacht), and then get to the space station. While this is happening the players can walk around inside and talk with the people in the trip. Shuttles would come every 60 seconds still. Players on a shuttle will load in seated on a shuttle, and when the ship is to leave orbit they can leave their seats and walk around.It would take about 5 minutes to hyperspace out, and when it hyperspaces players will land at the planet and the shuttle will have just landed so others can get on it. This adds more realism to the game and just makes it more involved. SInce this is IMperial controlled all shuttles would have to now check for rebels. Rebels are refused transport (A life for a rebel is not easy, I'm a rebel and I WANT to have my life harder not peach and pie like people think it should be (I'm talking about you there should be a rebel AT-ST whingers)).

Now it also opens up another option to make Multi-passenger ships much much more useful. However these ships would still have to travel the same distances that they do now to drop players off. Thus allowing master pilots who own multi-passenger ships to be used to carry passengers to planets for free or for a set pilot fee. This now opens many more options to people.

Here's the fun bit

There will now be... CorSec, RSF, pirate and Imperial blockades over their controlled planets for instance RSF won't let rebel pilots to lift off from Naboo without a fight, or CorSecs will keep any one with less than legal substances from going free. Thus giving that's right smugglers the ability to.... smuggle.

Maybe I'm just insane and would like to see some Star Wars in Star Wars Galaxies, and I think this could help, now if you want to one-star me do it and remember to say why I deserve a one-star and why you think people should be able to avoid space entirely.

(Going to put this in the Jump to Lightspeed forums too I think)



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
Phaelyn
Sun Feb 06, 2005 10:06 pm
#12






Balzan wrote:
I'm going to be one-starred for even suggesting this, might even be linched but to make SWG the closest to SW that it can be (and make JtL at all useful) is to make a few changes tht most players would hate, and that is to remove the automatic travel options on the starship terminals and to change the way shuttles operate.

*jumps away from a hail of rotten tomatoes*

How would this change?
When you buy JtL you're only paying for the CD-Key. So make it so that everyone has to have JtL installed anyway and only the people who actually buy the CD-Key can be allowed to fly craft. The shuttles now actually come up in a shuttle that has to hyperspace to another system (these would of course be invulnerable like the yacht), and then get to the space station. While this is happening the players can walk around inside and talk with the people in the trip. Shuttles would come every 60 seconds still. Players on a shuttle will load in seated on a shuttle, and when the ship is to leave orbit they can leave their seats and walk around.It would take about 5 minutes to hyperspace out, and when it hyperspaces players will land at the planet and the shuttle will have just landed so others can get on it. This adds more realism to the game and just makes it more involved. SInce this is IMperial controlled all shuttles would have to now check for rebels. Overt or TEFfed Rebels and people carrying contraband (sliced goods) are refused transport (A life for a rebel is not easy, I'm a rebel and I WANT to have my life harder not peach and pie like people think it should be (I'm talking about you there should be a rebel AT-ST whingers).

Now it also opens up another option to make Multi-passenger ships much much more useful. However these ships would still have to travel the same distances that they do now to drop players off. Thus allowing master pilots who own multi-passenger ships to be used to carry passengers to planets for free or for a set pilot fee. This now opens many more options to people. Or maybe make it so people have to seek other transportation options. Imagine having to negotiate transport in the back of a smoky cantina from a disreputable smuggler...

Here's the fun bit

There will now be... CorSec, RSF, pirate and Imperial blockades over their controlled planets for instance RSF won't let rebel pilots to lift off from Naboo without a fight, or CorSecs will keep any one with less than legal substances from going free. Thus giving that's right smugglers the ability to.... smuggle. And imagine the great fun from hutt raids in tat space, or Corsair attacks throughout Lok space..

Maybe I'm just insane and would like to see some Star Wars in Star Wars Galaxies, and I think this could help, now if you want to one-star me do it and remember to say why I deserve a one-star and why you think people should be able to avoid space entirely.

(Going to put this in the Jump to Lightspeed forums too I think)



You get 5 from me for creativity. Unfortuanately I can't see it being implemented due to increases of load times in graphics, etc..




Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Cafa
Mon Feb 07, 2005 10:40 am
#13

I'd love to see space open up to mining AND housing. If the ability to develop asteroids came into play, it would make an interesting game where the factions set up different outposts, and the ability to take them over from the other factions.


Note, I am inferring plural as we really need to get some sort of pirate faction turned on.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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