Business And Economy Archive
Thread: Veteran rewards or a case of income redistribution?
Message Edited by sciguyCO on 02-10-2005 05:46 PM
The anti-decay kit I think has one of the strongest effects. If I understand how it works, it'll slow the degradation of said armor or weapon. I'm betting it'll work better with exception items. The harvester kit is of limited benefit.
I hope the devs don't intend to cycle the resource recalls frequently. Since our economy is dependent on stores of resources and whims of the resource cycle, the devs frequently inject millions of the best resources ever into the economy sounds like a fast way to devalue resources in general and contribute to an inflationary trend.
bluejanus wrote:
The anti-decay kit I think has one of the strongest effects. If I understand how it works, it'll slow the degradation of said armor or weapon. I'm betting it'll work better with exception items. The harvester kit is of limited benefit.
It works on ANY weapons, armour or clothing. So there are now "exceptional" T21s out there with 2591 max damage that will NEVER go away (this is a fact as I've seen the screenshots, I believe it's on Chimaera).
So some players will NEVER lose their advantage over everyone else. If Player X decides to go and steal the krayts from every hunt team on a server one night, nobody can stand in his way........EVER. If player X decides that nobody else will ever loot Lord Nyax for tapes again, then that's just what will happen. He can AFK there and go up against groups of swordsmen, jedi knights, and ALWAYS get loot rights. This is no overstatement; recently teams of 3 jedi and 2 or 3 swordsmen have been required to stop a solo AFKer from getting loot rights....is that even close to "fair and balanced gameplay"?
"Strongest effects" is not even close to how this item could affect the servers. It should have at least been limited to player crafted items, or even just to armour and clothing....