Business And Economy Archive

Thread: Some thoughts about player's with vendors

chopper49
Sun May 01, 2005 8:45 pm
#1

I spent about 8 hours Sat and Sun looking for vendors to get after CU armor, weapons, food or medicine.

I probably searched several hundred shops in that time. I found roughly 1 in 10 converted after CU.

This is on 2 different servers and 3 planets each server. I believe number of crafters in game right now

is a very small number, so we may have a large problem in getting new items crafted. This also means the

house farms around Coronet are mostly unused building, and the vendor's players have long left the game.


It would be nice if a players account goes inactive, his vendor goes inactive and his home is shutdown.

It would also be nice if the house was removed from the game, leave the land reserved if the player comes back into the game for at least 6 months, after that open the land for anyone to place a house on it. If player

comes back into game, allow him to place his house with the contents wherever he finds open space to place housing. This would open up large areas around a lot of places.


SOE probably won't do this, because then everyone would see have few people are really playing the game.

If SOE was not afraid of this, they would post number of people signed up per server and number of active masters for each profession. This would help us decide to go into different field that few others are playing.


I would like to be able to see at any time number of people with active accounts on my server, how many people current on my server, how many people on what planets, how many people currentlycombat POI, such as GEO cave or DWB. This could help people decide to try them or not.This would help decide to do hunts on less populated planets, etc.


Big concern right now is low number of artisans to build all new weapon and armor. Game is very hard and post CU items are much better than any converted item I have seen.


It would also be nice if SOE could post a message for all crafters to change thier business sign to show that thier vendors have been updated since CU.



Ahazi - Hunt Dark - MCH, MP, CL80, Colonel, FS
Bria - Mosul - TKM, MS, CL80, Sergeant, FS
Gorath - Azurn - NC, CL76, Staff Sergeant
Kryxal
Sun May 01, 2005 9:50 pm
#2

The vendor at least won't be visible 30 days after going inactive.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
suicid4l
Mon May 02, 2005 1:09 am
#3

CU haas only been out a couple of days, with all the new resource requirements and factory times for components don't expect new armour for a few more days



Ataug - Retired
Treal
Mon May 02, 2005 5:32 am
#4

Well I spent almost all of my game play Sun removing and restocking vendors, 1548 items total. This was a major pain in the rear. Most of those items are looted space components that I save for RE. About 300 items were REed loot with about 150 more being items my SW / Arch had made. I don't understand making things that would not change having to be unloaded and reloaded, furniture, deeds, etc.


I would imagine more items get changed out after people get used to the CU.
Hurlobacca
Wed May 04, 2005 3:42 am
#5

No offense, but there was a lot more to the CU that affected crafters than you probably realize. I'm not faulting you, just telling you how it is. First of all, as has already been stated, relisting the items was a laborious task. You couldn't even just withdraw them from sale and relist them from the stockroom, you had to put them into your inventory then relist them. But the problem with that is until you've crafted some weapons with thepost-CU components, you had no way to evaluate the quality of the converted items. And before you could craft new weapons you needed for first start running components, so it took some time just to get enough components run to do the massive testing that was required since we were essentially looking at a totally new crafting system. Add to that the stealth change in the way resource values are determined in crafting (without going into details that was a huge change that cost several hours of study and reevaluation of resources) .Since I couldn't determine the value of the items on my vendor, i just left them there until I could replace them with some new items.


So by Monday night I had done factory runs for all my components and had completed small runs for 11 different Pistols and Carbines, since that's what I make for my partnership. I'm far from done providing new versions of all the weapons but I shudder to think what it would be like trying to do it all alone (I have two other partners).


It was an unfortunate coincidence that we had to deal with both a new crafting system that required all new weapons and components and vendors that no longer were showing details of the items we had listed prior to the curb. I spent easily 20 hours playing from the CU going live until I had some new weapons on my vendor. In the end, I just took all the pre-CU weapons off my vendor, stuck them in packs and stored them, though at first impression they look like they're nearly all destined for the trash heap.





Hurlobacca 12 Point Master Weaponsmith
SiyBer Arms South Coronet -200 -5500 Visit Our Vendors:
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Crates/Tools Powerups Bargain Resources
rigormortus
Wed May 04, 2005 4:39 am
#6

Being a Vendor on the Lowca server having 2 accounts. I see both sides of the issue. It takes alot the artisans time now to remove the items (in some cases convert and replace them) . being a chef I am currently having to go through and remake every item and examing what the food stuffs do now after CU. This is a very time consuming task. I don't know if anyone has run into this problem yet but if you examine items unless the item has been restocked you cannot get the details of the items. As a combatant I find it hard to buy weapons and armor not being able to get a description of the item. The loss of waypoints from planet to planet makes it hard to search get a waypoint only to get to the planetlose the waypoint then have to search for the item again just to get the waypoint.


let me explain something to the non artisan class players. Items stay on a vendor for 30 days. they then stay in the store room on the vendor for another additional30 days after which the items are then deleted. after 30 day of a vendor being empty the vendor will no longer appear as an active vendor. so there is a balance to the vendor problem.


the housing issue is another problem that SOE said they would address last year sometime. I have no idea what became ofit.



Groid
Thu May 05, 2005 5:18 am
#7

i have a master chef/master merchant/ master artisan on one account


I have been busy relocating vendors due to the CU. I have not yet begun to craft new foods because ...


double exp on other accounts.. need to grind bio-engineer, tka and drop shipwright on alt account


...need to gather meat/hide for components on tkm/swords/mbra/scout 4040 acct


give it time, in our guild, all crafters have slow to non-existant sales but anticipate once dbl exp is over, sales to increase.


Mokianna - bria server


Smart_Darwin
Thu May 05, 2005 1:41 pm
#8

I do feel for all crafters after these major changes. The dev's never included the relist function we have clamored over for a while now, but they fully expect us to devote hours to continue servicing thier players. To add insult to injury, I am an architectl despite the fat that NOTHING changed in any of the items I craft/sell, I still have to re-list every last candle.



Success is not sufficient; others must fail.
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