Business And Economy Archive

Thread: Confused Trandoshan

bobtheeraser
Thu Feb 10, 2005 3:41 pm
#1

I've been playing for over a year now on SWG, and with inflation and all on the rise, it makes things hard. First off, have doctors been greedy in recent months or what? When i first started playing, 10k was considered expensive for a buff.Also, I'm amazed when i look at the galaxy trade forums and i see people bidding on things for over a million credits. How do people even get that much to spend casually? If anyone else feels the same way please reply.






Coso



cacic
Thu Feb 10, 2005 3:51 pm
#2

people have many credits by a few ways....they are a crafter whom makes god stuff, or they got lots of creits still for back in the days of high paying solo missions, some people hunt for rare loot and make money that way, some people buy their credits off ebay and websites, watch trade fourms for meats, bones and hide that crafters really want, you will see prices being paid for like 25cpu and up, see there are many ways to get a lot of money in the game






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Ilcbar
Thu Feb 10, 2005 4:29 pm
#3

The problem I see is that there is no place for those credits to get "dumped". Missions and looted credits keep the credits coming into the economy but there are very few places where they are removed from the economy. The only places that effectively remove credits are shuttles and trainers (and even those don't remove very many credits).



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Phaelyn
Thu Feb 10, 2005 5:08 pm
#4






Ilcbar wrote:

The problem I see is that there is no place for those credits to get "dumped". Missions and looted credits keep the credits coming into the economy but there are very few places where they are removed from the economy. The only places that effectively remove credits are shuttles and trainers (and even those don't remove very many credits).




Actually, there was a feature oin the Economy some time ago - It showed that on *average* 1 billion credits came IN to the game, and 1.5 Billion left. Unless you own NO housing, harvesters, never ride a vehicle and have JTL - you are paying out more than you realize.




Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Ilcbar
Fri Feb 11, 2005 10:02 am
#5






Phaelyn wrote:





Ilcbar wrote:

The problem I see is that there is no place for those credits to get "dumped". Missions and looted credits keep the credits coming into the economy but there are very few places where they are removed from the economy. The only places that effectively remove credits are shuttles and trainers (and even those don't remove very many credits).




Actually, there was a feature oin the Economy some time ago - It showed that on *average* 1 billion credits came IN to the game, and 1.5 Billion left. Unless you own NO housing, harvesters, never ride a vehicle and have JTL - you are paying out more than you realize.







You know what, I didn't even think about maintenance on structures. That is a pretty good "dump", it just seems like too many people have far too many credits. On Chilastra someone just posted that they have 100 Millioncredits, that is insane. Even if that poster was lying completely just look at the trade forums, stuff goes for 20 million credits all the time.



< WooKs >
Claybar
w [Combat Level 82 Medic] w
w [Smuggler's Alliance Pilot] w
Ø Guns don't kill people, WooKs do ×

Moss Kas'bar
w [Combat Level 12 Smuggler] w
ØBothan Pride×
Phaelyn
Fri Feb 11, 2005 10:19 am
#6






Ilcbar wrote:







Phaelyn wrote:


Actually, there was a feature oin the Economy some time ago - It showed that on *average* 1 billion credits came IN to the game, and 1.5 Billion left. Unless you own NO housing, harvesters, never ride a vehicle and have JTL - you are paying out more than you realize.








You know what, I didn't even think about maintenance on structures. That is a pretty good "dump", it just seems like too many people have far too many credits. On Chilastra someone just posted that they have 100 Millioncredits, that is insane. Even if that poster was lying completely just look at the trade forums, stuff goes for 20 million credits all the time.





I can't speak for Chilastra - However Radiant has several characters with that type of credits in their account. The thing IS, they no longer have anything to spend it on. Sure, they pay millions in Maintenance - But the "fun" factor of making credits is no longer there for them(IMHO). Now they make more because that's all they can really do - Make more.


But is having 100 Million a problem? Not at all. It doesn't have an effect on the day to day playing of the game People will still run missions, do trades that AREN'T publically listed on trade Forums, etc. We all seem to think that all commerce is known because of what we see on the forums. That can hardly be the case. There are certainly hundreds of Auctions - But there are thousands of players. If every one of those players has something to sell, from the lowest CA to the best Starship imaginable, there is commerce happening we don't perceive. And as the money flows from the "Haves" to the "Have Nots", those people who didn't have a large amount of credits before will (And I'm sorry to say it, but it's true) come into a fortune to them, and they will squander it on more houing, vehicles, etc - Taking the money out of the game.



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Straker_Atrella
Fri Feb 11, 2005 11:12 am
#7

Even with the Solo group nerf, you can still make 750k plus in a buff session running missions. Going easy, maybe 500k. Figure max 100k in expenses.


One good loot can net you 20 million plus.


Quite often people think that 100 million plus in your bank account if more money then you may ever need. It's not. For example, I just paid 5 million for a full suit of PVP armor. I could go on the trade boards right now and find easily 100 million worth of stuff that I want.


100 Million is more then enough to pay for your NEEDS, but not enough for your WANTS.



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Kinshi
Sat Feb 12, 2005 1:50 am
#8

I dont think having big money pools is that much of an issue, it just means the player was good at saving and capitalizing.

Hell still be dumping tons of credits, wether it be for vendors, harvesters, maintenance, food, supplies,weaps,etc. Its just hes not likely to run out of money.

I know this is an alien concept to many, that is not living payday to payday (living between mission payouts), or the concept of not spending more than you earn.

Just like in r/l, if you take a hard look on what you spend money on, and cut out the chaff, then you suddenly start winding up with extra money.

Any one of you could be a credit millionaire, nothing is holding you back
Skaibl
Sat Feb 12, 2005 6:08 am
#9

Hi,


hehe, I also started playing swga year ago or sth like that. I started playing it with 2 friends at the same time. This winter, the 2 stopped playing swg for several reasons. At that time, our banks looked like this:


me: 35.000 credits

Marc: 15.000.000 credits

Simon: ~15.000 or sth like that


So, there was a.. little .... difference in the bank account of Marc. Where was the difference? Simon was a Scout, I was a Brawler and Marksman and Marc was an Artisan. So Simon and I spent time in making Missions to get XP, we spent all our money we earned in Armor and better weapons to handle the missions. Marc began harvesting to get XP .... he got money for making his missions because he sold the resources he harvested. And he was GOOD in it, he specialized on really good resources, I think it is a lot of work finding out what the people really want and what they pay for >20cpu. So he made lots of money. Its as simple as that.


But there was also another thing. I played ... *calculating* .... 1-3 hoursa day during the weekand perhaps 5-10 hours durin theweekend. I didn't play every day and didn't concentrate too much to become a master in my profession. Marc played EVERY day during the week and the whole weekend! It was incredible, he mastered his artisan in some weeks. And he only focused on making money ... he didn't make other things than searching for the best resources there were. In fact, that was one of the reasons why he stopped playing swg last winter, because when he had his 15mio credits the game began to become boring. He didn't know what to do then. He got what he dreamed of and that was it for him. Hedidn't really understood the game


So, if you want to get money, its as simple as that. Become an artisan, find out what type of resources the people want and harvest only these resources. After a few weeksyou canbuy bigger harvesters .... after a few month you realize that you spent your whole time on finding resources and managing your harvesters ... after 2 or 3 month you have hired a friend that borows you his lots for putting more harvesters on good resources. So you have for example 11 harvesters in total and harvest 150.000 units a day .... selling them for 2cpu means you make 300.000 credits a day ... thats it! Getting rich is as simple as that.


After a few month Marc went online again *nice*. Now he plays in a different way He becomes an Teras Kasi Master now. The style he plays changed a lot and he realized that SWG got many other qualities than making money!!! Thats the way I think too. I needed more than half a year in mastering my brawler, but I liked it that way. I don't need this competition in SWG, I already have it in my real life. So relax!


By the way, when Marc stopped playing, I got all his money *LOL* Was a crazy time, I bought things I never dreamed of before. After a few days I had a complete 83% composite, the best weapons and so on. ... After 2 weeks the game became boring in a way .... now the 83% composite is in my house and I wear aminor composite again By the way, I also started Artisan and I'm nearlya Master Merchant now. I specialized on harvesting energy and selling it for less than 2cpu in my store. I have 11 fusions, Marc borows me his lots and I tip him a million credits when he needs it. I don't focus on harvesting too much, 1 or 2 times a month I place my fusions, make some money and that was it. So don't take making money too serious, this game has so many other things to give you than money! Try to get as much as you need without spending too much time on getting it.


The only thing I don't likeis the following:

Because so many people have millions of credits now, the prices rise and rise! Its really hard for a beginner that only has10.000 credits. On Chimaera you don't even get a simple bone armor for 10.000!!! Thats not the way its meant to be I think. A complete good ubese costs you more than 100.000! The people sell energy for 3cpu on the markets! Thats the disadvantage, the people who have money, only want more and more! It's like in real life, I don't like that. Rare loot, like an adhesive, costs you 300.000 on chimaera. I talked to some guys who tried to sell them for this price, many of them didn't even know what it is good for! "Everybody sells it for 300k!" they told me.


So, stop focusing on making money, this is a game and not the real life. Its hard to stop this inflation, but on the other hand, if you realize that some prices are just stupid, because they are too high, you can make even more money than the guys that try to get a piece of that big money cake. For example, look at the energy marked on Chimaera right now Thebasar is full ofenergy thatcosts you 3cpu.Ijust harvested 600.000 units,if I get2cpu for it,I will alsobecome very rich So I sell it for 1.9 cpu (looks better =) ) and we all are lucky, aren't we? Except the guys who want 3cpu for it, but its there own fault!


thats all


cya benni


P.S. My little shop is 1000m near Coronet, waypoint 480 -5500, All Energy for 1,99 cpu =D And enough for everyone



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Stl2aNgE
Sat Feb 12, 2005 9:00 am
#10

Hats off to your friend, he for sure worked towards what he wanted, and by god he got it. The whole credit situation is a sore one for me. i got people i know in game, that WANT all the good stuff, and whine cause i can afford it, but then again, they wont get out and DO anything to earn it. I worked hard for my credits too, still do. i dont know what my limit will be on them, but I will work for them, thats for sure.

Also someone mentioned you have enough credits for your needs when you have millions, but there is always something coming out in this game that you WANT, have to have,even... There is nothing wrong with that, if you got the money, go for it, I say. But when you startknocking people who have the millions, just think about a). how long they have been in the game, some folks have been around since day 1. b). How hard they worked for those credits, how many hours spent crafting, or hunting resources, or camping the loot drops, etc...


I have crafted for my cash, and also had some help from my friends who buy exclusively from me when they can. and believe me hours on end siting in front of my machine going through resources, experimenting to get the qualities i want isnt exactly a dream come true..... it was work.


BTW I know you wasnt flaming anyone per se, so dont go getting upset...LOL I just think that the whole credit issue has been blown out of proportion, and people need to consider some of the things i pointed out.



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FunkMasterDoshan
Sat Feb 12, 2005 3:18 pm
#11

This is SCARY. Everything in this post applies to me..even the trandoshan part. 5 star'd.



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