Business And Economy Archive
Thread: playing the economy
IceTigger wrote:There are two types of re-sellers. One I would call a ‘pirate re-seller’ and this is the one that most crafters hate. They buy usually large amount of product then sell it at a significant mark-up. These people do not work with the crafter and doing this long term can get you labeled as a ‘griffer’ and SOE can take action against them (there are rules against this). I have seen a significant drop in this type of re-selling, as it is become a lot less profitable (thanks to the bazaar search).The second type works with the crafter by providing a service. They work out agreements for the crafter to supply them with product, which they then sell. This way, the crafter does not need to dedicate skill points to merchant profession and the re-seller can hopefully maintain a large verity of product providing ‘one-stop-shopping’. This is the win-win situation, but it is very time consuming to get setup and maintain (because of game mechanices).
Most crafters? Uh I don't recall ever being polled on this, where do you get off by saying "most crafters?" How can you be griefing by reselling someone's product? There are no punishments for re-selling. There are punishments for slandering, terrorizing an opponent's customers, and malicious advertising, but none for re-selling.
You show obvious bias. What rule is there where a crafter controls how his product is utilized after it has left the vendor? The devs and csrs have said repeatedly that if you didn't want people to buy something, don't put it on a vendor. This is why we punish order stealers in the community rather than the csrs punishing them.
IceTigger wrote:
There are two types of re-sellers. One I would call a ‘pirate re-seller’ and this is the one that most crafters hate. They buy usually large amount of product then sell it at a significant mark-up. These people do not work with the crafter and doing this long term can get you labeled as a ‘griffer’ and SOE can take action against them (there are rules against this). I have seen a significant drop in this type of re-selling, as it is become a lot less profitable (thanks to the bazaar search).
The second type works with the crafter by providing a service. They work out agreements for the crafter to supply them with product, which they then sell. This way, the crafter does not need to dedicate skill points to merchant profession and the re-seller can hopefully maintain a large verity of product providing ‘one-stop-shopping’. This is the win-win situation, but it is very time consuming to get setup and maintain (because of game mechanices).
where is the rule that says you can not resale?
Pawlin wrote:
Real world bank accounts make diddily squat.
And in teh real world you have to contend with actualreal inflation which offsets interest gains of savings accounts.
If you have a Billion sitting in your RL bank account, it would make some nice diddily squat
VisaKhart wrote:
Pawlin wrote:
Real world bank accounts make diddily squat.
And in teh real world you have to contend with actualreal inflation which offsets interest gains of savings accounts.
If you have a Billion sitting in your RL bank account, it would make some nice diddily squat![]()
But it wouldn't be keeping with the rate of inflation, so you'd be losing money the longer it stayed in the bank.
VisaKhart wrote:
Pawlin wrote:
Real world bank accounts make diddily squat.
And in teh real world you have to contend with actualreal inflation which offsets interest gains of savings accounts.
If you have a Billion sitting in your RL bank account, it would make some nice diddily squat![]()
Heh, if I had a billion dollars I wouldn't leave it in a simple bank account. Aside of the low interest rates, if the bank goes bust, you only get$100,000 backfrom the FDIC. Instead I'd invest it and diversify it.
And just for fun,I'd spend a couple mill on a nice fleet of sports cars too. ![]()
Message Edited by EdOWar on 09-07-2005 03:33 PM
VisaKhart wrote:
bluejanus wrote:
VisaKhart wrote:
Pawlin wrote:
Real world bank accounts make diddily squat.
And in teh real world you have to contend with actualreal inflation which offsets interest gains of savings accounts.
If you have a Billion sitting in your RL bank account, it would make some nice diddily squat![]()
But it wouldn't be keeping with the rate of inflation, so you'd be losing money the longer it stayed in the bank.
You gotta switch banks TODAY![]()
The inflation rate is 3.17%. Is there any savings account that pays anywhere near that right now?
They have every right to be upset. Doesn't mean you can't buy them out.
My merchant alt got picketed for this very thing the other day. Business has picked up significantly since the protest, and ironically a good percentage of my sales have been their stuff.
I even started picketing myself for a while.
I started a thread about it and community response was overwhelmingly in favor of reselling if you want to, and we had several leading crafters/merchants chime in.
Leana_Txorana wrote:
Those who ban re-sellers just don't get it...those re-sellers are doing you a service
This does not address the issue of the upset vendors. You price below market to sell out quickly and if selling out quickly to a single reseller occurs, you are happy. Some WANT to sell below market price because they want to help the people who cannot afford the market price. They dont want to make a large or quick profit because they see a certain class of player who cannot affort the high prices and want to help them. The resellers prevent them from reaching the market they want.
It would be like the more expensive stores buying out Wal*Mart and reselling at a higher price. Those who can only affort to shop at Wal*Mart can no longer get access to things they could purchase before.
Not saying I do not agree with this but that is their argument.
When I first started about 18 moths ago one way I found to make money was getting weapons sliced. Now I was not a smuggler so I had to find a relaibe one. I had a single product. Sliced Vibro Knucklers.
I would buy them unslided from the best WS we had the the server at the time, Roi. He sold them cheap, around 5k. Then I would get them sliced, usually cost 2-5k, and sell them for around 50k each. I was also a TKM so I went though a lot of knucklers. I would buy them for 5k. use them until they about 50% then repair them and sell them on the bazaar for 6k each (bazaar limit at the time)
All you need to do is be creative. There are plenty of ways to make money.
bluejanus wrote:
...
The inflation rate is 3.17%. Is there any savings account that pays anywhere near that right now?
bluejanus wrote:
VisaKhart wrote:
bluejanus wrote:
VisaKhart wrote:
Pawlin wrote:
Real world bank accounts make diddily squat.
And in teh real world you have to contend with actualreal inflation which offsets interest gains of savings accounts.
If you have a Billion sitting in your RL bank account, it would make some nice diddily squat![]()
But it wouldn't be keeping with the rate of inflation, so you'd be losing money the longer it stayed in the bank.
You gotta switch banks TODAY![]()
The inflation rate is 3.17%. Is there any savings account that pays anywhere near that right now?
Yes there are.... don't expect me to give you RL financial advice here, though ![]()
My original pointwas that a RL bank account - in contrast to the SWG bank account- MAKES money, be it a lot or a little.