Business And Economy Archive
Thread: Suggestion on revamping public bazzaars
I would like to collect some pros and cons here what removing the 6000 credits cap might cause, as well
as bringing up some suggestions how to improve the current bazzaar system. As there have been lots of tweaks
to the ground systems (housing, vendors etc.) and more will come soon, i hope the DEVs might get in touch with
the bazaar system too.
What purpose has the bazzaar as it is
- Advertising your Vendor
- Some merchant are using the bazzaar to advertise there vendors, they offer a good item as auction
for 6000 credits. This way no one is able to place a higher bid and the item will stay on the bazaar till
its over and the owner won't sell it. IMHO its exploiting and should be forbidden.
- Some merchant are using the bazzaar to advertise there vendors, they offer a good item as auction
- Selling resources
- The bazaar still remains as a good place to sell resources. Due to the credit cap, quality resources
are only offered in stacks of 100 or less. As you can only place a limited amount of offers, buyers could
usually only buy small stacks and its a pain to purchase X small stacks instead of 1 big.
- The bazaar still remains as a good place to sell resources. Due to the credit cap, quality resources
- New players selling loot
- Lots of new players are selling there loot through the bazaar, as they have no idea what things are
worth (or not worth) the stuff is A: useless and/or overpriced or B: usefull and underpriced. A is not
big of a problem, as the items simply won't sell. But if they loot something that is really valuable, they
have no idea what its worth and no chance to check the price, as similar PHAT LEWT won't be found on the
bazzaar. So, someone who knows about it's value and is seriously not in that big money problems as the n00b
will purchase it and rip the n00b off.
- Lots of new players are selling there loot through the bazaar, as they have no idea what things are
- Loot kit items, Sith Container & Low value items
- There are also a few usefull items out there which fit into the price caps of a bazzaar. Low value
items are singles of food or stims, crates of spices, repair kits etc. Those fit perfect into the price caps
of a bazaar, but for food people would usually like crates instead of singles.
- There are also a few usefull items out there which fit into the price caps of a bazzaar. Low value
Removing 6000 credit cap
The first step on revamping the bazaars should be removing the 6000 credit cap. This should only take a little
afford to the developer team and would open the bazaar to a completly new market.
- Loot market
- For people who loot good stuff every once in a while, it would be a perfect place to auction there
stuff. They might have only a little idea what things are worth, but as everyone can check galaxy bazaars
easily they would get a fair price or could find out what a fair price is, with a little research. This
would stop a lot of AFK spamming at the starports.
This might also bring the loot economy back into game. As it is now, loot is sold through AFK-Spamming at
the starport or through the trade forums.
- For people who loot good stuff every once in a while, it would be a perfect place to auction there
- Resource market
- People would be finally able to sell large stacks on resources. It might be not that big of a problem
for people running harvesters, cause its only a little more skill point afford to be able to place a vendor.
But scouts and rangers need to spend there skillpoints in there harvesting skill, as well as combat / healing skill
what they need to gather the resource.
- People would be finally able to sell large stacks on resources. It might be not that big of a problem
- Reflecting economy
- If there is no credit limit on public bazzaars, they would perfectly reflect the galaxies economy.
With the cap a lot of items just do not appear on the bazaars. Especially for the loot market privat
vendors in public areas are usually overpriced. The only way to determine what looted stuff is worth are
the trade forums. I really don't like this fact, cause a lot of people don't know about the forum.
- If there is no credit limit on public bazzaars, they would perfectly reflect the galaxies economy.
- Decrease search costs
- Searching for the stuff you need is very time expensive in SWG. Most vendors do not appear on the
planetary map and the ones that do are usually not stocked with what you are looking for. This would
be reduced if people are also able to sell stuff through the bazaars.
- Searching for the stuff you need is very time expensive in SWG. Most vendors do not appear on the
Improving bazzaars / merchants
As removing the caps would bring a lot of benefits to the community, the skilltree of the merchant
will become much less worth. Lots of merchant skills are used to advertise your vendors, as a limited
amount of items could also be offered through the bazaar, vendors will loose some value.
- Bazzaar Fee's & item caps
- I am not sure how it is working right now, but i think thats already in the game and should just
be tweaked to give merchants a greater benefit.
- I am not sure how it is working right now, but i think thats already in the game and should just
- Advertising
- Merchants should get the ability to advertise on the bazzaar. More like starting a primary
auction. Maybe something like color coding, adding wp's to there items, or a customized email when
people buying there items.
- Merchants should get the ability to advertise on the bazzaar. More like starting a primary
- Auctions
- You could set a maximum starting price for non merchants, which can be increased for merchants,
as well as how long an auction can last.
- You could set a maximum starting price for non merchants, which can be increased for merchants,
- Reversed Auctions
- Reversed auctions can be implemented for merchants. The merchant is giving a high starting price,
a minimum price when the item is withdrawn, stepsize how much the price is decreased and steptime how
fast it decreases. The first customer who hits the purchase button, before its withdrawn will get the
item.
- Reversed auctions can be implemented for merchants. The merchant is giving a high starting price,
My ideas so far, now let me hear your opinions and ideas as well.
greetz,
6000 credits plus the 25 sales cap really makes the bazaar's extremely high maintanence. Add that to the fact that there is not way to access a supply of goods remotely and you get a lot of taxi'ng back and forth to restock your goods. For merchants who carry that stuff around it may not be a big deal but it would be much more enticing to all players if they could access their safety deposit from any planet. Not just your main one.
Mabye start low with the cap going up to 10k or something like that. There are many things I buy that are below 6k but 99% are not on the bazaar because it's not worth the sellers time to get everything together and then go list 25 items at a time and keep loggin in to check them.
- Up to 10k credits: 1%
- Up to 100k credits: 5%
- Up to 1000k credits: 10%
- Over 1000k credits: 15%
Message Edited by Talmor1 on 02-04-2005 03:44 PM