Business And Economy Archive
Thread: ADK inflation
Solution #1: Have a Master Armorsmith or Master Weaponsmith REPAIR items. (ADK only important after a long, long time.)
Solution #2: Buy a bunch of alt accounts, and farm ADKs.
the adk 'problem' is goin for a hotfix my friends ![]()
IGN - Finrod
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PersianLegionary654 wrote:
KammaRocca wrote:
PersianLegionary654 wrote:
ADK were and still are a terrible idea. All that will happen is the High-end weapons (and to a lesser extent, armor) will begin to dry up as more and more of these things are bought up. Someone gets their ADK, uses it on their uber, capped wepaon, and it's set forever. Never need another weapon.
Someone gets their ADK, uses it on their uber, capped weapon and it's set forever. Another guy uses it on his Mandalorian helmet and it's set forever. Another guy uses it on his CA'ed shirt and it's set forever. The guy who ADK'ed his weapon still needs to buy armor and (optionally) clothing, the guy who ADK'ed his armor still needs to buy weapons, clothing, andthe non-ADK'ed armor partsand the guy who ADK'ed his clothing still needs to buy weapons and armor. Meanwhile, the guy who sold the ADK still needs to buy weapons, armor, and clothing (unless he's a Jedi in which case he's not buying armor or weapons anyway) and has more resources to do it with. Meanwhile the demand for uber, capped weapons is still much higher than the supply so it's still a seller's market when it comes to those items. The effect on the economy as a whole is negligible.
You seem to be missing the point. That guy who has the ADK'd weapon, armor, clothing etc. Never needs to buy that again, ever. That is one segment, weapon, shirt whatever the demand for that weapon will be permenantly impaired by just that little bit much. There will forever be that weapon on the market, destroying a part of demand for that particular item.
Every item that is ADK'd is permenant. Never decays. Never a need to replace that weapon. That's why this economy still works, because items decay and need to be replaced.
I'm not saying there's a serious effect right now, or even will be in the near future, and this certainly isn't effecting a segment of the market that's not the uber-high end. What I'm saying is that, over time, as long as the caps stay as they are, and as more ADK's come into the economy as veteran rewards, we are going to begin to see a drop in the demand as fewer and fewer people need to replace their uber weapons.
Of course, if fewer and fewer people stay to the one year mark, and people keep leaving (as current trends show) then the effect will be minimal, and a small number of these ADK items will circulate, having a minimal effect on the economy.
In fact, it doesn't really make economic sense to buy an ADK for your weapon. For 26, sometimes even 30-35 million credits per ADK, you could spend that money buying multiple weapons, or weapon repair kitsand multiple weapons. It's hurting the crafters and in the long term depressing the economy.
It made economic sense to me to buy mine.I had a crafted bounty hunter helmet that lasted a whole two days before it fell apart while I was repairing it and I didn't want the same thing to happen to my gun.Also the average price seems to be more around 20 million--the very, very best weapons on my server go for 25 million. I'd be much more likely to spend that 25 million for one weapon if I weren't afraid it would fall apart on me the next day anyway.
Ahh, of course, that's a short term gain, however, in the end, it only benefits the combatants. The long-term demand for that one item to whoever wants one and has the ADK'ed item is destroyed. However, like I said before, 1 ADK is not an economic collapse. If enough of them are put into the economy though, then it will certainly effect demand.
But what you seem to have forgotten is just how often SOE has the habit of changing the rules in this game. Go ahead, ADK that armor and that gun. Except, be prepared in three months when that armor you adk's no longer is certed for your profession when they decide to change it or when they decide to re-arrange gun stats. Pre-curb #1 rifle - i'm sure everyone remembers ever person in the galaxy running around with their T-21. Now - no one uses a T-21. Pre-curb every pistoleer wanted a DE-10. Now? Every pistolleer uses a high cap scatter
Regards