Business And Economy Archive
Thread: The Economy: The next major revamp...
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Vastar
Tue Mar 22, 2005 4:20 pm
#14
Leuther wrote:They should take all the Money throwen into sink holes and use it like a lottery, where ppl can buy tickets with a number code. and the total sum of that mounths spendings is devided amoung the winners! that would return most of the money back into the system.
*speachless*
Milgram
Wed Mar 23, 2005 4:52 pm
#15
Very true, architects are puting water into a glass that does not leak. However, this glass is so massive, that it will still be a long time before it gets even close to full. All by myself, i can place 30 lots (5 are houses). This means a lot mroe than 25 deeds. I need25 heavy minerals,25 large chems,25 large flora, 25 medium water, and 25 medium natural gas processors. I require 75 heavies, and 50 mediums and I am small time. As people move in and out of the game, and in and out of harvesting, there is always going to be a demand for structures.
Neezo
Thu Mar 24, 2005 5:49 am
#16
When it comes down to vehicles, they do decay, but you can repair them at the garage.... I would hate for my 1 million AV-21 to be destroyed simply because i coulden't repair it... so that idea was ummm not so good imho
Cafa
Thu Mar 24, 2005 9:50 am
#17
Neezo wrote:
When it comes down to vehicles, they do decay, but you can repair them at the garage.... I would hate for my 1 million AV-21 to be destroyed simply because i coulden't repair it... so that idea was ummm not so good imho
Vehicles represent the best model for Artisan viability. We have a product that is attackable, and to articipate in most high-end content in a timely fashion you need to use a vehicle. My guildmate that sells these for a living makes as much as a Weaponsmith simply selling swoops since the 40k HAMs went away.
Fivo Asia
CraftingGenius
Thu Mar 24, 2005 2:09 pm
#18
ok, they give us credits from nowhere and we get credits taken and never return, its just a cycle, the inflation has nothing to do with this, it is when people over or under charge the items they sell causing other things to go over priced
Nema0879
Thu Mar 24, 2005 2:21 pm
#19
Leuther wrote:
Every POST needs a LIST!
This is all credits that are spent and not returned to the SWG.
-Starports (2000cr-4000cr)
-Shuttleports (100cr-400cr + Tax)
-House maintance (upto 50cr ph + Tax)
-Factory/Hovesters (upto 50cr ph)
-Vehical repair (upto 5500cr)
-Skill trainers (upto 10000cr per skill box)
This is all credits previded by SWG into player hands.
-Mission terminals (100cr - 8000cr) Not counting the BH missiosn that can get up to 30Kcr, and old Solo Groups.
-NPC Missions/Quest
*If I rememberright thats about it*
*Andyou always use the "Spent" list to get to the "Previded" location (inlessyou love walking!)*
lolwow im bored
Message Edited by Leuther on 03-21-2005 02:09 PM
Someone may have mentioned this in which case I aplogize but you left out the biggest money sink this game has: Bank Tips ... you may scoff at this .... but the amount of money drained from people's account this way is enormous. I read an article on it one day and I wish I could find it but the guy who wrote it proposed that this was soe's main way of draining money from the economy and it does a fairly good job at that.
Leuther
Fri Mar 25, 2005 1:17 am
#20
I see no value of permanlty removing money from the game, when there is no money made/produced to replace it. All they do as far I know is they dump so much $$$$ money into the game then just watch it bounce back and forth exp for the money that is sunk into these sink holes so thenthey replace it?
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I say down with the outside influance! lol
Let the people have the power 
How about a system that, takes all the sink money and dumps it back into the commuity by increasing the amount of mission payouts. Based on a players skill lvl, and the amount of money spent on sink holes.
($sink hole value$) / *server population* = %value% + Player Lvl = Mission Payout
*Just one idea of division, could also use "Average missions ran per month" an so on.
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If they dump 100,000,000cr into the game, then they lose 25,000,000 to sink holes, so all they do is replace that 25,000,000 to the grand total of 100M! how can the econmys value increase? how can the cost of service go down? Ohh and dont forget ppl that get large sums ofmoney and then dont spend it!theres more money that is lost, and should be running threw the merchant hands so they can buy the matrials to make better weapons/armour/and supplys.
Rurry
Sat Mar 26, 2005 1:31 am
#21
Leuther wrote:
Every POST needs a LIST!
This is all credits previded by SWG into player hands.
-Mission terminals (100cr - 8000cr) Not counting the BH missiosn that can get up to 30Kcr, and old Solo Groups.
-NPC Missions/Quest
*If I rememberright thats about it*
*Andyou always use the "Spent" list to get to the "Previded" location (inlessyou love walking!)*
Err..
Junk dealers that buy dropped items?
Space loot dealers <<<maybe best source of income of all.
How about just plain looted bodies with credits one them?
Leuther
Sat Mar 26, 2005 1:45 am
#22
Rurry wrote:
Leuther wrote:
Every POST needs a LIST!
This is all credits previded by SWG into player hands.
-Mission terminals (100cr - 8000cr) Not counting the BH missiosn that can get up to 30Kcr, and old Solo Groups.
-NPC Missions/Quest
*If I rememberright thats about it*
*Andyou always use the "Spent" list to get to the "Previded" location (inlessyou love walking!)*
Err..
Junk dealers that buy dropped items?
Space loot dealers << of income source best>
How about just plain looted bodies with credits one them?
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