Business And Economy Archive

Thread: Have prices really increased?

Tautology
Wed Jan 19, 2005 2:12 pm
#14

I dont know, I still sell my weapons sliced to fair prices (i.e. T21 sliced 30k, sliced flamers 30k, sliced powerhammers 20k)

but what I´ve noticed sales have risen like crazy recently for me.



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WylotheUber
Wed Jan 19, 2005 3:27 pm
#15

Back in June, I could sell one of the Dark Jedi Medallions from Criminal NPC missions for 10k, and a pair of Artisan Engineering II crafted Bone Armor Boots for 7k. The prices have gone down; however, due to the fact that most crafters don't offer lower-level, cheaper items, newer arrivals believe that there's major inflation (when was the last time you saw a vendor selling Chitin and Padded armor instead of Comp or Ubese?)
Imperial-Oli
Wed Jan 19, 2005 3:59 pm
#16

You have all forgotten the whole idea of the economy being a player created and managed economy. The Devs have everything right at this exact moment in time. The in-game economy mirrors that of RL economy and therefore inflation is a must for the economy to work. And Loot mirrors that of RL innovations - if we look at games consoles such as Playstation 2 and x-box when they come outthey cost £300 but after what a year they sell for £100. Its the whole point that swg revolves around a player economy. It will always be the same when the devs bringout something new.

Phaelyn
Wed Jan 19, 2005 4:33 pm
#17






Imperial-Oli wrote:

You have all forgotten the whole idea of the economy being a player created and managed economy. The Devs have everything right at this exact moment in time. The in-game economy mirrors that of RL economy and therefore inflation is a must for the economy to work. And Loot mirrors that of RL innovations - if we look at games consoles such as Playstation 2 and x-box when they come outthey cost £300 but after what a year they sell for £100. Its the whole point that swg revolves around a player economy. It will always be the same when the devs bringout something new.







Bravo, you have it just right.


Inflation isn't rampant, it's that established players haven't responded fast enough to the Solo nerf. They are doing so now with the demand for their goods still high, yet players having less money -They are finding that more players are actually SHOPPING around for better prices for the same goods. As more of this occurs, prices will drop to a lower standard level.


Take Radiant for example - Armor that used to go for 500-700k is now 250-300k. Rare perfectly crafted or looted Weapons that would be sold for millions are down below the million mark. Ships that started at 7-10 cpu cost are hovering around the 3-5 cpu mark. Across the board, prices are going DOWN, not rising. About the ONLY exception would be for buff packs - And the fault for THAT isn't inflation - It's in the competitiveness of the Buff Crafters themselves - They want good Avian meat, and will pay big. Once they band together to stop the insanity of constantly out bidding each other and develop a market price, the prices will fall in line, Buff pack prices will decrease, and in turn Buff prices will come back down.


Most of the issues in pricing have come from the Buyers, not the Sellers. Many Docs and Chefs set the prices they will buy for, and Refusing to pay 100s of cpu for Avain meat or a resource will automatically drop their price in return.




Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
The_Real_Che
Wed Jan 19, 2005 7:11 pm
#18






Phaelyn wrote:





Imperial-Oli wrote:

You have all forgotten the whole idea of the economy being a player created and managed economy. The Devs have everything right at this exact moment in time. The in-game economy mirrors that of RL economy and therefore inflation is a must for the economy to work. And Loot mirrors that of RL innovations - if we look at games consoles such as Playstation 2 and x-box when they come outthey cost £300 but after what a year they sell for £100. Its the whole point that swg revolves around a player economy. It will always be the same when the devs bringout something new.







Bravo, you have it just right.


Inflation isn't rampant, it's that established players haven't responded fast enough to the Solo nerf. They are doing so now with the demand for their goods still high, yet players having less money -They are finding that more players are actually SHOPPING around for better prices for the same goods. As more of this occurs, prices will drop to a lower standard level.


Take Radiant for example - Armor that used to go for 500-700k is now 250-300k. Rare perfectly crafted or looted Weapons that would be sold for millions are down below the million mark. Ships that started at 7-10 cpu cost are hovering around the 3-5 cpu mark. Across the board, prices are going DOWN, not rising. About the ONLY exception would be for buff packs - And the fault for THAT isn't inflation - It's in the competitiveness of the Buff Crafters themselves - They want good Avian meat, and will pay big. Once they band together to stop the insanity of constantly out bidding each other and develop a market price, the prices will fall in line, Buff pack prices will decrease, and in turn Buff prices will come back down.


Most of the issues in pricing have come from the Buyers, not the Sellers. Many Docs and Chefs set the prices they will buy for, and Refusing to pay 100s of cpu for Avain meat or a resource will automatically drop their price in return.





Well put, couldnt have said it better myself 5 stars for you






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HardwiredXMan
Wed Jan 19, 2005 11:11 pm
#19

it's not that prices have or are going up on items....they basically fluctuate around the same range for the most part....the problem is that people's bank acounts are slowly but surely going down while prices continue to stay the same. This gives the impression that prices are high. Since we can't go out and make 100k credits in 2 missions anymore and it's now more like 20k credits in 2 missions....players bank account are starting to approach the zero mark.


Bottom line is that prices remain the same, cash intake is going down, the cost of grinding professions, FS or jedi is going up. it all gives the illusion of prices being high. It's gonna basically take a drop in prices at some point....but that won't even happen until at least 4 - 6 months after the CU because players who have 100 million credits will take a very very long time to get to such a low bank account number before they get concerned about approaching the poor status and when that happens, they will stop buying stuff for 5 million credits. I know one thing, I miss the days when I could go buy a suit of composite for less than 100k and when weapons didn't go from 20k to 500k just because they had krayt tissues in them that didn't make the weapon too much better than a normal one, but are priced that way because the crafter was stupid and payed way too much for the tissues.....AHH yeah, those were the days.....guess I'll never see them days again, like my childhood......Hmm, wouldn't it be nice to be able to go back to 18, 19, 20 years old again.....Oh err ahh...I got a little carried away......*****sigh*****
Ty-Kaz
Thu Jan 20, 2005 1:49 am
#20

I haven'tnoticed much of an increase or decrease in the price of crafted goods. As an architect, I still charge the exact same prices I did a year ago. I pay less for a T21 than I did a year ago...the same goes for food. The only thing that has really gone up in price is the loot... But that's not something that will change too much. When something is new, prices go up until the item becomes more common, then it levels out. We're all seeing that right now with the plethora of new loots from Publish 12.


People seem to be quick to attack the prices of goods -- speaking from personal experience as an architect/artisan/shipwright -- since the solo group nerf, but that's doesn't mean the prices are too high. I can only speak for myself, but the prices I charge are reasonable. They always have been, they always will be. The fact people have less excess credits to burn isn't a factor to me. If I'm paying 2cpu for furniture resources, and selling the finished goods at 3cpu, lowering my prices would be silly. If my shipwright is paying 20cpu for outstanding steel, why would he charge 20cpu for the finished component??


It all comes down to whether someone wants the item or not. To some, a T21 with an extra 10points of damage is worth more, while to others it isn't. To some, buying all the new paintings at insane prices is worth it, while to others, they're nothing more than junk to delete from the inventory. It's all subjective in a player driven economy. If you want it, you will pay for it. If you don't think it's worth the price, then you're either looking in the wrong spot, or you just don't want it enough.




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Phaelyn
Thu Jan 20, 2005 3:50 am
#21






HardwiredXMan wrote:

it's not that prices have or are going up on items....they basically fluctuate around the same range for the most part....the problem is that people's bank acounts are slowly but surely going down while prices continue to stay the same. This gives the impression that prices are high. Since we can't go out and make 100k credits in 2 missions anymore and it's now more like 20k credits in 2 missions....players bank account are starting to approach the zero mark.

So, although I agree with the math - I highly disagree with the sentiment. You base the premise that "We can''t make 100k in 2 missions". Why is this a detriment to bank books at all? Instead of running only a few missions, use an entire buff session.. I think you'll find that with diligent work, and actually selecting good missions (Speed vs payoff), you'll still be able to make 300 to 400k easily on the right planet with the right missions. I contend that the drop in money is NOT due to solo groups being nerfed, it's due to power grinders having it easy for too long. In fact, the Devs say that we were never meant to get the payoffs the way we did - We should have been receiving these smaller payoffs the entire time. Yes, I for instance can only make 300k in a buff when I used to make close to 1 million - But ALL my expenses are covered quite handily by that 300k, with a hefty profit on top. Base statement - People aren't getting poor because they can't make money - they are getting poor because they refuse to work harder than they used to.

Bottom line is that prices remain the same, cash intake is going down, the cost of grinding professions, FS or jedi is going up. it all gives the illusion of prices being high. It's gonna basically take a drop in prices at some point....but that won't even happen until at least 4 - 6 months after the CU because players who have 100 million credits will take a very very long time to get to such a low bank account number before they get concerned about approaching the poor status and when that happens, they will stop buying stuff for 5 million credits. I know one thing, I miss the days when I could go buy a suit of composite for less than 100k and when weapons didn't go from 20k to 500k just because they had krayt tissues in them that didn't make the weapon too much better than a normal one, but are priced that way because the crafter was stupid and payed way too much for the tissues.....AHH yeah, those were the days.....guess I'll never see them days again, like my childhood......Hmm, wouldn't it be nice to be able to go back to 18, 19, 20 years old again.....Oh err ahh...I got a little carried away......*****sigh*****
And for ME, playing only @ 1 year, THESE are the good old days. Prices have come down drastically for needed items such as Armor and Weapons since I began playing. The "toys" or high end loots are just that - toys. They bear no real relation to the play of the game or the economy. But, as I have expounded on for quite a while - If the price is too high, don't nuy. Sellers will drop the prices until it meets the tolerable level. It's not the Sellers who dictate in our economy - it's the buyers. 1 Million for a NS lance? Ignore it until it comes down to 750k -do this a few times, and suddenly EVERYONE sells that item at 750k, rinse and repeat. That way, only people with heavy bank accounts will squander their money, and overpay just to get the item.








Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
HardwiredXMan
Thu Jan 20, 2005 8:36 pm
#22






Phaelyn wrote:





HardwiredXMan wrote:

it's not that prices have or are going up on items....they basically fluctuate around the same range for the most part....the problem is that people's bank acounts are slowly but surely going down while prices continue to stay the same. This gives the impression that prices are high. Since we can't go out and make 100k credits in 2 missions anymore and it's now more like 20k credits in 2 missions....players bank account are starting to approach the zero mark.

So, although I agree with the math - I highly disagree with the sentiment. You base the premise that "We can''t make 100k in 2 missions". Why is this a detriment to bank books at all? Instead of running only a few missions, use an entire buff session.. I think you'll find that with diligent work, and actually selecting good missions (Speed vs payoff), you'll still be able to make 300 to 400k easily on the right planet with the right missions. I contend that the drop in money is NOT due to solo groups being nerfed, it's due to power grinders having it easy for too long. In fact, the Devs say that we were never meant to get the payoffs the way we did - We should have been receiving these smaller payoffs the entire time. Yes, I for instance can only make 300k in a buff when I used to make close to 1 million - But ALL my expenses are covered quite handily by that 300k, with a hefty profit on top. Base statement - People aren't getting poor because they can't make money - they are getting poor because they refuse to work harder than they used to.

Bottom line is that prices remain the same, cash intake is going down, the cost of grinding professions, FS or jedi is going up. it all gives the illusion of prices being high. It's gonna basically take a drop in prices at some point....but that won't even happen until at least 4 - 6 months after the CU because players who have 100 million credits will take a very very long time to get to such a low bank account number before they get concerned about approaching the poor status and when that happens, they will stop buying stuff for 5 million credits. I know one thing, I miss the days when I could go buy a suit of composite for less than 100k and when weapons didn't go from 20k to 500k just because they had krayt tissues in them that didn't make the weapon too much better than a normal one, but are priced that way because the crafter was stupid and payed way too much for the tissues.....AHH yeah, those were the days.....guess I'll never see them days again, like my childhood......Hmm, wouldn't it be nice to be able to go back to 18, 19, 20 years old again.....Oh err ahh...I got a little carried away......*****sigh*****
And for ME, playing only @ 1 year, THESE are the good old days. Prices have come down drastically for needed items such as Armor and Weapons since I began playing. The "toys" or high end loots are just that - toys. They bear no real relation to the play of the game or the economy. But, as I have expounded on for quite a while - If the price is too high, don't nuy. Sellers will drop the prices until it meets the tolerable level. It's not the Sellers who dictate in our economy - it's the buyers. 1 Million for a NS lance? Ignore it until it comes down to 750k -do this a few times, and suddenly EVERYONE sells that item at 750k, rinse and repeat. That way, only people with heavy bank accounts will squander their money, and overpay just to get the item.









Man, you think THESE are the good ole days......inaugust and september of 2003, prices were a mere fraction of what they are now....I remember my first set of full composite cost less than 100k....If I remember correctly it was more like less than 70k....I do remember paying 5k each for the bracers and biceps....I got a chest plate for 20k and can't remember the rest.....the resist on it were around 69% or something and I still have the chest plate to this day....it has zero condition....It's a collectors item to remind me of the real GOOD OLE DAYS...hehe. I actually kept most of my first time stuff.....back from the days when it took 30 minutes to walk from one city to another, when you had to /burstrun from thugs or creatures that we now think of as pest and don't even get off our swoop to waste time killing when they arggo us.....the days when it took a group of 15 or more before people would want to hunt voritors on dant because "nooooo, they poison" hahaha. The days that if you had 800k, you were rich. The days when you were too broke to travel round trip to endor. THe days when noone used doc buffs or even knew what they were.....these are the days I speak of.......yes yes, those were the days where people paid their dues....now days, everyting is handed to them.....ships, swoops, cheap harvesters, houses, cities, godly armor and buffs, legendary weapons, jedi, millions of credits...everything...noone works for anything anymore.


anyway on to the rest of my post.......Point is that things will only drop in price when "everyone" passes on the high price....but if you can still sell an expensive item and a fairly good amount within a reasonable time....the price will not come down...in fact it might go up. If 20 players with the bottom half only having 5 million and the top half having upwards of 50 million go to a shop and it constantly has a certain item for sell that cost 2.5 million.....well sure you can ignore it being that you only have 5 million and you think the price is to high.....but those with 50 million would buy it anyway and the seller would see this and either keep the price right where it is or maybe even raise the price if they think it's selling to easily. Therefore, price nevere comes down, you never get your hands on that item you want or need.



the effect of the solo nerf is very huge and plays a major role in the above statement.....because before the nerf, you can spend 5 million on an item and go to do janta missions and get that money back before the seller has time to even get a new 5 million credit item up on his vendor. In the past, the easiest money in the game was solo group destroy missions.....the majority of the money in the game now came from hundreds of people running solo group destroy missions....they bartered with crafters, that money was passed on to crafters, crafters really didn't spend as much money on things as combat professions did....crafters were buying resources for 1 - 10 cpu where combat classes would spend 3 million on a SEA, 5 million on a great or legendary weapon...etc. In the end, the combat class would bring more money in the game, then any other profession could spend it.


Anyway, money came in the game faster and faster but was leaving the game slowly......point is, you can start a brand new character and makeat least 1 - 2million credits in4 - 5days.....you will take weeks to make that as a brand new crafter. Why? becuase all you have to do as a combat class is get 10 - 15k credits (easily done with artisan missions from moenia to deeja peak....even easier now with JTL)......take that money, get buffed, get in a solo group grind up to at least novice of any elite profession (can do this in one buff session by the way...and if you know the game, you can master an elite profession in a day)......then the money they made from grinding their profession start the same process over again but this time do nothing but janta missions at 30 - 36k per mission.....as a swordsman a janta goes down in 4 hits easy (3 - 5 seconds each or faster if you use AOE attacks), theres only 5 janta's at the most, the lair goes down in20 seconds faster if your speed capped.....you've effectively spent 45 seconds or less and made over 30k.......pikes can do it just as fast, fencers can do it fairly fast and TKM's slightly slower than pikes.


Now if you run missions from an improved job market player city.......that's another 5k or so added to the pot, if you know a smuggler or are one yourself (only need 0100 to slice terms) then you get another 5k or so on top of that.....plus the real bonus comes in and that's the fact that missions from player cities spawn as close as 300 - 400m to the terminal you used (not always, but a couple of refreshes and you can easily find the distance your looking for)....so you have effectively lowered your travel time to and from missions, increased your money at minimal risk. End result is a combat character with at least 25 million in a month (didn't do the math just a guess, should be able to make at least that with this formula).


For a fresh new crafter to make that money, it's gonna take a while. You won't have the money to buy the resources you need, you can't harvest the resources you need in such a short amount of time and it takes you longer to even grind up a crafting profession to be able to craft something you can sell for a pretty good price. THen to really be able to sell high end stuff, you need a combat profession to bring you rare loot to enhance stuff or another profession to craft you the needed components....during the developement of a crafting character you spend more money then you actually make...it's not until you reach master that you start really making money.


This is all starting from scratch....just think what the difference is with a seasoned vet who has everything he needs already....the crafter will only be behind the combatant if the combatant spends money like crazy and don't recoup it by doing missions or selling rare loot to who, yup crafters.


Point is that combat professions really don't need anyone but docs, entertainers, chefs and WS......with buffs you don't need armor.....and if you happento get lucky with loot drops, you might not even need weapons from a WS. I personally looted some NS lances, a legendary stun baton and a few other uncraftable weapons that were all better than any crafted ones and I didn't need a single weapon from an WS for a long long time.....and when I did, it didn't even have to be that great....anyway, one buff session was enough to buy me weapons for 4 months...matter of fact, I still have weapons from september 2003....they might be in the 100 - 300's on condition, but they took me a long long way.


So now what you have is combat characters bringing in the bulk of the money in the economy and crafters basically recycle that money with a small percentage going out of the game for maintenance (which is nothing compared to janta mission payouts per minute).


Now that the solo nerf happened and combat players got so conditioned to making easy money and since they didn't have to put much effort in making that money....it's harder for them to make that money becuase it takes more time and work now (and even more after CU).....when you get used to making 1 million in an hour, it's hard to change your playstyle and mindset to triple up on your money grinding to still make the same amount of money you did before. Combat professions effectively have to triple up on missions grinding to continue to make near the same money they use to. With a lot of people spending money on the great jedi & FS grinds and prices not dropping much at all, those that really really want those high priced items have to spend more time grinding 10 - 11k missions solo..maybe 15k from an improved job market....that's still less than half of what they use to make before the nerf.


Now you throw in an added money sink, that wasn't an issue for more than a year of the game....the fS grind and the jedi grind.....people spend more money grinding those two then they ever did grinding out 30 professions. You can easily spend 10 million just grinding FS with grenades....but you also can sell a crystal for 8 million too.....where did that 8 million come from.....ok,7 million of it came from janta/mokk destroy missions and1 millioncame from artisan, scout, entertainer missions and various themeparks and faction missions and looted npc's.


See some items are coming down in price simply because we don't really need them as we did in the beginning of the game.....at one point every combat profession thought they needed full composite armor to do stuff that we can kill today unbuffed and unarmored. So armor was high priced and kept rising....but now that we can do 90% of combat without armor or partial armor, the demand for armor is not that great and thus the price has to come down. i haven't bought 1 single peice of armor in 6 months (although i'm gonna need a couple of new sets soon).....This goes the same for weapons and other items too that combat professions use. Some are simply not needed as much as they used to and other are needed more (like chef foods and doc buffs).


So when you look at it this way, peoples pockets are starting to slowly empty and because they were so used to taking an hour out of their normal routine to get a quick million credits, it starts for be more difficult with the solo nerf....just can't have it easy anymore......now only the ones that don't mind doing a little extra work still make the millions but the majority which i call the lazy ones just don't want to do the extra work, so they are slowly going broke.....prices stay basically the same for the most part and now they look at their bank and the item they want, compare and really see the difference....thus seems like prices are higher than they use to be......when in factit's just the perception that they are high because before the solo nerf, you never thought one second that a 2 million credit item was too high because you could make 2 million in no time with little effort. it became almost like how most people these days veiw 1 dollar.....I hear it all the time...Oh it's just a dollar, it's just 50 cents.......this is the attitude of not valuing money and the cost of an item relative to it's purpose or function.


Although, I see your point and I agree becuase I see that you can still make millions if you put your mind to it....but the fact of the matter is the majority of the players just are lazy and want something for nothing......its like a child who was spoiled by their parents or raised on breast milk, when they become an adult more often than not they expect mom or dad to be there when things get rough.....they call it "momma's boy" or "daddy'd girl". this is the effect that easy janta missions had on many players.....janta missions were the breast milk of SWG combat characters.....now the devs took away the feeding and the babies want to cry prices are too high.....and they will continue to cry until they either figure out they have to work to make things better for "themselves" or starve to death.
MeciniaLua
Fri Jan 21, 2005 9:06 am
#23

As a chef I've seen the cost of BSN's rise in the last 4 months by an avg of 400k a run.


On top of this it is hard to get anyone to hunt creature resources for less than 40cpu as the Docs and Combat Medics have drastically changed the scales by offering 100 cpu and more for meat. Hard to really compete.


I'll give an example.


Right now on Wanderhome a run of INNs is 2 million.


So 2000 per individual one


Water ( takes 20 per unit ) runs around 3 to 4 cpu ( so that's 60 well say. )


Okay so Heavy Food Additives cost us 2060 per unit to make ( keep in mind we lose one in making the schematic )


Takes 30 Carnivore Meat at 40 cpu that is another 1200 per unit.


So we are now up to 3260 per unit.


There is also the need to make protato and have the other ingredient ( at the moment I can't think of what they take we'll say probably another 60 units of resources and we'll assume an avg of5 cpu per unit....you can find stuffcheap around 3 cpu but it takes a lot of work...often I will pay much more for good quality stuff up to 10 cpu )


Okay that's another 300 credits


So one stack of bivoli costs 3560 units to make ( and probably more )


Myself I sell a stack for 4000...so I'm not really making much profit and when I discount it, I'm breaking even oftentimes.


I've resisted so far the need to raise my prices. But the reality of it is that if the BE prices keep high and the creature resources stay high then a rise will occur in those products that use creature resources ( Synthsteak, Bivoli, Vercputi, and many others ).


So on the chef side prices are going to rise unless the costs of BE products and meat resources are not kept in check ( and the BE prices are also related to meat prices as they use a lot of it. )


On the same side folks Love drinks...brandy, ithorian mist etc. The cost of getting cask ( assuming around 200 for the trim needed and another 450 to 750 for the gems.. so anywhere from 650 to 950 to make the cask for the drinks ) This is why I charge 1k more for casks than I do for large glasses. Its to help cover expenses.



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Phaelyn
Fri Jan 21, 2005 1:16 pm
#24






HardwiredXMan wrote:

Although, I see your point and I agree becuase I see that you can still make millions if you put your mind to it....but the fact of the matter is the majority of the players just are lazy and want something for nothing......its like a child who was spoiled by their parents or raised on breast milk, when they become an adult more often than not they expect mom or dad to be there when things get rough.....they call it "momma's boy" or "daddy'd girl". this is the effect that easy janta missions had on many players.....janta missions were the breast milk of SWG combat characters.....now the devs took away the feeding and the babies want to cry prices are too high.....and they will continue to cry until they either figure out they have to work to make things better for "themselves" or starve to death.





It's actually funny to me in away the difference in views of characters whose careers started a few months apart. My goold ole days are here, yours were in the past (a mere few months before I started). yet the thing is, it seem that the both of us understand teh fundamental truth - Yes, to make money, you have to put effort into it. Whether it's as a fighter or crafter, to be teh best and/or make a ton f creds from fighting, you must be good at what you do.


But you hit on teh Key in your post - Players, many of them want something for nothing. Thing is, even though this is a game, amny real world fundamentals are built in - Interdependance on items, economy, etc. I hear stories ALL the time about players who got the game, and 3 weeks later had all they needed - And I find that outright sad. Why? because they didn't play the game - they were handed a silver spoon called Solo groups. (In point of fact, through Ebay, I've seen DAY ONE players have "legendary" items) - They didn't even know HOW some of the game mechanics worked, yet they were going after high level game MOBs or jumping right into high end PvP - getting OWNED mind you, but doing it anyway. And lo and behold, what does one of the day one millionaires say after he was DBed and came running back? Let me quote, as I saved a screen shot "Not fair! You cheated! I have the BEST Armor, the BEST weapon, and SYNTHSTEAK!" Meanwhile, what was he using as an attack? Answer NOTHING! he was using a T-21 as a novice marksman, and couldn't use it, obviously. But he THOUGHT he could.. because he didn't know the game. Someone told him these were the best things for him, and he'd be Uber. Even funnier - He was wasted by a TK novice with no armor, buffs or weapon, because he told the kid he'd beat him with none of it.


This illustrates to me that we shouldn't hand things to players. Let them learn the game, earning as they go. So they get the feel of combat, understand the limitations of "uber" weapons, get the feel of what their stat modifiers really mean. And in turn, this means that high priced items out of his range aren't BAD because they are highly priced - It makes the person do what was intended in the game.. learn.


But that has nothing to do with the total discussion, does it? For ME prices are lower than when I began, for you they have Spiked and are slowly dwindling - Which means no matter how much we discuss, our opinions can never meld -Because we've played 2 very different games.







Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
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