Business And Economy Archive
Thread: Bazaar Revamp Ideas...
NACHODEWI wrote:
The auctions used as advertising are hugely annoying and waste time. The devs need to make it so high level items put on"auction" are immediately delisted once a bid reaches 6k. There should never be something still listed with a 6k bid already on it. That would take care of part of the problem.
I agree, but there still needs to be an option for people to advertise their wares aside from the planetary map. The map is ok for finding a vendor you have been recommended to by a friend, but quite often travelling between all the vendors listed, you find that 70% of them are empty ![]()
The 6k auction nonsense has come about because there's a lack in the game of this sort of trading. People need to sell things for more than 6k, yet at the same time the game's only form of advertising isn't reliable enough or robust enough to handle the demands of themerchants. Thus they subvert the bazaars in an attempt to get a wider market for their goods.
I've begun auctioning some of my things in a "closed auction" fashion on the bazaar terminals. Not advertising at all. But interested parties email me their highest bid and I contact the winner. It does not work too well, since not many other people do this. I don't know if this is abusing the system, but it is the only solution I have available to me.
Incidentally, I also have had the idea of using the bazaar terminals to offer role-playing player-initiated bounties, which is no argument - an abuse of the system - but it would be fun if it could work. Why not offer a 6000-credit cheapy item with a customizable title (e.g. "Bounty reward for cancellation of TehUber1337") and in the description explain the term of the bounty. I have never seen it, and I'm definitely not going to stretch my neck to be the first to try it
Dvnce wrote:
So the question what tools need to be in play to make that happen?? ( alot will emphasis on simplifing how items are managed on the vendor because I think a large reason we dont see alot of TRUE merchants rather than crafter/merchant hybrids is because a TRUE merchant now Is a SLAVE to the vendor and I do not believe that is fun for anyone... )