Business And Economy Archive
Thread: A thing I've noticed about Star Wars
Message Edited by Moon_Man on 04-19-2005 06:55 PM
Moon_Man wrote:
Well notice when you play kotor or any other single player SW game you notice that like well in kotor 600 creds is ALOT it goes "Are you sure you want to buy it? Its over 600 credits" but then in SWG you see like one clothing item 7800 for a skin suit....eh? aside from the 4k year diffy its still STAR WARS and the economy should be generally the same in most star wars games 1k is alot 10k is noble 100k is filthy rich 1mil is out of this world and a noob mission that pays out 2k should buy em a full set of nice clothes and have left overs, not a single pair of pants, when was the last time you went out and payed two thousand dollars for a shirt?
Or seven thousand for a dress or better yet three thousand for a pair of shoes, you probably have never so why should you in SWG? With CU coming I hope the economy drastically lowers like REAL prices reasonable ones, you should pay 70 creds for sneakers and like 500 for a great shirt maybe 120 for a shirt 100 for pants 50 for a headwrap that kind of thing, as the economy already ****ed as it is I'm kinda pissed that I have to pay like 8600 for an "Infiltration Suit Black/Gold by _______" maybe 500 for one of those the economy needs to drastically change and I think like WoW the devs should take some damn action in the game not, oh yeah that'll be in the next patch whens the next patch?
Next month, it's like "W.T.F. m8?" they should make everyday changes instead of sit around and party down in houston like MAKE A F***in character and play the game as we would instead of harassing people for saying their opinion on how screwed up they let the game fall into and people are always complaining "oh SWG this and SWG that" they'd stop if devs took action for instance when I took a break from SWG for WoW I was having trouble I wrote GM petition one came IN GAME and TALKEDto me took time out of their BUSY day to come talk to me, they asked me whats wrong, I told them the major bug I had experienced they said they would literallyGET RIGHT ON ITand they did they fixed my problem in the next patch ME I was shocked that they would actually CARE about people who are PAYING them to play this game
Anyone Agree? Post Comments plz
P.S. Just noticed says Schmullis thats a family member of mine, I'm Maugrim Korothir on Bloodfin
Moon_Man wrote:
well notice when you play kotor or any other single player SW game you notice that like well in kotor 600 creds is ALOT it goes "Are you sure you want to buy it? Its over 600 credits" but then in SWG you see like one clothing item 7800 for a skin suit....eh? aside from the 4k year diffy its still STAR WARS and the economy should be generally the same in most star wars games 1k is alot 10k is noble 100k is filthy rich 1mil is out of this world and a noob mission that pays out 2k should buy em a full set of nice clothes and have left overs, not a single pair of pants, when was the last time you went out and payed two thousand dollars for a shirt? or seven thousand for a dress or better yet three thousand for a pair of shoes, you probably have never so why should you in SWG? With CU coming I hope the economy drastically lowers like REAL prices reasonable ones, you should pay 70 creds for sneakers and like 500 for a great shirt maybe 120 for a shirt 100 for pants 50 for a headwrap that kind of thing, as the economy already ****ed as it is I'm kinda pissed that I have to pay like 8600 for an "Infiltration Suit Black/Gold by _______" maybe 500 for one of those the economy needs to drastically change and I think like WoW the devs should take some damn action in the game not, oh yeah that'll be in the next patch whens the next patch? next month, it's like "W.T.F. m8?" they should make everyday changes instead of sit around and party down in houston like MAKE A F***in character and play the game as we would instead of harassing people for saying their opinion on how screwed up they let the game fall into and people are always complaining "oh SWG this and SWG that" they'd stop if devs took action for instance when I took a break from SWG for WoW I was having trouble I wrote GM petition one came IN GAME and TALKEDto me took time out of their BUSY day to come talk to me, they asked me whats wrong, I told them the major bug I had experienced they said they would literallyGET RIGHT ON ITand they did they fixed my problem in the next patch ME I was shocked that they would actually CARE about people who are PAYING them to play this game
Anyone Agree? Post Comments plz
P.S. Just noticed says Schmullis thats a family member of mine, I'm Maugrim Korothir on Bloodfin
Message Edited by Moon_Man on 04-19-2005 06:55 PM
Hard to dump prices, since many are set by hunters (and the rarity of the resources used) who gather hide, meat and so on. By telling them to charge 1-5 cpu for quality animal resources, they'll just laugh back, but it is there the initial pricing is set of the final product. Worse is that more of these creature resources are used in armor crafting (since I am still an Armorsmith, I'll take that example), in about 3 times the amount when the CU hits the air, how can prices be set lower then?
On the otherhand I can make crappy armors (not good resources at all), but who will buy them?
Naedek wrote:
SystemJinx wrote:
I've always considered a credit to equal one cent. It's similar to the Japanese yen.
When I repair my AV21 for 1000 credits, it's like I'm buying $10.00 of gas. (Got to keep that baby topped off or it starts smoking.) A 7800 credit skin suit is actually valued at $78.00, a 10K mission is actually a $100.00 mission, and so on...
At least that's how I compare it.
(I agree with this statement)
The problem I have with the current state of the economy is not how it is player driven. Rather, it is only with the numbers themselves: the "Star Wars atmosphere" is not being reinforced by using these huge numbers (quite the contrary in fact).
I like SystemJinx's solution and essentially use it myself, but my philosophy has always been "If a machine can do it for you, let it." (this was originally applied to digging ditches). Why manually run these conversions in your head all the time? Why not just move the decimal of all currency (including all currency flowing into and out of the economy) two places over? Instead of everyone always adding "k" to the end of thier price statement (10k), we could just add a 0 (100). On first glance, this would seem to leave the current system mostly intact, and bring a much stronger Star Wars feel to the buying and selling of goods. (Without having to be constantly running (admittedly simple) conversions in your head!).
I intensely dislike the numbers we're working with in-game, but I really enjoy the actually functionality of the whole crafting/selling system. We just need to fix this whole "k" epidemic...
SystemJinx wrote:I've always considered a credit to equal one cent. It's similar to the Japanese yen.When I repair my AV21 for 1000 credits, it's like I'm buying $10.00 of gas. (Got to keep that baby topped off or it starts smoking.) A 7800 credit skin suit is actually valued at $78.00, a 10K mission is actually a $100.00 mission, and so on...At least that's how I compare it.
(I agree with this statement)
The problem I have with the current state of the economy is not how it is player driven. Rather, it is only with the numbers themselves: the "Star Wars atmosphere" is not being reinforced by using these huge numbers (quite the contrary in fact).
I like SystemJinx's solution and essentially use it myself, but my philosophy has always been "If a machine can do it for you, let it." (this was originally applied to digging ditches). Why manually run these conversions in your head all the time? Why not just move the decimal of all currency (including all currency flowing into and out of the economy) two places over? Instead of everyone always adding "k" to the end of thier price statement (10k), we could just add a 0 (100). On first glance, this would seem to leave the current system mostly intact, and bring a much stronger Star Wars feel to the buying and selling of goods. (Without having to be constantly running (admittedly simple) conversions in your head!).
I intensely dislike the numbers we're working with in-game, but I really enjoy the actually functionality of the whole crafting/selling system. We just need to fix this whole "k" epidemic...
Leana_Txorana wrote:
well notice when you play kotor or any other single player SW game
========================================================
You do realize that in a single player game, the game engine has 100% control over the economy, credits found, and prices. You cannot even offer to pay more credits then they shopkeeper offered even if you wanted. The number of credits if FIXED, there is a maxminum you can find/earn/steal and yu cannot go over this.
In multi player, especially with a player affected economy, where credits are generated out of this air and there are few credit sinks, the prices will be different. When solo groups were in effect and a moderate fighter can make 100,000 credits / hour then you will have goods cost more than most SINGLE player games.
It is not realistic to force crafters to charge 1-5 credits for clothes when it costs the crafter much more than that in components. Charge couple hundred for a buff when the buffee will make 300,000 credits? Does not make sense.
The flip side to your suggestion would be a destroy lair mission would only pay 10-100 credits and that would not be fun.
I agree with most of this but the 10-100 cred missions *would* be fun if it had started that way but it didnt and thats why it seems no fun if the economy started with lower numbers it would be easier to keep lower numbers...kinda hard to change as it is
*side note* I miss solo groups
i got it down to 2 mil an hour the week before they nerfed it