Business And Economy Archive

Thread: Inflation horrible no money sinks in this game

Nema0879
Thu Jun 16, 2005 8:15 pm
#40

So many things could be said, but most of them have already been said so I'll limit my comment to this.


What is the single biggest money sink in the game that I (believe) hasn't been mentioned yet? Bank Tips. I remember reading an article the first time this was posted probably 2 years ago and an article where one of the devs discussed this said the biggest money sink was bank tips, yet its always overlooked. Unless I just missed it ...






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Devacore
Fri Jun 17, 2005 12:44 am
#41


I agree, but not on how to get money out of the flow. People don't need useless money sinks, they need reasons to spend money. I see crafters having the main problem of spending money on things useful. As my daysas crafter, the only money sink is the resources needed to make the items. More active economy would entail crafters needing tools / clothes attachmentsthat can be bought from npc or from loot. Ability to research new items to craft, like some of the items in rotw.. it takes a long time and lot of money but in the end, you can craft new weapons or make older ones better.


Personally I'd love to see them make the armor/weapons system like kotor. Where you can buy your gun, then mod it with items that drop. I know you can do that now but the attachment is destoried in the process and there is not a nice interface as you mod. up your weapon or armor.



I must warn you, I'm very good at back flips.
Muzz
Fri Jun 17, 2005 2:16 am
#42






ForceFielding wrote:





FeydmanKassan wrote:

How about this idea. We do nothing and leave things as they are since the system WORKS.









The system "currently" works, however there is a credit cap of 1,999,999,998 per player.


So as long as more and more money keeps flowing onto the economy. Unless they fix it so that you can have more credits than that, eventually all credits will be worthless.


So yourcomment is kinda like saying "Let's not worry about global warming because the polar ice caps are still there."







Actually the credit cap is higher than that. You're forgetting that you can retrieve maintenance from vendors. It's like having a bank in your house.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Epsilon125
Fri Jun 17, 2005 7:10 am
#43

I think everyone posting on this theme have agreed all along that raising prices high enough will cause people to look for other vendors. So yes it works.


I see you you have pulled out the old books. If you want to take semantics to narrow specific economic definitions the you are correct about desire vs demand. Everyone had taken the wording at a general level so far.


Your Wal Mart analogy doesn't entirely hold up within the context of this thread. Wal Mart sets prices as an aggressive growth strategy. People here have been posting about pricing as a way of driving away customers.


One thing we do agree on is that the SWG economy doesn't match the real world economy.


Pawlin
Fri Jun 17, 2005 3:16 pm
#44






Epsilon125 wrote:

...I see you you have pulled out the old books. If you want to take semantics to narrow specific economic definitions the you are correct about desire vs demand. Everyone had taken the wording at a general level so far....





No, everyone was not taking the wording of 'demand' to mean 'desire' in a general nature. You were.


Of course when talking about prices andinflation in the Business and Economy forum we are going to use the economic definition of demand. In the future I recommend you make sure you understand the concepts being discussed before you try telling people they are wrong.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
TheRealXur
Sat Jun 18, 2005 2:30 am
#45


I'm bored, it's 4am so I'll drop an opinion..


When i started playing I was a BE.. I sold products (well, someone with Merchant sold them for me for a percentage) from very low levels all the way to master. I raised my prices based on demand. If I spent a week making product and it sold in eight hours, this ment my price was to low. If I finished a second batch and had left overs, this ment the price was to high. I raised and lowered my prices on a weekly basis as demand shifted.


I see nothing wrong with that, it makes sense and it works.


Over the months I've been a Bio Engineer, Doctor, Combat Medic, Artisan, Droid Engineer, Architect and more and I've sold all kinds of products. And I make more money as a strick combatant than I ever did as a crafter, but I did have a lot of fun as a crafter, keeping up with demand can be a blast.


Crafters charge based on what the market will pay, like it or lump it that's the way it works. I don't have an AV-21 or a BARC, and I don't have any "super uber" weapons. I've got some nice Krayt and Gorax guns made for me special order out of loot I personally grabbed.


While it might be "nice" to have some of the "nicer" things they are NOT a must. Most people get upset because they can't afford what they WANT, not what they need. There's always crafters out there willing to sell you a decent gun for a decent price. Want amazing guns, be ready to pay amazing prices.


As far as money sinks go, we have plenty in the game. But I do agree some things could be changed to encourage people to spend a little more now and again. How about making houses single use. Seems kinda odd to me that I get my house back in deed form for almost nothing. Why not make people buy another one, they're not that expensive and it would give return business to architects.


How about slightly raising the price of house maint. a little. I know houses can be expensive for a casual gamer sometimes, but honestly I have servers that I play on for less than 5 hours a month and I manage to pay for houses there, they seem pretty cheap to me. Raise the price and maybe people like me wouldn't have 10 of them down on our main servers.. heh..


Some real droid decay might be nice, would give DE's something more to do and would get some more of those credits moving around.


A docking fee, I wouldn't charge a monthly rate but as someone that does travel often using my ship I wouldn't mind paying a small fee for docking. If nothing else, saving time may be wortha few extra credits. If it cost 500 credits to travel from point A to point B, docking at point B could cost 500 or even 1000 credits.


There is no "inflation" in this game, the market prices are self controlled and as people have already stated the developers are well aware of every credit that comes into the game and goes back out. They keep things in balance.


If some new sinks are added, they will be added because the developers have decided they need to bleed some credits out of the game. My only hope is they bleed them out in ways that are "optional" to players.


Traveling 100 times a day with your ship is not really needed. You could likely plan your trips better. Moving your house 10 times to get it positioned just perfectly is "optional", things like this could work.


Earning credits isn't as hard as some people make it out to be. The problem that a lot of folks have is they want something from the top 1% of items on the server and expect as a casual gamer they should be able to get them.


I don't have any top 1% items,I have about 15 million credits. I left before CU and came back slightly before it went live. When i came back I had 9 million credits. I've made six million since then, I haven't sold a single piece of loot or quest reward. All I've done was run quests on kashyyyk and help people level by running missions. The money is a side effect of playing the game.


I'm not knocking those that sell loot, or craft products or anything like that. I'm simply saying if you just go out and play the game, credits will come to you. Don't stress over it. Want a krayt gun? Organize some krayt hunts, get you some tissues and find a WS to make a gun for you.


Relax, have some fun it's a game. And don't worry about what the other guy has, cause someone is always gunna have something better.

Message Edited by TheRealXur on 06-18-2005 02:32 AM

Pawlin
Mon Jun 20, 2005 1:34 pm
#46






Epsilon125 wrote:

"So to keep up with demand AS's have to raise prices to reduce demand to a level that is sane."


Written like a true crafter trying torationalize maximizing prices. Charging prices that the market will pay is fine, but that is a truely bull***tstatement.








QFE






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Pawlin
Mon Jun 20, 2005 1:35 pm
#47


nevermind




Message Edited by Pawlin on 06-20-2005 07:00 PM



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Epsilon125
Tue Jun 21, 2005 12:54 am
#48

When did I tell anyone that they were wrong?


And BTW, even in economics, the generic word Demand can have multiple meanings depending on how it's used in a given situation, and who uses it. That's why economistsgenerallyusespecific descriptors with the term. The term isoften used generically.


So no, I'm not wrong.

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