Business And Economy Archive
Thread: A fix to inflation: Devs Plese Read
I8TheWorm wrote:
rocco81b wrote:
Egert wrote:
Wolfe26 wrote:
Egert wrote:
ok, i dont know if this has been discussed before, and i am sorry if it has but here i go.....
why not have some kind of system with credits, something like a fixed amount of credits being passed from toon hand to toon hand...........
because inflation is a problem int he game, just put a fixed amount of credits, and mabye release more credits once a week or something?
anyone please respond with ideas to build on this. thank you for your time.
Same Scenario every time one of you brings this to the forum... Because then that item that YOU want that is above the limit you have planned for the exchange maximum, Would not be available to YOU still because no one would have it for sale because it would no longer be worth it to them to obtain it for YOU...
If you don't like the prices don't pay the money... IF enough people refuse to pay prices will lower but the most likely result will be that you are left protesting by yourself while the people that really want the item go out and put the effort into earning the money to get the item.
watch your mouth........im doing this for the good of all, there is nothing i have interest in buying right now that i cant make myself
Its not for the good of all. Like he said, some things are expensive because it requires hard to get items. Why would somebody go through that trouble for anyone else if he doesn't get any more out of it than that basic xwing he built last week? He wouldn't. you put a cap on the economy, and I guarantee you, a lot of the crafters will leave the game. That will in turn ruin your game, because GOOD stuff will be hard to find. Leave the economy the way it is.
Therein lies the rub. Why would I spend hours of my time getting to and killing necrosis or some higher level npc/critter when I could have fun hanging out, decorating, helping newbies, etc?
Krayted weapons are expensive for a reason, and that's the long period of time spent killing high end creatures hoping for a drop.
If thats good enough for you to enjoy your game, then cool. I don't recognize your name as one of these calling for extreme changes to the economy, so no problem. You don't think its fun to go through all the trouble of getting these hard to get items. the OP seems to think he should get this stuff for cheap, which obviously will make it where nobody will want to do that mission.
Egert wrote:ok, i dont know if this has been discussed before, and i am sorry if it has but here i go.....why not have some kind of system with credits, something like a fixed amount of credits being passed from toon hand to toon hand...........because inflation is a problem int he game, just put a fixed amount of credits, and mabye release more credits once a week or something?anyone please respond with ideas to build on this. thank you for your time.
This is a terrible idea. What happens if the largest moneyholders never redistribute their credits or they quit. Then a big amount of money never gets put back into the game. Credits will become scarce and the economy will probably either collapse or become barter-based.
you people talking about 'inflation', have absolutely ZERO concept of what the word means..or implies..or conditions needing to be present, in order for there to be 'inflation'.
/go to school
Little-Green-Guy wrote:
you people talking about 'inflation', have absolutely ZERO concept of what the word means..or implies..or conditions needing to be present, in order for there to be 'inflation'...