Business And Economy Archive
Thread: So tell me...why are prices so high on things?
Let's say I put a shoe up for auction that cost me 50 credits to make. I get two bids: 100 credits and 10,000 credits.
I'm going to accept the 10,000. You better believe that I will sell items for the highest amount people are willing to pay.
You might think I'm greedy, but I don't care because neener I'm rich. I enjoy being rich and I'm not going to purposefully sabotage my money making abilities because someone who's too lazy to make some real cash complains about it. If it was that hard to make money, then I wouldn't sell things at the prices I do, and I wouldn't be so filthy stinking rich!
But I would like you to do one thing. The next time you go to work, go to your boss and request a pay cut. I'm pretty sure that you're making more than you absolutely have to in order to survive. You wouldn't want to be greedy now would you.
Disclaimer: Author of this post is not really rich.
Message Edited by Izerien on 03-15-2005 04:20 AM
Also, why not go into mineral harvesting yourself? Buy some cheap power, buy a low end mineral harvester, drive around until you see a bunch of the big mineral harvesters, set yours up, power it up, and sell the proceeds on the bazaar for 3 cpu? I've made 300k on resource sales this month alone.
FriedSquid wrote:Actually, the prices are so high on things because of a credit duping / exploit bug which screwed up the entire economy by making money less scarce than it should be. The access to unlimited funds meant that some people bought at extremely high prices, which meant those they bought from were richer and it actually did trickle down in a sense, because they then sold funds (often) through real-life sources like Ebay. This led to people having access to more resources than they had really earned. They thereafter spent those resources upon things they could not otherwise afford (such as incredibly good armor and weapons) making them more scarce, making the merchants raise their prices, restarting the circle of broken economy.The devs stood by and didn't do anything for long enough that they couldn't stop the process at its root and now the entire economy is screwed up beyond belief... They'd love to reset the server's cash resources but it would drive too many players away, so they have to just let it be now.Isn't that heartwarming?Buy my crap on ahazi. I'm n00b and prices are cheap.
You know most of those funds were removed from the game. There's been far more money from the previous Kunga and Rancor missions.
GNC wrote:
Let's not forget that when using fusion generators and heavy harvesters, the cost of mining resources is well under 0.5 cpu. Nevertheless, the standard price is basically still the same as it was at launch,3 cpu.
That cost is fairly variable... there have been plenty of times I can't get my harvesters in a decent spot. I am not a fighter, so i cant clear out most creature lairs and I also have to stay away from any NPCs that don't like me. In any case, there are many times I have to settle fora low efficiency spot, considerably raising my unit costs.
Ultimately, this line of argument is undefensible. As a combatant, how much dos it cost you to get a mission? In the best case scenario, your return on investment can not be calculated; It costs no credits to get a mission, so any creds you get back are essentially free. Do you feel you should be rewarded for your risk and time and sometimes hard work? Sure!
Would you go out buy composite armor, uber sliced powerhammer and killer swoop and hunt kreetle for money? Probably not, as you expect a higher reward after investing so much. It is the same for crafters. You want to make money and so do we. The difference is that crafters have very little control over thier income, while fighters can choose how many missions they run.
At any rate, if you ever look around a read other's reccomendations for makeing lots of money, none of them indicate you should choose a crafting profession.
Starson wrote:
Simple....Greed, its the way of the world in rl, what makes you think it would be different in a game.
Your wisdom astounds me. Callus up when you donate all your worldly possessions to some poor child in a third-world country. Till then, grasp reality.
Rather than argue the points I would like to make, I strongly suggest that you create a character on another server and give crafting a shot for yourself. It isn't as easy as you have come to believe. Please don't mistake me for someone that doesn't understand your perspective either. I have both a pure combat-class character and a pure crafting-class character, so I understand your position well.
D8alus wrote:
You shouldn't be trying to make all the profit for the upkeep for you shop/vendors/harvesters/factories off of a single sale.
I've seen prices in ungodly ranges for one vendor and found them at up to 200k difference on another.
Why are you ripping off the pure combat guys that don't go for uber loot?
Now, maybe I don't understand something, but I've yet to see a harvester that costs more than composite armor and last I checked, there wasn't an access fee on pulling resources from the ground.
So how did these arbitrary prices get set?
Forgive me if I sound angry or antagonistic, but I am. I'm tired of running all over creation from unstocked vendor to unstocked vendor only to have to spend myself into the poor house just for a piece of armor.
Cafa wrote:
Starson wrote:
Simple....Greed, its the way of the world in rl, what makes you think it would be different in a game.
Your wisdom astounds me. Callus up when you donate all your worldly possessions to some poor child in a third-world country. Till then, grasp reality.
Nice dude. I wonder how many families he could feed if he sold his computer and donated the $$$ to a charity group.