Business And Economy Archive

Thread: [PETITION] Allow Multiple Item Selection A must read for all!

Ma-We
Tue Feb 22, 2005 2:54 am
#53

OH hell yeah

/sign

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/sign




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Suarve
Tue Feb 22, 2005 2:56 am
#54






jeffroast wrote:

/sign

I hate when i have to sell things from stock room to vendor. Let me just control left click a bunch of them to sell at the same price if i want to. Should be easy, i spent a good 90 min doing this today, im sure you all know what i mean here.







Loads of posts from people about this very same issue. All I can think of from a programming side is that this would actually 'lag' a players game for a few secs. Eg. Select a load and click isn't going to be done instantly - this would probably make the delay a little like when the bazaar's were super lagged. I can't see this as a problem though - surley its just abit of SQL commands to add to a database


PS. Guys & Gals - i've updated the main post with your ideas - please continue to contribute and ill fire all your comments in at the top so it makes easier Dev reading


Curry





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hinchles
Tue Feb 22, 2005 2:57 am
#55

/sign

i've lost count of how many time's i've posted to give us these options due to the complexity of the swg crafting and merchant system - which imo is currently the best in any game - handling large numbers of components or stock for vendors is currently a chore at best and a nightmare the other 99% of the time.

Just this one small feature would actually make crafters motivated to craft.



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blue-phoenix
Tue Feb 22, 2005 2:59 am
#56

/sign

finaly someone decides to do this...
thx



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jwslake
Tue Feb 22, 2005 3:04 am
#57

Agree and while we are at it lets have a dedicated crafting factory with realistic storage and the ability to craft and store within lets face it an ordinary house has 200.



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Brow2wp
Tue Feb 22, 2005 3:08 am
#58

/sign


We can only hope...



Archellus / Makhai

Ajo79
Tue Feb 22, 2005 3:12 am
#59

Good ideas. I'd love to see some more features added to us, the merchants.


Pointless and endless clicking is no fun.


There are a lot of GUI work to be done, there is a lot of clicking to get things done. Harvester operations comes in mind.



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Caitlynn21
Tue Feb 22, 2005 3:14 am
#60

/sign


Caitlynn Prima


(I find not signing due to 'other things needing 'fixing' 'to be crass and extraordinarily bigheaded - this is a particular issue that affects anyone who has ever used a factory. Just because you think there are bigger issues, and I believe we all have at least one, does not make this less a valid point. Well done author)



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Favos
Tue Feb 22, 2005 3:24 am
#61

/sign


would be nice and save much time....
ChaseyLane
Tue Feb 22, 2005 3:24 am
#62

/sign

Although with the revamp is coming a whole new UI. No more alt key n stuff. You never know, something like this might get in there too



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Chasey
Gakassop
Tue Feb 22, 2005 3:28 am
#63

/sign




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Manaman
Tue Feb 22, 2005 3:39 am
#64

/sign


This is definetly needed and I dont think it would be super hard to implement either



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Jirob1
Tue Feb 22, 2005 3:40 am
#65

/sign


Wasting hours a week, just moving crates...



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