Business And Economy Archive

Thread: Why did you make vet rewards usless by making them tradeable?

BarqsRootbeer
Fri Feb 11, 2005 4:12 pm
#1


i thought for once that we were going to get somthing that was worth somthing other than credits. A symble of everything that we have been through so to speak.


thx to the no decay items this game will be full of nothing but multimillion credit items that do not decay and will end up ruineing this games economy.


The vet rewards are as big of as joke as this game has become.


Please make vet rewards non tradeable!!!

Why should i even clam them if all i need to do is spend a day or twogrinding money and i can buy as many as a want?


Message Edited by BarqsRootbeer on 02-11-2005 06:16 PM

SakeO
Fri Feb 11, 2005 4:33 pm
#2

It does seem to adress a few issues,

-gives the hardcore combatant a bit more income (if sold)to offset mission payout reductions

-allows collectors to have a new focus

-gives lower income players a saleable item that may pull some money out of the accounts of the super rich

and places it in the hands of the poor where it will be spent


Honestly, none of these items make sense to be untradeable. The only thing i could imagine being untradable would be specific bonuses and that would probably be unwise in the face of the upcoming rebalance. The yacht is not tradable, maybe there is going to be a mix.
Derku
Fri Feb 11, 2005 4:46 pm
#3






SakeO wrote:

It does seem to adress a few issues,

-gives the hardcore combatant a bit more income (if sold)to offset mission payout reductions

-allows collectors to have a new focus

-gives lower income players a saleable item that may pull some money out of the accounts of the super rich

and places it in the hands of the poor where it will be spent


Honestly, none of these items make sense to be untradeable. The only thing i could imagine being untradable would be specific bonuses and that would probably be unwise in the face of the upcoming rebalance. The yacht is not tradable, maybe there is going to be a mix.






I think it is a good idea for the same reason. If anything it will balance out the economy more. With the new bazaar/vendor changes coming up things are looking good. Prices will soon be able to drop and this economy won't be so crazy.



Gane Aprek
exitus acta probat


Cafa
Fri Feb 11, 2005 5:14 pm
#4

The issue to me is that they are reusable.


A freaking blue couch is going to still be more rare than a Anti-Decay Deed.


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Derku
Fri Feb 11, 2005 5:22 pm
#5

I think it is good for them to be reusable for the simple fact that the CU is so close. With all of the new armor and weapons coming out, I would be mad if I put it on something and it turns out to be as useless as a cdef pisol after the CU.



Gane Aprek
exitus acta probat


Tuscanspeed
Fri Feb 11, 2005 5:25 pm
#6






Derku wrote:

I think it is good for them to be reusable for the simple fact that the CU is so close. With all of the new armor and weapons coming out, I would be mad if I put it on something and it turns out to be as useless as a cdef pisol after the CU.






agreed



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Amana
Fri Feb 11, 2005 5:28 pm
#7






BarqsRootbeer wrote:


i thought for once that we were going to get somthing that was worth somthing other than credits. A symble of everything that we have been through so to speak.


thx to the no decay items this game will be full of nothing but multimillion credit items that do not decay and will end up ruineing this games economy.


The vet rewards are as big of as joke as this game has become.


Please make vet rewards non tradeable!!!

Why should i even clam them if all i need to do is spend a day or twogrinding money and i can buy as many as a want?



Message Edited by BarqsRootbeer on 02-11-2005 06:16 PM





o brother come on man can't you atleast enjoy something useful in this game? I do agree the no decay item will render some people invincible but that is their 1 year reward that that is all they get is 1 of those items and if someone is willing to sell there item to another player then so be it. Let them sell it so they can transfer some of those bazillions of credits to another player who wants/needs them.



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Inimesa
Fri Feb 11, 2005 10:13 pm
#8

You bring up a good point!



lInimesa Otil

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StarNick
Fri Feb 11, 2005 10:52 pm
#9

Plus its only -ONE- item...

Doesn't mean that they're going to be invincible now you know...unless if they have 100+ million and can buy enough kits to immortalize an entire suit of armour and a really good weapon...and even then so, money doesn't really matter...

But for us, we all have something that we REALLY like and never want it to die (like my trusty Launcher Pistol heh, that thing rocks). Also, it just stops the condition...doesn't make it anymore uber

Once the CURB rolls by, things will be balanced accordingly...so a T-21 rifle that is legendary will definately be better in Post-CURB standards, but it won't be out of synch where it just beats the pants off of everyone (as it is now).



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NACHODEWI
Sat Feb 12, 2005 3:08 am
#10

The thread starter is just a spoil sport. The devs finally woke up and give us somethings that are worthwhile and increase game play as people will be tracking down and collecting these for years. Anyone who does not see what this adds to the game has no imagination.



Dweibokyt RotaenMaster Bounty Hunter
ob-gli
Sat Feb 12, 2005 5:23 am
#11

i think the devs realise people who buy the actual weapons are getting raped and pillaged on prices or items in game and have decided to adress the issue.. thank you devs!! not that i can afford any uber weapons or items that i could use this anti decay kit on. the only ones loosing out are the crafters.. first comes the solo group mission nerf ..then this.. quit crying! not all of us mades billions in duped money or played long enough to reap solo group benefits to beable to bank 10 or 20 million.



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Doom_Harbinger
Sat Feb 12, 2005 1:28 pm
#12

Hmmm the vet rewards, really good idea but could have been handled so much better you get one item per account!

So the people who have more than one account can get 3x (for an example) anti decay kits....these kits are being traded for 12mill plus!!!

These rewards have exploded the economy and the crafty are spawning rare meats etc and flogging them for stupid cash *sigh*

Good idea in theory....but could have been handled differently i feel



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DarthMarksman
Sun Feb 13, 2005 3:51 am
#13






BarqsRootbeer wrote:


i thought for once that we were going to get somthing that was worth somthing other than credits. A symble of everything that we have been through so to speak.


thx to the no decay items this game will be full of nothing but multimillion credit items that do not decay and will end up ruineing this games economy.


The vet rewards are as big of as joke as this game has become.


Please make vet rewards non tradeable!!!

Why should i even clam them if all i need to do is spend a day or twogrinding money and i can buy as many as a want?



Message Edited by BarqsRootbeer on 02-11-2005 06:16 PM






/shrug


Can't satisfy everyone. The ridiculousmyth of AD devices ruining the game is almost aspropagated as when they changed the payout of solo missions. A lot of needless hysteria, IMO.




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