Business And Economy Archive

Thread: Am I the only one who has noticed this?

Bedew
Sun Mar 27, 2005 1:55 pm
#14






AbsinthMinded wrote:






Vrond wrote:

Its a redistrubtion of wealth. Personally I can't immagine being in game over a year and being willing to part with an ADK for any amount of credits. But some folks want cash more then item protection.






/agree



Once I earn mine it goes in the bank till I find a worthy weapon.







Why bank it at all? You can put it on any weapon you want and when you get a new weapon you just have to delete the weapon/item the kit is protecting and you will get the kit back to use on your new item. I know this works because I have done it 2 times so far on a hammer and a scythe.The only drawback is that the original item it was protecting is now gone from the game.


Many people are not doing this now though. Instead of deleting the item they are trading it to someone else for another ADK and the cost of the protected weapon. Just thought I would let you know that you do not have to "save" your kit since it is not a one use item.


Bedew




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Kinshi
Sun Mar 27, 2005 7:44 pm
#15

Im looking forward to getting the ADKs before long on both my accounts :-)

Im seeing prices @ 25 million credits and rising, and given I dont care about using them, I stand to become pretty wealthy before long hehee

Should be getting my 1st one in a cpl months and the second one towards the end of the year. , by then the prices should be nice and stupidly high as they become even rarer.
SeCKSEgai
Thu Mar 31, 2005 2:15 pm
#16

On my server, there are plenty of people who have exceeded the 100million mark at least once, myself included. But a huge portion of that money is no longer in my account.


I invested my earnings into adks, and do have my armor adk'd along with a psg and my lovely hammer. The hammer was an obvious choice, its not quite exceptional, but does enough damage to make me happy. Armor on the otherhand was adk'd simply for convenience as it would takewell over"going through" 100 suits to recoup the investment, and will most likely be destroyed come the CU to "retrive" the adk's when the armor system changes go into effect.


On Corbantis, its had a positive effect for the lower economic classes and made items much more widely available as many people within the higher economic tiers no longer have use of "grinding" weapons and only look to the best of the best. And it also has increased the value of high end weapons tremendously, as they're no longer of limited use.


However, with the upcoming CU, people are worried about making huge investments as the CU may turn those usually solid investments into decoration. CA's and AA's on Corbantis have actually seen a huge drop in selling price.


But its no surprise to see higher minimum bids, as before certain items would hit a certain point regardless of the minimum because of the demand. However, as the CU draws closer, people tend to be stocking up on credits in order to be prepared for the economic changes it is guaranteed to bring.


Its funny you say a +6 2h melee speed with a minimum bid of 5 million is higher than you're used to expecting, since before the supply "outweighed" the demand on Corbantis, anything +4 and higher would start with a minimum of 1 mil per point and generally have a b/o of 3 million a point, and usually it was a short auction as b/o was generally hit quite quickly.

Now, while they still do continue to be in demand, they won't sell like they did over the past couple months, which makes sense since its highly probably they may no longer be of any value after the CU.



SeCKSEgai of Corbantis
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SeCKSEgai
Thu Mar 31, 2005 2:26 pm
#17






bluejanus wrote:



Clothes retain their attributes even at 0/100 condition, there's no need to protect clothing.






While that is the case for now, there is always the looming possibility that clothing at 0 condition will at some time be rendered useless, such as no longer being valid to equip. Because 0 condition clothing can be equipped and removed at will, it keeps tailor from being highly profitable long term, just as how houses and factories may be redeeded keep architect from seeing the same flow of cash a weaponsmith will generally make.






SeCKSEgai of Corbantis
Professional Lady Killer and Dragon Slayer
Crystals and More
3672 -6243 less than 300m Behind the Rebel Outpost on Rori
CharPrime
Fri Apr 01, 2005 8:01 am
#18






SmokeMare wrote:

I've been checking the trade forums extensivley lately, and I've seen a large number of ADK kits on the auctions. Generally going for insane money - at least 20 million. Now this has to have an effect on the economy, something else I've noticed is a lot of items being auctioned with minimum bids that seem way higher than you expect for the item - for example a +62h melee speed, minimum bid 5 million.


Not so long ago you might have expected a +6 melee speed to get up to near 5 million, but minimum bid? There are many other items which are in the same situation.


What I suggest is that the ADK kit has had a strong effect on the economy, whether that is a good or bad effect I'm not sure. Are there previously rich players out there who are wearing 100% ADK Armour with ADK PSG and ADK Weapon?


/shudders at the thought of all thsoe credits....


What do you think ?




rich and richer after adk. i spend about 200 million on adk. i use adk armor, psg and weapons. they are worth every penny. it only took me 2 weeks killing krayts to loot enough pearls and tissues to make the money back. at the same time, there was no worrying about armor or weapon decay.




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bluejanus
Fri Apr 01, 2005 1:45 pm
#19



SeCKSEgai wrote:


bluejanus wrote:

Clothes retain their attributes even at 0/100 condition, there's no need to protect clothing.


While that is the case for now, there is always the looming possibility that clothing at 0 condition will at some time be rendered useless, such as no longer being valid to equip. Because 0 condition clothing can be equipped and removed at will, it keeps tailor from being highly profitable long term, just as how houses and factories may be redeeded keep architect from seeing the same flow of cash a weaponsmith will generally make.







I imagine that they'll add clothing repair kits then. As for architects, they probably won't add anything.





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Milgram
Sat Apr 02, 2005 1:02 am
#20






bluejanus wrote:





SeCKSEgai wrote:





bluejanus wrote:



Clothes retain their attributes even at 0/100 condition, there's no need to protect clothing.







While that is the case for now, there is always the looming possibility that clothing at 0 condition will at some time be rendered useless, such as no longer being valid to equip. Because 0 condition clothing can be equipped and removed at will, it keeps tailor from being highly profitable long term, just as how houses and factories may be redeeded keep architect from seeing the same flow of cash a weaponsmith will generally make.










I imagine that they'll add clothing repair kits then. As for architects, they probably won't add anything.





There are clothing repair kits already.




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Emotemaster
Sat Apr 02, 2005 10:49 pm
#21






Phonelesscord wrote:





Vrond wrote:

Its a redistrubtion of wealth. Personally I can't immagine being in game over a year and being willing to part with an ADK for any amount of credits. But some folks want cash more then item protection.







Crafters have little need for these ADK's



And some people have more than one account and they keep one and sell the others






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