Business And Economy Archive
Thread: Another empty vendor?! ARGH!! Solution
Ybagi wrote:
I've noticed alot of players placing vendors with one item priced at 999,999,999.
Why anyone is still grinding merchant is something I don't understand.
ana-mo-cara wrote:
The problem is that at novice merchant a vendor can hold 500 items.
Players are useing vendors as loot storage the 1 backpack example. Here are the solutions.
Give the master crafters an item sell bonus. Say 200 items plus the ability to place a vendor. Make every box in merchant give an added 100 items. Remove the vendors from business three entirely. Either you go merchant or you do not get a vendor.
Put a price cap on vendors that do not have a master crafting profession. So that if nimrod a decides to use vendors for storage and he has a price cap of 80k guess what. Is he going to risk loseing a 3mil clothing attachment no. Masters would have no cap.
Deny players the ability to place filled containers on a vendor. So they cannot hide which one has the real loot. One slot one item.
Increase the xp payout for bizarre over player vendors.
Make a vendor item non withdrawable until the sale ends. This means people better be wanting to sell the item because they aint getting it back till the sale ends.
This would solve ninety percent of the problems. You have pricecaps and no backpacks denying players safe storage. You move it to merchant or master crafter, and player has to spend points for free storage.Either in novice merchant or master crafter. At which point they have to wonder is it worth spending the points for novice merchant since I am not serious about selling things. You make it so the vendor cannot be open ended storage and players will eventually get tired of not being able to get at their stuff.
Excellent ideas
Callyndra:
Redirecting how players store their stuff from vendors to housing will not crash the server. All of the items already 'exist', they're just being displayed in a different place.
It's not too difficult to implement a change to houses that allows for a two-tiered storage method: one for items which load visually and another for items in containers which are stored. It'd go something like this:
- For every lot that the housing structure takes, it can hold 75 items, 5 of which may be 'containers'.
- Items placed inside the containers do not count towards the maximum limit of the house, but are subject to their own storage limits.
Example:2 lot small = 150 item 'decor limit', which can be 140 items + 10 containers (5 per lot x 2 lots). The containers (such as 10 backpacks)would then give me 500 extra space without having to burden the server with loading time unless those backpacks were accessed....which would only bedoneby the house admin/owner.
I love it Love it!! That would give me... 1250 Units ofstorage in my cantina!
This is actually a really good idea. It would allow crafters to actually have 1 house8 factories/harvesters is not alot but its much better then 6 because you needtwo houses to hold everything.. (or a larger house)