Business And Economy Archive
Thread: [OPEN DISCUSSION] Multi Item Select/Failed Vendor Item Restocking & Other Non-Proffession Specifics
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Veustuh
Tue Feb 22, 2005 12:35 pm
#14
I'm all for this option and have mentioned many times over how this would benefit not only crafters and merchants but everybody. How many times have we looted crap components and had to spend the time to delete all items to free up inventory space? How many times would it have been easier to have been able to highlight and drag items from inventory to safety deposit or from inventory to a house, backpack, or any storage container? It's little things like this that go a long way into making everybody's lives that much easier.
Crimsonsplat
Tue Feb 22, 2005 12:58 pm
#15
A few weeks back, someone posted a "dream list" of changes the Architects would like to see, and asked people to select their top three. While several people appended to the list with their own suggestions, the single most popular request...
Was to allow quicker stocking/restocking/repricing of wares on a vendor.
Architect forum, mind you. To an extent, this inidcates a strong (but not unhealthy) variety of opinions about what the Archis could use in the way of upgrades, but still, it's technically a MERCHANT issue.
KillerDragon
Tue Feb 22, 2005 3:25 pm
#16
I'd also like to see a universal inventory sheet to list all items currently in houses, factories, harvesters...etc
Suarve
Tue Feb 22, 2005 3:52 pm
#17
nefarious2 wrote:
Per Item pricing is you have a crate of 25 items, you set the price of the item and if the person wants just one, they buy it and then you have one item less in your crate(24 items), so there is no need to remove items from crates. This could work for resources, but imagine wanting to buy 1000 and having to click buy 1000 times.
I think this is already on the Merchant correspondents wishlist so i'll leave that to them. Nice idea tho.
I've updated the post with the house itinery idea.
Keep em coming guys.
Curry
Nadun29
Tue Feb 22, 2005 4:47 pm
#19
I totally Agree, It gets very anoying when attempting to move all your items to a bank account, or Seperating resources and such. Ive wanted this for a long time.
Thunderheart wrote:This forum is to support the discussions of in-game development
nefarious2
Wed Feb 23, 2005 1:59 am
#20
That is an awesome post. I would love to see those changes.
I wanted to add to your "power-up" issue, is that is the only component that I have seen so far that gets produced in a 10 lot crate. Most of the other items have atleast 25 lots per crate(if there is others that are 10 I haven't seen it) and the other option that I would like to see is "per item" pricing.
Per Item pricing is you have a crate of 25 items, you set the price of the item and if the person wants just one, they buy it and then you have one item less in your crate(24 items), so there is no need to remove items from crates. This could work for resources, but imagine wanting to buy 1000 and having to click buy 1000 times.
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