Business And Economy Archive

Thread: Inflation What to do?

Pawlin
Tue Jan 18, 2005 5:48 pm
#14

We already pay pretty high usage taxes...


We've got:5% bank fee, fees for vehicle repairs, Starport and shuttle fees, Merchant registration fees, and housing license fees.


And what do I get in return? Hassled by Imperial Stormtroppers every time I go anywhere looking for so called 'contraband' and if they find something that isn't to their liking... more fees!!! And theres still roving bands of gangs in all the cities and Hutts and other thugs control large parts of most of our worlds.


Plus my local city has a property tax to pay for our local budget and many local cities have sales taxesand income taxes too.


More taxes. Bah!!!


Way back in April they posted an Friday Feature article talking about the economy of the game at the macro level. They posted charts showing money coming in versus money going out and at the time there was MORE money leaving the game than coming in. That was being done by SOE on purpose to drain duped credits from the game.



Edit: added the link to that article that SOE had postd about the economy.

Message Edited by Pawlin on 01-18-2005 05:06 PM



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Bumpity
Tue Jan 18, 2005 7:33 pm
#15






Phaelyn wrote:



.

No, I can't see a reason to Flame you - I just don't think you've taken a lot of needed information into account.












true, thanks for the info, i didnt look at it from any other veiw than my own ... (only one i know how to use). I can see that crafters that require tons of resources would always be disadvantaged in the current system, but i dont know what to do about that.


I really think that the #1 reason the economy is borked is resource pricing. The avg resource is harvested at what .6-.8 cpu?but because it is a limited spawn and only 1 guy with 4632784632189057312894 harvestors can get to it it still shouldnt cost 100 cpu. I do all my own harvesting. i have 5 lots i can use so i have 5 of the heavy harvestors and generators i switch around. This works for me and my profession and because of it i can turn out 80 kin 67-68 base composite for 125k a suit. This is the main logic i used, that i was thinking most crafters were self sufficient with resources.


There is stilltheproblem of perception tho ... al long as a majority of people believe that a thingsomeone collected at a cost of .8 cpu is worth 100 CPU thats what will be charged for it.






bleh dont even ask why this forum account is being used...
1 forums account down 9 to go.
ot counting the free trails i canmake forever .. i wont be gone long
Yogol
Tue Jan 18, 2005 8:23 pm
#16


They needmoney drains : trades don't drain money, they just spread it out.


Two possibilities


A. the slow way

1. Raise maintenace on housing by -say- 1.000 procent. If you really want all the storage, you got to pay for it.

2. Raise maintenace on vendors with 1.000 procent.

3. Raise maintenance on vehicles, droids and non-newbie starships with 1.000 procent.

4. Make repair cost alot of money.


B. the fast way

1. Sell something worth selling from a NPC like appartements in cities for 25 million each.

2. Cap the money for eachplayer or do a one-time tax, without an announcement.

3. Tax the money people have every month.


Where B1 is my favorite :-)



Message Edited by Yogol on 01-18-2005 09:25 PM



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Yogol
Tue Jan 18, 2005 8:28 pm
#17






Pawlin wrote:

The problem you are appearing to adress is that of inflation. I havent' seen anyone present any data that inflation actually exists ...




Indeed, IMHO opinion there is no inflation in general on my server (Starsider) even at the contrary. But the money drains aren't only for inflation, they are also to make new players able to afford the things. With the solo missions gone, it's much, much harder for new players to raise money. So money drains should level the field.





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000000000000
000000000000Yoggie Trader on Corellia -320 -5500.
000000000000
000000000000Yogu Wannebe Medic.
000000000000

Cookie Cruncher.
Pawlin
Tue Jan 18, 2005 10:15 pm
#18






Bumpity wrote:


...There is stilltheproblem of perception tho ... al long as a majority of people believe that a thingsomeone collected at a cost of .8 cpu is worth 100 CPU thats what will be charged for it.





Its supply and demand that make something worth 100 cpu. Nobody is paying 100 cpu for recent resources that are mined. Only rare resources are going for those rates. Those resources fetch high prices because of scarcity. The scarcist things will always fetch the highest prices.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Phaelyn
Tue Jan 18, 2005 11:42 pm
#19






Yogol wrote:





Pawlin wrote:

The problem you are appearing to adress is that of inflation. I havent' seen anyone present any data that inflation actually exists ...





Indeed, IMHO opinion there is no inflation in general on my server (Starsider) even at the contrary. But the money drains aren't only for inflation, they are also to make new players able to afford the things. With the solo missions gone, it's much, much harder for new players to raise money. So money drains should level the field.


So, if I am reading you right, you are proposing a money drain in order to level the playing field? Think hard about that - Do you really want to make a sweeping change that takes all the hard work of a long established character, sweep what they have EARNED through their gameplay away, and make it so that Little Johnny who logged on just 5 minutes ago can have all the same advantages? That would lead to far more reaching problems than a perceived Inflation - it would lead to driving MOST of the established, veteran players to quit the game in droves, because at the end of the day, sorry kid - Little Johnny MUST have what you do, without putting in ANY of the work.








Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Phaelyn
Tue Jan 18, 2005 11:47 pm
#20






Toront wrote:





Cafa wrote:

So, should the people that doing nothing get welfare? Sheesh


Fivo Asia







It's a proposal for a one time thing, targeted most at the high end bank accounts, because that's where the credits that cause the most inflation happen. High-End crafters that can buy resources at crazy prices, then charge crazy prices for their items, and the credit grinders that can afford to pay any price and continue to do so.


People doing nothing shouldn't get taxed because they don't have anything to do with the credit grinding causing the inflation. Giving them money would only cause more problems.


I know it may seem odd to apply real-world economic concepts to a game economy.....but they are proven strategies to solving these types of problems.

Can you give even ONE real world instance where severe taxation has FIXED an economy? I bet you can't. Severe taxation leads to lessened purchases, which leads to lessened production - which leads to a recession. Taking away what some people have earned through their game play in order to make everyone on a more even keel is very close to Communism - And with the exception oif the Chinese (Who have begun to take a more Free Market vision of their own economy), Communism has been proven to be a failed social and economic experiment.








Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Cafa
Wed Jan 19, 2005 12:03 am
#21






Phaelyn wrote:





Toront wrote:





Cafa wrote:

So, should the people that doing nothing get welfare? Sheesh


Fivo Asia







It's a proposal for a one time thing, targeted most at the high end bank accounts, because that's where the credits that cause the most inflation happen. High-End crafters that can buy resources at crazy prices, then charge crazy prices for their items, and the credit grinders that can afford to pay any price and continue to do so.


People doing nothing shouldn't get taxed because they don't have anything to do with the credit grinding causing the inflation. Giving them money would only cause more problems.


I know it may seem odd to apply real-world economic concepts to a game economy.....but they are proven strategies to solving these types of problems.

Can you give even ONE real world instance where severe taxation has FIXED an economy? I bet you can't. Severe taxation leads to lessened purchases, which leads to lessened production - which leads to a recession. Taking away what some people have earned through their game play in order to make everyone on a more even keel is very close to Communism - And with the exception oif the Chinese (Who have begun to take a more Free Market vision of their own economy), Communism has been proven to be a failed social and economic experiment.








You have a misconception with the "exception of the Chinese" inferrence. Taiwan has long been a stalwart of free commerce and a shining example of hard work and effort excelling. The Red Chinese are only interested in staying in power. Instead of working to improve the majority of daily lives for their citizens they've (even now) always felt the need to reduce humans to serfs. What they call Communism is nothing but a bunch of dictators who are more equal than others.


Stealing my credits to level a playing field has to be the most crazy comment I've every seen. Can I come over to your RL residence and steal anything just so I feel better? No, and neither should you suppose to penalize me for something you haven't achieved.


Fivo Asia


P.S. This isn't a finger-pointing post, as much as a general comment.

Message Edited by Cafa on 01-18-2005 11:04 PM



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Yogol
Wed Jan 19, 2005 12:49 am
#22






Phaelyn wrote:




So, if I am reading you right, you are proposing a money drain in order to level the playing field? Think hard about that - Do you really want to make a sweeping change that takes all the hard work of a long established character, sweep what they have EARNED through their gameplay away, and make it so that Little Johnny who logged on just 5 minutes ago can have all the same advantages? That would lead to far more reaching problems than a perceived Inflation - it would lead to driving MOST of the established, veteran players to quit the game in droves, because at the end of the day, sorry kid - Little Johnny MUST have what you do, without putting in ANY of the work.




Earned ? Wedidn't have to work as hard as new players for our money,becausewe had the solo mission-possibility. We earned it, but in a easier way that they can evern dream of earning it. So it's only fair that we give part of the easy-gained-money up. IMHO an old player that worked (say) 400hours to make money should have the same money as a new player that works 400 hours. And because of the huge nerf of solo missions that's no longer the case.




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000000000000
000000000000Yoggie Trader on Corellia -320 -5500.
000000000000
000000000000Yogu Wannebe Medic.
000000000000

Cookie Cruncher.
Born_Tatooinian
Wed Jan 19, 2005 1:04 am
#23


*Made the first discussion post on the Business and Economy Board w00t*



I'm thinking in terms of lowering the overall payouts of missions (in certain cases you can earn 30-40k for 1 mission). It would most likely make a hard blow on the economy in the first couple of weeks, but then the prices would lower and stabilize.

One can say that "argh, we did just lower the standard prices and payouts, but the inflation is still the same", but IMO, it would be easier for a newbie to be a part of the economic systen, cause then he'd be able to make a living by doing the missions on the Starter-planets.

Just a thought of mine, what do you think about this inflation? What to do? Should we care about it?



Cafa
Wed Jan 19, 2005 1:07 am
#24

They just changed the most obvious means of getting credits in the game. There's plenty more out there.


In the words of the esteemed Felton, "Until you have hard statistics there is no inflation".


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Scorpy_LF
Wed Jan 19, 2005 1:08 am
#25

In my opinion Development can't do much of anything to impact the ecconomy. With the solo mission nerf, yes that has had an influence on new credits comming into the game. But there are still a lot of veteran players with lots of credits to burn. Until some of that is thinned out, inflation will still be an issue.



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ReinerdOne
Wed Jan 19, 2005 1:12 am
#26

Well they did a good thing nerfing group missions in order to slow down the money coming into the economy, but the reason prices still havent really fallen is because all they money that was put into the system that caused the high inflation is still there, and it hasnt been syphoned out. Over time it will be taken out of the system, but the money is still there it's just changing hands and is slowly being taken out by vehicle maintenance, structure maintenance and to a less degree travel fees (JTL) ... The devs have done the job of stopping the flow in... but since it takes quite a while to get out, prices wont change over night, and neither will most peoples bank accounts



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