Business And Economy Archive

Thread: Recycling as a source of income? *Longish*

Pawlin
Thu Feb 24, 2005 11:43 am
#14

The recyclers would be pretty useful for architects. We use grind quality metal and ore in large quantities. I much prefer to have ore in increments of 200k of the same type. Thats the amount required to do a full factory run of our structural modules which are the basic building block for structures.


So I could use a recycler to take a few misc. stacks of ore and make one bigger stack. This would be a convenience thing for me. Also when my factory runs are done I usually have various stacks of ore and metal in the 1k-20k size ranges that I consider 'scraps'. These aren't big enough to do factory runs but if I could combine them then I'd be able to use them.


Hide is another thing we use a fair amount for furniture and paintings. Its real nice to have a big stack of hide for paintings. I could go to the coronet bazaar and buy little scraps of hide for 1-2 cpu then make a big pile of processed hide.


SO the recyclers are useful. But I don't consider them really being good for millions of credits of return for my own uses.


If someone setup a business doing things like the above then they might be able to turn a profit. I often see people selling misc. scraps of metal or ore on resource vendors for cheap, someone could buy those and recycle them into useful big piles.




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SanRa_Ledav
Thu Feb 24, 2005 12:13 pm
#15

I tried starting a recycling business on bria with my alt, and it was a *DISMAL* failure.


Most people wont pay 1 cr/unit to have the material recycled, so how would you re-coop your costs involved in the recyclers?

Well, I tried an exchange rate.
100k of materials got you 90k of recycled. Nobody like that either.

Looks like recyclers are going to be an item that the people who have a use for them will get,
and those who have no use for them will ignore.

Nice try on the devs part tho.



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Tirranus
Sat Feb 26, 2005 3:31 pm
#16

The price of recyclers are insane. For anything except animal parts theyhave more or less no significant purpose. As a tailor,I think it would be really nice to get one to save me inventory space on hides and get bigger factory runs, but for profit, you'd have better luck selling CDEFs.


Luckily, I bought a bunch of parts when they first came out for 6k as decorations for my shopbefore I knew what they even were.




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bluejanus
Sun Feb 27, 2005 2:30 am
#17



Tirranus wrote:
The price of recyclers are insane. For anything except animal parts they have more or less no significant purpose. As a tailor, I think it would be really nice to get one to save me inventory space on hides and get bigger factory runs, but for profit, you'd have better luck selling CDEFs.
Luckily, I bought a bunch of parts when they first came out for 6k as decorations for my shop before I knew what they even were.





I disagree, I find the metal and ore recyclers very useful.





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GraySeven
Wed Mar 02, 2005 10:27 am
#18

Architects and Shipwrights can use the ore and metal recyclers to consolidate small stacks of LQ resources used when quality doesn't matter, and possibly the chem one as well for fiberplast stacks.



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