Business And Economy Archive

Thread: Your opinions on the new veteran rewards...

Stl2aNgE
Sat Feb 12, 2005 8:38 am
#14

if its a deal to spread the wealth, that aint gonna work. The new players will go blow through those 2 or 3 million creds in a couople days. Buying all the stuff they think they need, and then start whining again about imbalance cause they have been playing the game 30 days on a free trial, and cant afford to buy anything. I know i contradicted myself with the 30 day thing, but that is sure as heck whats happening.

And yes, I have felt the outright snobby attitude the top weaponsmiths or armosmiths have when you come around asking them to build something for you. It even flows over to these forums. When you post something that offends one of the whiners, they 1 star you to death, which is supposed to be a bannable offense but isnt, or they complain to the forum moderater and your post gets removed. Which is hilarious considering you get in trouble for telling the truth.....lol



Talus Vendor: 612 -2012 1k outside Dearic Starport
Corellia Vendor: 1388 -4564 1.6k outside Coronet Starport
VE-Strange: Master Architect/Artisan/Merchant
VE-Stranger: Master Scout/Swords/Ranger
Arkanon Star'Strider: Master Medic/Doc/Chef
- I support keeping & balancing the current combat system You can too
Luzenit
Sat Feb 12, 2005 10:15 am
#15


Not all WS or AS also have Jedi toons and/or are also awesome fighters collecting stockpiles of Acklay bones or other great loots. Not all weaponsmiths are sitting around couning their credits and loot items to refuse special orders. Special orders take time, and the time goes to those who are associates, guildies, and those that pay/trade well.I won't even start on the loot items that are often better than any crafter made item. Truth is, the 'Loot Aquisition Specialists' make far more than I can.But this is going off topic.


The money that has flooded intopoor pockets with the sale ofreward items will soon find its way back to where it came from. The rewards were great, but I do feel that Anti-decay kits (ADK) should have been no-drop/no-trade. Wait until the kit clad toons come out to play.....with perma-armor and an array of uber perma-weapons (that were carefully used for certain situations due to decay in the past) and gleefully go after the big loot drops without worry. This may be a small group, but it will be a group that will make an impact. They will soonget all the money back they put out for these kits and then some. How these players effect PvE and PvP remains to be seen. I guess we will see how the dust settles on this.


Outside of my concerns about the ADKs, the rewards and the recent changes introduced to the game have rocked. The extra storage alone was a relief.








Kazara____ Weaponsmith___Master Commando____


"Imperial Gal of Fiery Pwnage"


[KAZ]mart Theed -5171, 3385:::::::::Mission Market Restuss 5444, 6370



KappaStang
Sat Feb 12, 2005 11:30 am
#16






Luzenit wrote:


Not all WS or AS also have Jedi toons and/or are also awesome fighters collecting stockpiles of Acklay bones or other great loots. Not all weaponsmiths are sitting around couning their credits and loot items to refuse special orders. Special orders take time, and the time goes to those who are associates, guildies, and those that pay/trade well.I won't even start on the loot items that are often better than any crafter made item. Truth is, the 'Loot Aquisition Specialists' make far more than I can.But this is going off topic.


The money that has flooded intopoor pockets with the sale ofreward items will soon find its way back to where it came from. The rewards were great, but I do feel that Anti-decay kits (ADK) should have been no-drop/no-trade. Wait until the kit clad toons come out to play.....with perma-armor and an array of uber perma-weapons (that were carefully used for certain situations due to decay in the past) and gleefully go after the big loot drops without worry. This may be a small group, but it will be a group that will make an impact. They will soonget all the money back they put out for these kits and then some. How these players effect PvE and PvP remains to be seen. I guess we will see how the dust settles on this.


Outside of my concerns about the ADKs, the rewards and the recent changes introduced to the game have rocked. The extra storage alone was a relief.










Thank you, not all of us crafters are like that. I try to get special orders done, but frankly sometimes its very difficult. If someone asks me for a crate of Bespin Port, its not so simple for me to go out and just make a schematic. First I need to get the BE tissue from a BE, then make 3 runs of alcohol fora full run of the port, then make the container, then take the BE tissue and make it an additive. Finally I can make the port. Sometimes combatants do not realize how hard some crafters work.


Personall I dont think this needs to put crafters in their place, and personally this 30k deed aided the doctors the most. On Shadowfire, the 30k deeds were going for about 8 million. As a chef, it does not help me to buy the stuff at 8 million. Whatever I sold would have to be sold at over 200k a cratein order for it to be remotely worthwhile, and nothing really sells for that high.








~ NENI ~
flying chef / mando wine certified
ILLUMINATE-TAVERN FOODS

R0Man
Sat Feb 12, 2005 4:11 pm
#17

Its wery fun, but for more realistic i think Anti decay kit must just decreaz decay rate, maybe 100 times slowly, but not give full protection against decay



-------------------------------------------------------------
-AK- Armor tech corp. Farstar. Coronet 388,21, -5332
Kalashnikov{CCCP} Master AS Master SW .etc.
R.I.S. cert, Jetpack and Mandalorian creator.

Ashes to Ashes and Dust will be Dust!
Jagged-F3l
Sat Feb 12, 2005 5:06 pm
#18

I personally think the devs did a great job on the veteran rewards. I'd like to emphasize a few points though:


  • Too many players worry about the effect on the economy. Think about this from a rational perspective. First, only one reward per milestone per account (not per server per account).Players that pick a particular reward can only receive that reward ONCE in the lifetime of that account. Not all players are going to pick the rewards that players are worrying about so much, such as the self-powered harvester, 30K stack of any resource, and anti-decay kits. The effect of these rewards on the economy will be, at best, neglible.

  • If a player wants to sell his reward for cold, hard credits, what is the problem? These credits are NOT new credits, they are coming from another player. In addition, this player becomes a little richer, giving that player buying power--great for crafters.

  • If a player wants to buy someone else's reward for what might seem to be ridiculously great sums of credits, what is the problem? I've seen some folks complain about the huge sums of credits some veterans have accumulated. This takes some of those credits away from those players.




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Jagged-F3l
Sat Feb 12, 2005 5:11 pm
#19






bluejanus wrote:
It was a bribe...look for the devs to use this in the future. Infusing the game with the best resources ever frequently is a bad thing in my opinion.





Again I will emphasize that you're overestimating the number of players that have been active for 6 months or greater. Even if every single account in the game has been active 6 months or greater, and all of them took the 30K stack of any resource (which they haven't), I personally don't believe that 30K of any resource is enough to jump up-and-down about (especially beingshipwright; I go through 100K stacks of resources in a day's timeframe). Finally, let's remember that not everyone will be interested in the same resource. A chef is going to have little interest in Erco or Idokiam.



010101010101010101010101010101010101010101010101010101010101Jagged' Fel
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Jagged-F3l
Sat Feb 12, 2005 5:13 pm
#20






Stl2aNgE wrote:

if its a deal to spread the wealth, that aint gonna work. The new players will go blow through those 2 or 3 million creds in a couople days. Buying all the stuff they think they need, and then start whining again about imbalance cause they have been playing the game 30 days on a free trial, and cant afford to buy anything. I know i contradicted myself with the 30 day thing, but that is sure as heck whats happening.

And yes, I have felt the outright snobby attitude the top weaponsmiths or armosmiths have when you come around asking them to build something for you. It even flows over to these forums. When you post something that offends one of the whiners, they 1 star you to death, which is supposed to be a bannable offense but isnt, or they complain to the forum moderater and your post gets removed. Which is hilarious considering you get in trouble for telling the truth.....lol






So what? Let them spend it. Let them whine. In the end, what harm was done?



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Konar-Bria
Sat Feb 19, 2005 11:31 pm
#21

Resource rewards=GREAT because it allows newer master crafters to compete with older ones.

Anti-Decay Kit=GREAT Idea if there was a killsteal policy in place and anomalous dropped or multi sliced weapons (ones that do just sick damage and really don't belong in the game) were removed. As it stands now, these kits will kill the game unless something is changed.

Bet on it.
Puertoriqueno
Sun Feb 20, 2005 12:32 am
#22

I personally feel it was a great idea...perhaps the weapon destruction was not good when you want to redeed the no-decay, but I understand it. I love the rewards, and I do not feel they were unfair to anyone in particular.




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




aMeRiKa
Sun Feb 20, 2005 4:24 am
#23

the veteran reward is going to ruin the game.


SWG is a drug, its has a high, and then a downer. Well right now, the downer hit, and we are all fighting to keep concious.


All the people wil large pocket books can purchase several kits, and anti-decay their uber stuff.



aMeRiKa
FOUNDATION STONE



ob-gli
Mon Feb 21, 2005 7:05 am
#24

the decay kits are causing some problems .. my original posts in this thread i was trying to argue the point of how much money the kits were going. i had no idea about what the anti decay kit actualy did and i can say now, there should of been a limit on how many of these kits one person can own ..now we see the richest people on the servers with everything their wearing and using for weapons in these kits including PSGS which provide a huge advantage in pvp,especialy if there is LS resists on them.

i thought the resource deed kits were pretty cool to get as a reward , and in my defence i wasnt able to claim a anti decay kit just the resource kit. which i gave to an armor smith who was having resource problems just starting out as a smith. in return i get some armor ..all in all works out good i think as i wasnt gonna use the resources ..



______________________________________________________________________
Nerf Bat Revealed
DMSL
Tue Feb 22, 2005 9:49 am
#25

These items should never have been made tradeable.


I think it's pathetic that SOE didn't realize this would wreck the economy of the game even further.


Thx guys, you have truly outdone yourselves this time.


In my opinion this should be nerfed right now. Change the rewards so they are non-tradeable and if neededdemand people that are owning multiple of the premium awards turn them in. I.e. harvester and anti-decay kits.


Ok, i've said what i wanted, go ahead and 1 star me, i don't care.


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