Business And Economy Archive
Thread: Idea for novice crafters to make money on useless items
brokguitar11 wrote:
Wow thanks , i didnt know he even existed. Is the contactor for architects only or for all professions? (architects only ones needing structure exp). Another question is do structure exp points count toward general crafting and why dont weaponsmiths and armor smiths have their own experience only obtained by weapons and armor. How does making a shirt get you experience in weapons .Should general crafting exp only be used in artisan and the rest of the proffesions have to make things in their own category? seems it would put a new dimension on those professions.
I must've missed some details.
First, the contractor asks you what crafting prof (if you have more than one) you want the job for. If you have both weaponsmith and armorsmith, you can get jobs for weapons, armor, or artisan (since that's a pre-req for those two profs). I haven't played too much with them, but I assume that he'll contract out items from any crafting prof (I've only personally checked artisan and chef).
Every crafting profession does have its own xp type. You get xp related to the prof where you learned the schematic for the item you're making. Food and clothing learned in "Domestic Arts" branch of artisan gives general crafting xp, not Tailor or Chef xp. Personal harvesters are gained in Engineering 3 and 4 and also give general crafting xp. Once you get (say) Novice weaponsmith, you have to craft weapons from the weaponsmith profession to gain weaponsmith xp, you can't improve by making CDEF pistols.
If you're asking about the contractor's xp reward, you get the proper type of xp for the item you made. So if you pick an Artisan job, you make an artisan item and are rewarded artisan xp; if you take a weaponsmith job you get weaponsmith xp for making a weaponsmith item.