Business And Economy Archive

Thread: So tell me...why are prices so high on things?

Eerif
Fri Mar 11, 2005 10:45 pm
#14

Ehhh one reason, but I'm too tired to go into depth with it lol


Cause you combat guys charge too much for meats and creature harvestables, or you charge my BE suppliers too much for meats and creature harvestables, forcing the prices up.



<~| Eerif Runningtide |~>
12 Point Chef
Vendor at (-795, 2851) D
antooine
Eerif Film Productions

TomoRainer
Fri Mar 11, 2005 11:00 pm
#15

It also depends on the type of player who tends to gravitate to a given style of crafting, along with the demands placed on that style.

For instance, the type of player truly dedicated enough to be making the server's best composite armor is not likely to be one to base his prices on his costs, i.e. the maintenance and power of a few harvesters. He's much more likely to base his prices on what people will pay--he's doing something few other people are capable of, and is liable to feel his product is worth paying a premium for. Players who are in it more for the fun of providing a service they know everyone can afford work well in certain markets or professions, but they tend not to make it or last long in the most demanding styles of crafting.

Not without raising their prices, anyway--and all these demands of keeping up with and organizing and paying for the best possible resources tends to push people away from low prices in a hurry. Architects and tailors and us smugglers will end up charging a very low rate based on a cpu cost because it's relatively easy to produce our best stuff, so a modest profit still seems pretty good for the lower amount of work we're putting in, driving down prices across the profession. However, even as a shipwright (a moderately demanding crafting profession, but probably not on par with AS/WS) who harvests most of his resources, I have no desire or motivation to lower my prices: for one thing, I try to service the elite market that can pay what I charge, and for another, what I have to do to run a successful business often feels like work.

What I feel comfortable with charging does depend a lot on what people are willing to pay, but I decided to base my prices on labor and value rather than the cost to produce them because what I try to do is both hard and costly, and I think that should be reflected in my rates.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


OsirixJedi
Fri Mar 11, 2005 11:23 pm
#16

It's always seemed to me that the "expensive" crafters seem to get a lot of business.

Case in point: I charge very little for my weapons (I only have a few on my vendor that aren't enhanced and are over 10k credits, such as power hammers). I sell maybe a weapon a day on average; some days I sell three or four, but most days I sell none. It evens out to about one a day.

I was practically broke (less than 100k in the bank) and ended up having to fork over one of my anti decay kits to keep from going bankrupt.

I know there are weaponsmiths out there that charge a bundle more than me, and their weapons are just about the same -- I'm 11 point. They're 12 point. Theirs have.. I dunno, 50 more condition points. They get all the business, while I get little to none.

I really think that people get the idea that paying more for a weapon means it's special, I don't know how they think it's special, but they really do seem to. Charging less for weapons almost put me out of business.

Message Edited by OsirixJedi on 03-12-2005 01:24 AM




- Osirix / Ahazi / Master Weaponsmith / 259 -5572 Corellia
- xBobaxxFettx: Btw, osirix if i ever met you irl id beat your OLD ass through your vipers wind shield
- forceone27: If I were ever in a bar, and heard this guy go, "yeah, I'm osirix on SWG", I'd knock him flat, straight up.
- Rhboubhe: I'd just like to take a moment to state, that Osrix is a pimp.
- Honorary First-Generation
GNC
Fri Mar 11, 2005 11:28 pm
#17

Let's not forget that when using fusion generators and heavy harvesters, the cost of mining resources is well under 0.5 cpu. Nevertheless, the standard price is basically still the same as it was at launch,3 cpu.



Curzon


Pleaser offer winnings to my Theed vendor (-3767, 5987)
bluejanus
Fri Mar 11, 2005 11:29 pm
#18






MeciniaLua wrote:

Well to the crafter that is charging 10 cpu, that's actually pretty good and fairly reasonable.


Charging 50k to 100k a piece for composite of the kind described by the person from Chilistra I believe is outrageous. ( Same quality on Radiant you can buy the whole suit for less than 200k if ya know who to buy from.....my last suits were 175k and 183k respectively...and I don't even wear them much now...I use my Stormtrooper armor......I save the comp for my trips to Dathomir.....)


Recently on Radiant I started a second toon, Bienurdau. I had been somewhat upset at the prices charged by several tailors on the server. So I decided I was going to be a tailor. Now first off i don't grind like most people do, that's just an unnecessary waste of resources and credits. I buy my resources from the bazaar right now from 3 to 5 cpu. I make my little items and put em up for sale for 10 cpu. I chose 10 cpu because it was sufficient to meet my needs and was a good bit cheaper than many items I saw on the bazaar. I've not made it to tailor yet, but that's okay, in time I will.


For example a Travel Pack at 10 cpu sells for 700 credits...if you are paying more than that, someone is really just jipping you. Someone that was collecting their own resources could probably sell it for even less perhaps even 5 cpu and still make a profit.


By grinding a profession in only 2 to 3 days you are really outpacing yourself. If you spend a million on resources for your grind of a crafting profession then you start that profession a million in the hole. That's one reason we see such insane prices. Some of those folks are trying to recover what they spent grinding as quickly as they can, some, not all.


Another major problem is the price of harvested resources. Most hunters take missions out on the animals that drop the harvest they want. This makes it much easier to get it. Running missions with Enoorea, I generally can cover travel expense, veghash, and probably some towards maint on weapon and armor from just the mission money. Then I go and sell my harvested resources to someone. This is where the economy has gotten way out of whack. 100 cpu for herb meat or wooly hide sounds like a dream to a hunter. You can generally gather 10k a buff session on a good run of harvested stuff. That's a million. off one buff session the hunter makes. A buff ran them around 15k ( that's the cost of the buffhouses on radiant), a full suit of comp armor that is decently good runs around 175k to 185k, a decent carbine I can get for under 50k ( not a krayt one but a decent one ), crate of ahrissa would run me 125k ( and in this time I wouldn't use but half of it ), crate of brandy 125k or thereabouts ( wouldn't even use a stack of this....). I've sold the meat and wooly for 100 cpu before, why cause it was easy money. But looking at my expenses compared to what I made you can see that the price is really outrageous. How does this affect the overall economy. Simple, if you got a doc or armorer offering 100 cpu for that avian meat, herb meat, or wooly hide, then all the main hunters are going to be hunting that and not the insect meat, carny meat, or other items that are needed. Thus chefs and others have to raise what they are willing to pay for their resources so that they can get someone to hunt. I recently offered 40 cpu to a lot of different folks to hunt me some insect meat with Mecinia, not one person would do it or so far I haven't had any. Keep in mind for vercupti at 40 cpu that raises the cost to make the vercupti 800 credits as each stack takes 20 units.


This affects the costs of many goods. Tailor, Armorers, Chefs, BioEngineers, Medics, Doctors all use harvested resources in their products. As you drive up the costs to obtain those resources you drive up the cost of the final product.


So basically as I said before it breaks down to greed.


Thus if you really want to know why prices are so high, look at the costs of resources ( both those mined and those harvested ) and look at how many folks are wasting resources just to grind a profession quickly. In my honest opinion these two things are the greatest contributors to the runaway market we have seen on many of the servers.







Again, why does the pricing and economy of your server dictate the pricing and economy of every other server? Maybe they're in a good wooly/beyrillus/aluminum/naboo fiberplast/intrusive ore/known solid petrochem drought. Maybe there are crazy players in that game that are willing to pay that price. Maybe the armor is pre-sliced. Maybe there's isn't any or isn't any good crism/vertex crystalline and they're forced to use the 30k resources kits (which seem to run 4-7 million on Kettemoor). But regardless, why do you think that just because it'sone wayon Chilastra, that's makes that the rule for every server?


In my experience, the higher prices are set by established players and the newer players follow the lead of the older ones.


The example you gives says "I chose 10 cpu because it was sufficient to meet my needs and was a good bit cheaper than many items I saw on the bazaar." The key parts of this statement are "I chose" and "my needs". Fine, it's your choice to set what you feel is sufficient. Who are you to dictate to other people what their choices and needs are? That's exactly what you're saying when say that they're greedy or that they overcharge. You didn't like what other people charged, so you decided to go tailor. Great, good choice for you. Charging a lower price doesn't somehow give you moral standing to dicate to everyone else that they should follow your line of thinking.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
MeciniaLua
Sat Mar 12, 2005 12:05 am
#19

First off the resource stacks are about the dumbest thing to chose in my honest opinion. 30k isn't going to last very long. The decorations are much nicer. Basically all the resource stacks did was to redistribute wealth some as did the ADKs.


Also I'm sorry but the cost to mine a resource doesn't change from server to server. The price is constant as all relevant concerns in it are set by the devs ( the cost of maint for your harvestor + the cost of power ( which a lot of folks mine themselves anyway and are getting in that case for .5 cpu or less ) + cost of your vendor + cost of factory maint + cost of factory power ( as with mines ) + maint cost of your house + shuttle transport fee. ) The only factor here that isn't determined by the devs and thus constant for all servers is the cost of power if you buy it off someone other than yourself which is what I do. Still even buying it for the very reasonable 2 to 4 cpu you can make a very healthy profit at 10 cpu for finished products ( and at 3 cpu the resource gatherer is making a good profit ). The amount you are spending per unit is of course dependent upon the % spot you find, however there are high yield spots on all servers. It costs no more to mine a resource with good stats than it does to mine one with low stats. Profession grinding where hundreds of thousands of resource units are wasted each time is a contributor to the problem. If folks didn't grind so much then we wouldn't see those static fields pulling up largely useless resources, folks would be looking for the good spawns more and moving their harvestors about. ( I realise not everyone uses them, I don't and know others that don't, but Static Harvestor Fields are the direct result of the hologrind, and continued grinding by some ).


I chose 10 cpu cause I was paying 3-5 cpu for resources, then 20 credits to list on bazaar,my guild lives on Dantooine so i have a large expense to go to a good bazaar to sell, I generally sell on Bazaar in Naboo...so since I don't have JTL with Bien I have to travel first to Corellia then to Naboo...most expensive. I also pointed out that someone that mined their own stuff could sell for less. My chef sells non BE food for only 5 cpu.....


The point is if you feel prices are overflated on your server its the players fault because of greed. And the number one cause of that prices is the cost of harvested resources and resources mined.



-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
sciguyCO
Sat Mar 12, 2005 12:46 am
#20

Prices vary because different people put a different value on things.


The crafter has his/her base costs. The "value" of a unit of resources can be anywhere between 0.5 credits (for mineral/chemical/flora harvested themselves) to 200 credits (money doctors have thrown at high quality avian meat). Then there's overhead for shop maintenance, factory maintenance, in-game time spent creating the item (gathering resources, making schematics, manufacturing subcomponents), etc.


A crafter has to sell higher than the total of their costs, or they're losing money.


On the other side of things, the value to the customer is a lot more variable. On the one hand, a smart shopper should consider whether the benefit they'd get from a particular item is greater than the price paid for it. As a simple example, will a 100k piece of armor allow them to run high-risk missions with greater speed or chance of success to earn back the money spent on it? But the value to the customer isn't always in credits gained. It could be to be a better PvPer (which earns nothing except ranking), to survive through tough content like the Corvette or DWB, etc.


Then there's the different value placed on a credit itself between different players. 100k is an ungodly amount of money to a new player just starting out. It's not as big a deal to someone who's dedicated themselves to mission grinding (even after the "solo mission nerf") and has 10 million in the bank.


If an armorsmith spends a week or more doing a run of composite armor, puts them up on his vendor, and they sell out in a day, he raises his prices. It's a bit easier to slow down sales that way than to deal with angry emails about his vendor not being stocked.


Vendors are largely stocked with items that sell. For most crafters, the customers with the money to spend are looking for the "best of the best", requiring expensive resources (or time spent scouring the planets for new uber spawns), purchasing creature resources from scouts/rangers, buying loot-only enhancement components (Krayt tissues orAckley bones), and throwing away dozens of "sub par" experiments to get that all amazing schematic.


If you don't necessarily fall into the "best of the best"market, I think it's a rare crafter who won't do custom orders. You may not need 88% composite with stun layers, try orderingsome mid-range Ubese. If you're looking for food and don't need a full crate of 25 Vasarian Brandy, see if the chef has some single stacks or would split a crate for you.


I guess the basic answer to your question is that prices are so "high" because customers buy at those prices. Finding bargains is possible, but can require some work. Check the planetary map for vendors in the category you need, and go to ones away from the normal hubs. Theed and Coronet generally have a solid ring of vendors just outside the no-build zone, and these merchants do charge a bit more for the convenient location.


And I really wish something could be done about empty vendors. Or even worse, vendors with one travel pack for 99,999,999 credits.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
AraDanBynobi
Sat Mar 12, 2005 2:18 am
#21

I think people need to start equating prices to the real world way of doing things, in actual fact it is working fine that way in SWG. Something that is rare or extremely value for its use is expensive. Luxury items are expensive and the staples are cheap, its how it is suppose to work in capitalism. And as other threads have pointed out, its not a broken economy when you realise thing work on a want and need basis. You may want something, but you don't NEED it. Thus why supply and demand works naturally. Those willing to pay to have something, and can afford it, will be the predominate users of that WANT item.

I want a 100 inch Widescreen Plasma TV with surround and a deluxe super comfy recliner, but I only need a 10 inch 4:3 mono TV and a cushion to watch my favourite shows.

If people wake up and realise that its a MAKE DO system and you reep what you sow, they wouldn't whine so much. A player based economy means putting in the hours = reward, not "Hey I bought the game, gimme everything I want, for cheap, so I can be a L33t h4rdc0r3 Playa!"

Cross-Fingers that the CURB resets most of the mentality of current players...
Ara-Dan
iota-frost
Sat Mar 12, 2005 2:32 am
#22

it would work better if u make things cheaper...more people would be willing to buy off of u instead of having a laughable price...and in the end u'll get more money...no not basic economics...just basic intelligence



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!



ign: Daniel'

AraDanBynobi
Sat Mar 12, 2005 2:42 am
#23

As so many others have said, what people are willing to pay is the price that is charged. The economy actually works in that if you prices are ridiculas, you can't keep them at that level for long. Its not the loser with the apparent ridiculas price thats at fault, its the loser that keeps buying at those prices.

Umm, how do you people think collectibles get prices so high in real life... people WANT THEM and are willing to pay for that sentiment. SWG is the same capitalist consumerism as real life, hence why supply and demand and price fixing can work.

Thinking about it, we do need a conglomerate of powerful player to be honest and not price fix across the board, but all that is needed to topple that is a new collection of players to undercut prices and openly publices that fact.

Thinking maybe SWG needs a watchdog against price fixing if nothing else...
Ara-Dan
RelicOMO
Sat Mar 12, 2005 4:16 am
#24




MeciniaLua wrote:

The point is if you feel prices are overflated on your server its the players fault because of greed. And the number one cause of that prices is the cost of harvested resources and resources mined.





This isn't really correct. Greed has very little to do with it. The customers set the price, not the 'greedy' crafters.


Consider this example from my server. PSGs are a hot commodity, something that most armoursmiths have a lot of trouble keeping in stock - the stun and lightsaber resist means that they get bought out very fast. The long-term, established armoursmiths sold them for about 25k each. Before you go up in arms and start calculating what that is in cpu, hear me out. A newer armoursmith, freshly 12 pt, wanted to start making PSGs, but didn't know what to price them at, because he'd never managed to see them on people's vendors (bought out too fast, at 25k per, no less). So he tried to calculate them for himself. He worked it out, and charged 6k per - that came to 10-20cpu, I dunno, something like that. He spent the required 3-5 days (that's how long it takes, guys - there's a lot of crafting involved) to do his first run, got the first run complete after a lot of work, and advertised it on the forums for 6k per PSG.


His 3-5 days of work was bought out in less than two hours.


Now, if you believe the quote below, you'd think that this guy would be ecstatic - he's selling to more people, selling faster than ever before. Getting more money, right?





iota-frost wrote:

it would work better if u make things cheaper...more people would be willing to buy off of u instead of having a laughable price...and in the end u'll get more money...no not basic economics...just basic intelligence





But that wasn't the case. He realised something had to be wrong - the total reward wasn't really worth it for the work invested. And of course it isn't - that's a lot of crafting time, which he could have spent getting 500k an hour in space, or killing Nightsisters to loot hundreds of k worth of creds and items that he might sell for millions. Instead, the full PSG run made about 1.5 million gross - that's not profit, but total. He could have made that in an evening in space, or less.


What's more important, though, is that he realised - this isn't right, if people are buying me out this fast, they must be prepared to pay more. 6k is obviously too cheap. Is it greed to charge what people are prepared to pay? Some people obviously say yes. I hope those people, when they loot a +25 attach that people are offering 30 million for, say to themselves, 'no, that's greedy, it only cost me an hour of time, 10k worth of buffs, about 25k of armour condition, and a few k of weapon condition to loot this. It wouldn't be right to sell it for 30 million when it cost me less than 100k to get. I'll put it on the vendor for 500k, that's a 5cpu profit, that's fair'. But of course nobody would do that. Would they now? Surely everyone can see that it's not 'basic intelligence' to try to sell things for less than what people are prepared to pay for them.


On one last note, for those people who think that those crafters who are 'overcharging' for items could make more money by selling more at lower prices - it's not true. Believe me, as a high volume crafter, I have tried. It's not true. If I lower my prices, I am bought out too fast. I cannot physically craft that quickly. I cannot stock that many items that fast.Sure, I might be able to if I played for 18 hoursa day and did nothing else but craft, but if I were playing that long and that intensively, I could make more money doing other things than crafting. And people have real life to deal with too - your creds don't pay your mortgage. As a crafter, I raise my prices to the point that I am bought out slowly enough that I can restock in time. That's it - it's really that simple. If I lower them, I ambought out too fast. That doesn't encourage me to lower prices, not a bit. All it shows me is that people are prepared to pay a certain level of price. I am already crafting as fast as possible - why charge less and make less money?


MeciniaLua
Sat Mar 12, 2005 6:09 am
#25






RelicOMO wrote:




MeciniaLua wrote:

The point is if you feel prices are overflated on your server its the players fault because of greed. And the number one cause of that prices is the cost of harvested resources and resources mined.





This isn't really correct. Greed has very little to do with it. The customers set the price, not the 'greedy' crafters.






I never said it was greed of the crafters you assumed that. Crafters pay others for resources, at least most do because it is hard to craft and get all your own resources ( you can do it early on as I did, but as you get more and more customers it is hard to work that way ). My comment was not directed at crafters but at everyone in general. The original poster wanted to know why things costed so much.


And it was pointed out that the major issue by not just myself but another poster or two as well was the cost of resources. If BE tissues and resources weren't so expensive I could sell my chef foods much cheaper.


In my example I provided a real game example of how much I could make in 1 buff session selling meat at 100 cpu. I admitted I did it cause it was easy money, that is greed. I even broke it down to show what I spent, I still have over 600k in money...though I'm still doing missions right now..not hunting. I basically have it to where i earn a little more than I spend everytime I log on. If I spend 15k in buffs and then perhaps another 1k in travel I make sure to make twice as much back.




-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
Giamai
Sat Mar 12, 2005 5:08 pm
#26






OsirixJedi wrote:
It's always seemed to me that the "expensive" crafters seem to get a lot of business.

Case in point: I charge very little for my weapons (I only have a few on my vendor that aren't enhanced and are over 10k credits, such as power hammers). I sell maybe a weapon a day on average; some days I sell three or four, but most days I sell none. It evens out to about one a day.

I was practically broke (less than 100k in the bank) and ended up having to fork over one of my anti decay kits to keep from going bankrupt.

I know there are weaponsmiths out there that charge a bundle more than me, and their weapons are just about the same -- I'm 11 point. They're 12 point. Theirs have.. I dunno, 50 more condition points. They get all the business, while I get little to none.

I really think that people get the idea that paying more for a weapon means it's special, I don't know how they think it's special, but they really do seem to. Charging less for weapons almost put me out of business.

Message Edited by OsirixJedi on 03-12-2005 01:24 AM




i've thought about this some too...i only made 12 point a few weeks ago. i used to be just about the cheapest on the server, now i'm at the lower end of the pricing range but not the cheapest.


i decided that being the cheapest, which i started to do thinking i would be sort of a weaponsmith for the masses, makes people think you see your own stuff as lower quality. i think the average customer scans the vendor list before looking at details and if all the prices are really low they think if they look at details, they will find its all bad stuff.


as a consequence my own sales were pretty low for awhile, even though i actually have great resources and made pretty comparable stuff compared to the high end ws's on ahazi at the time.


to get repeat business, you have to not only provide a good product but also give the perception that thats all you do is make great stuff. i think the perception is that only bad crafters go for cheap, so pricing higher actually gets you more business.





TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Page 2 of 4