Business And Economy Archive

Thread: Combat Upgrade and Economy

Pawlin
Tue Apr 05, 2005 12:13 am
#27






drealin wrote:

...

What I did say and you all know it's true that the profession can be mastered easily using a macro. Legal or illegal makes no difference. People use them on a regular basis.



Well actually thats a huge difference.


It seems to me that with the CU they are giving certain professions a complete corner on the market if you will.


All I am saying is rather than saying just because you have master AS you have the ability to make all types of armor not matter what they are, it would be interesting to smith's excel in certain types and chose the type they care to excel in.

If they wish to change they can also do that but of course that means they would have to surrender the current expertise to have skill points to gain the one they care to excel in.


I understand my position isn't one that is popular and liked very well.


OK so you're suggesting that we split Armorsmith into specializations. Why? Are you trying to solve a problem or improve something? What problem does that solve or how does it improve things?


You say that the CU gives certain professions a "complete corner on the market". What do you mean by that? Do you mean that you think Armorsmiths are going to be the only crafting prof to make any real money? I disagree.








Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
darkmane
Tue Apr 05, 2005 12:47 am
#28

Your basic argument is flawed however. To put it simply,not every profession is equal. Are there any billionaire plumbers? How about school teachers?


In every society certain things or services are valued more than others, in the artificial society of SWG the valued things are weapons and armor. That is not what SOE/Lucas Arts intended, but that is the case and will remain the case after the CU.


Part of the stated goal of the changes to armor is that it will make it less of a necessity, lowering the demand. And as we all know if you lower demand you lower price. We'll see if that is the case about a month or two after the update goes live.
Page 3 of 3